You send some Troopers to destroy pods and lead the rest to a group of Crawlers.
After you've finished them off, a voice calls out. You don't understand the words, but it's definitely human.
A group of humans come out from behind the dead Crawlers. You don't recognize their uniforms. They look like they're from the north.
After explaining your situation to eachother in your own tongues and realizing neither understands eachother, you wave your arm towards the end of the hall and their leader nods.
Our stats (As you can see, based on W40k rules)
WS BS S T W A Sv (XP 85/250)
3 5 3 5 3 (3) 5+
Lancer (Str. 5 AP 5 - Assault 2)
Disruptor Rifle (Str. 4 Ignores Armour - One-Shot)
Combat Knife (Extra Attack)
CDC Body Armor (Sv 5+)
1 Sonic Grenade (Str. 7 AP Blast)
1 Triggered Explosive (Str. 4 AP 5 - Blast, Can be detonated whenever you want)
# Marksman (+1 To Hit for the turn)
# Mark Target (Everybody gets +2 To Hit against the marked target)
# Aggression (Weapon fires as Assault 4 for the turn)
Abilities have a cooldown time of two turns, so you can't use them every single turn. You can get improved versions of them as well,
when you level up again
Just for you, Phantom, these guys now carry Pulse Rifles.
Pulse Rifles are an older type of weapon with a very high rate of fire it sacrifices firepower for, still preferred over the Lancer or it's variants in some parts of the world.
It is a normal, kinetic weapon, firing bullets, not laser.