You take the gun and the explosive and head back outside. Looks like the battle's over for now...
---
It’s been nearly two weeks.
You are still hunting down the remains of the swarm, but they shouldn’t pose too much of a trouble.
There are good news and bad news.
The good news is, all over the continent, the Alien swarm has been defeated.
The bad news is, the main Alien fleet has sensed this and is moving back towards you.
It will not be long until it can bombard the continent with reinforcements.
Command has a plan now. Scans made in the first stages of the war have revealed one ship in the alien fleet that is ‘commanding’ the Aliens. Scientists believe the ship is boosting their intelligence, making their attacks focused, as well as creating new types of them.
Destroying this ship would cripple the Aliens. For a moment, atleast.
Scientists hope the Alien fleet would, without it’s commander, become confused and stop attacking the planet, giving you time to develope new weapons against them. However, the scans also hint that there are several other ships in the fleet that could possibly take control of the swarms in the case of the largest falling.
A few rockets that were developed to bring a few satellites and such into orbit before the war are being modified to fit troops inside. Nations all over the continent are doing the same thing, but it is unlikely a large number of these ‘troopships’ can be created in such a short time.
The plan would include three waves of ‘troopships’, each attacking the control ship, leaving troops inside and having them make their way into the ship’s ‘core’ and, if found, other important areas of the ship and destroy them.
The ships are part organic, part constructed. They seem to lack any defenses, but the scans could’ve just missed them.
Troopships carry small explosive charges that will penetrate weak points in the ship and land inside, creating a crude containment field around it if the breach is too large for it only to block it.
You (and your whole nation) is part of the second wave. Because you don’t know much about what you’re going into, orders are to stick together and make your way to an important part of the ship as fast as possible.
They don’t really expect you to come back alive, but unless the control ship is destroyed, you and everybody else will end up dead in under a month anyways.
---
Launch.You can feel the troopship moving, but can’t see anything. There are no windows or anything where you could look out of.
The troopship suddenly trembles heavily.. Troopers are thrown off their seats on to the floor.
You feel sick. Many people actually vomit.
Some pass out.
For what seems like forever, the ship just continues shaking. Nobody speaks.
A while later, there is a ‘thump’.
The door opens, revealing an energy field as the ship checks that the alien ship does not have any major hull breaches nearby. After a while, the light turns green and the energy field disappears.
You still don’t feel too comfortable. The scientists were hoping the scanner would work, but couldn’t say for sure. For all you know, the whole ship is full of holes to space.
Even more likely, there is a huge alien swarm waiting on the other side..
‘ Okay, get up, let’s go!’
You adjust your protective mask, just to be sure, and stand up.
The control ship awaits.
Our stats (As you can see, based on W40k rules)
WS BS S T W A Sv (XP 5/250)
3 5 3 5 3 (3) 5+
• Lancer (Str. 5 AP 5 - Assault 2)
• Disruptor Rifle (Str. 4 Ignores Armour - One-Shot)
• Combat Knife (Extra Attack)
• CDC Body Armor (Sv 5+)
• 1 Sonic Grenade (Str. 7 AP – Blast)
• 1 Triggered Explosive (Str. 4 AP 5 - Blast, Can be detonated whenever you want)
# Marksman (+1 To Hit for the turn)
# Mark Target (Everybody gets +2 To Hit against the marked target)
# Aggression (Weapon fires as Assault 4 for the turn)
Abilities have a cooldown time of two turns, so you can't use them every single turn. You can get improved versions of them as well,
when you level up again
So yeah.
Sorry for the lack of pictures of the actual journey and preparations.