You already have full BS (stupid 40k rules), but your allies would benefit from a BS-boost. You... not so much.
I'll get you a list of abilities, but it's just what remains of my old forum game, and I might have to make some changes.
EDIT: Here.
Stuff made for this game;
# Piercing Strike (Melee attacks in the turn Ignore Armour)
# Energy Blast (Str. 8 AP -, Blast (around the user))
# Whirlwind of Attacks (+2 Attacks for turn)
# Mark Target (Everybody gets +2 To Hit against the marked target)
# Aegis Shields (The user and all nearby allies get an Invulnerability Save of 5+ for the turn (they always get the save, even if the enemy's weapon could normally pierce their armour)
# Stunning Blow (Enemy is stunned for 1d4 turns)
Then the old stuff, there's actually a lot more of them, but they're mostly stuff like Make [Weapon], Make [Grenade], Make [Stat-boosting Stimulant], Sabotage, Hack Turret (worked for that games setting, not this one's), and a lot of Psychic powers, which this setting doesn't (yet) have.
# Painkillers (+2 to Toughness for turn)
# Aggression (Weapon fires as Assault 4 for one turn (aka, four times per turn))
# Furious Charge (Attacker’s Strenght is doubled, but s/he gets a -1 to WS and has to engage in melee)
# Energy Shields (Sv is raised to 2+ for the rest of the turn)