I just... what the... fuck you B12.... FFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
That basically translates as; I was ready with my ultra-long post and pressed Preview for the last time, when...
Bay12 crashes.
What the hell, internet? Seriously. This wasn't supposed to get so long, so I didn't save it on Word or anything, like I usually do with long stuff.
Great.
Just great.
I'll try to rewrite.
EDIT: Didn't turn out exactly like the original plus I think I forgot quite a lot of things, but eh, here it is;
You all decide to go into the Training Center and join the CDC.
In you go…
You’ You’re the worst bunch of wanna-be troopers I’ve seen in the past 20 years. Not any of you could hit the broad side of a barn, nor an enemy in the combat zone. How am I supposed to make you into real soldiers when you can’t hit a target right in front of you? Carver, what do you think you’re doing? You moron, you’re holding it upside down! Twenty pushups, now, all of you!’
This is going to be a long two days…
The Twins‘ Karlsriq, Vennet, get up, they’re only flash-mines! There’s still time, people, move it! I want all of you in that box before the time runs out!’
Devie‘ Warl, Incendiary Grenade in the middle, now! Woah, woah, Repner, keep it steady! It this was the real thing, you’d be only hitting friendlies like that!’
‘That’s better. Okay, that’s enough for today, you’re all dismissed.’
Three days have passed.
As you’ve been briefed, the Enemy is moving towards Basir Keep. Refugees and remnants of troops from all over the nation have arrived, and the remains of the region's air force and armoured regiments are on their way, but contact with them was lost yesterday, and nobody knows when they’re coming, if they are at all.
The alien fleet has moved to bombard settlements on the other continents, but the local alien army is still vast. Reports show it has harvested the city clean of organic matter (read; eaten everyone and everything) in a matter of days, and used it to grow in numbers. This new breed of aliens are going through an incredibly fast phase of evolution, changing in colour to match with the city grey and becoming even more heat- and cold-resistant. Two new types of alien have been encountered,
the first being the aliens’ organic equilevant of artillery and the second a massive and extremely tough alien beast, towering above everything else.
Basir Keep is also the new Regional HQ, with the city overrun. If it falls, the whole region is lost.
Apparently, the alien assault in the two surrounding regions has been stopped, more or less succesfully.
In Iandir, the region to the west, the aliens were all but annihillated in a massive battle. The reports said the battle had been going badly at first, but that the tide had been turned with clever positioning of artillery and modern tactics.
In the north, however… more than half of their forces had been killed or heavily wounded, and even still they had only managed to keep the aliens out of the regional capital.
The Praetorian Guard plan against the alien attack was quite simple; first, while the aliens were still in the forests, they would commence a series of hit’n’run attacks, trying to take out most of the big ones. These attacks would continue until the enemy got too close to the Keep, at which point they would retreat back in. Then the doors would be closed and walls manned.
Guard Engineers had also mined the surrounding area and set up the few Sentry Turrets they had found.
Many were doubting the hit-and-run tactics the Guard was planning on using. The aliens had already proved they had improved senses so taking them surprise could be extremely hard.
You have been tasked with defending an old Executioner artillery piece just outside the Keep against enemy scouts. It's connected to the Keep underground, and you're supposed to
bring down the entrance when you finally retreat.
(+2 BS Gained! Lancer w/Scope Gained! CDC Body Armor Gained!)
(The Twins have Gained +1 BS and +1 WS! The Twins have Gained 2 Lancers! The Twins have Gained CDC Body Armor! The Twins have Gained 2 Sonic Grenades!)
(Devie has Gained +1 BS! Devie has Gained Meltacannon (Str. 9 AP 2, One-Shot, Short-Ranged)! Devie has Gained CDC Body Armor!)
Our stats (As you can see, based on W40k rules)
WS BS S T W A Sv (XP 60/150)
3 5 3 3 3 (3) 5+
• Lancer (Str. 5 AP 5 - Assault 2)
• Stubpistol (Str. 3 AP - One-Shot)
• Combat Knife (Extra Attack)
• CDC Body Armor (Sv 5+)
# Marksman (+1 To Hit for the turn)
Abilities have a cooldown time of two turns, so you can't use them every single turn. You can get improved versions of them as well,
when you level up again.