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Author Topic: Largely invulnerable body  (Read 5707 times)

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Re: Largely invulnerable body
« Reply #15 on: January 23, 2010, 07:57:55 am »

Just make a SKELETAL bodypart and attach it to the limb. You might even be able to give the protected parts INTERNAL - I never really got round to testing whether or not internal limbs worked, but I assume they do.

Obviously this'll all be broken by the next version, but still.
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Ramirez

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Re: Largely invulnerable body
« Reply #16 on: January 23, 2010, 10:17:13 am »

Natural armour cannot actually add extra durability directly, although increasing the damblock of the creature can be used to simulate an armoured creature (it makes the creature harder to damage overall though, rather than just armouring a single location). Adding the extra parts means that any time the creature is hit there is a chance that an unimportant location it actually damaged rather than losing important internal organs.

An example of some natural armour you could add to a creature is as follows:
Code: [Select]
[BODY:ARMOURED_SHOULDER_LEFT]
[BP:LSS:left shoulder spikes][CON:LUA_J][SKELETON][EMBEDDED]
[BP:LSP:left shoulder plate][CON:LUA_J][SKELETON][EMBEDDED]
Which would add a pair of extra body parts to the left shoulder, reducing the odds that something important gets stabbed/broken/cut off in combat. Similar parts can be added all over the body as desired.
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3

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Re: Largely invulnerable body
« Reply #17 on: January 23, 2010, 10:37:24 am »

The issue with making body parts embedded is that embedded parts should be possible to gouge, presuming the wiki is still correct, which is a slightly unusual idea to say the least.

Ignore me, I'm not sure why the wiki says that when I've made many embedded bodyparts myself that work fine
« Last Edit: January 23, 2010, 10:44:55 am by 3 »
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GD

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Re: Largely invulnerable body
« Reply #18 on: January 23, 2010, 10:56:34 am »

To create immortal thing remove all [BREATHE][GUTS][CIRCULATION][UPPERBODY][LOWERBODY][STANCE][NERVOUS][THOUGHT] from bodyparts, check all connections and replace such tokens [CONTYPE:LOWERBODY] with something like this[CON:LB]

Then add to creature file some intersting tokens:
[NOBREATHE][NOTHOUGHT][NONAUSEA][NOPAIN][NOBLEED][NOEXERT][NOSTUN]
and maybe this:[NO_SLEEP][NO_DRINK][NOFEAR]
and some immunities:[FIREIMMUNE][FIREIMMUNE_SUPER][PARALYZEIMMUNE]
and make sure it heatproof: [HEATDAM_POINT:40000][IGNITE_POINT:40000][COLDDAM_POINT:0][HOMEOTHERM:10067][FIXED_TEMP:10067](add after [STANDARD_FLESH])

if i remember right, adding megabeast and power tags prevents atom-smashing

It also can be upgraded by [MAXAGE:20000:40000]
and this thing should know how to swim [SWIMS_INNATE][SWIM_SPEED:500][AMPHIBIOUS](and maybe fly)

High size, damblock, and natural armor also help to prevent destruction of hands
Edit:[trAPAVOID][BUILDINGDESTROYER:2][WEBIMMUNE] to protect from traps
and [POPULATION_NUMBER:50:300]   [CLUSTER_NUMBER:10:15][FEATURE_ATTACK_GROUP] for more fun(not sure if any civilization can survive worldgen if there 300 megabeasts)


here example of such thing(it not so powerfull but hard to kill)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: January 23, 2010, 11:08:23 am by GD »
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Deon

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Re: Largely invulnerable body
« Reply #19 on: January 23, 2010, 11:14:47 am »

Wait, if a creature has no upperbody/lowerbody, will it be ok? How will it know which parts are vital and which are not if it's cut in half for example?
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Niveras

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Re: Largely invulnerable body
« Reply #20 on: January 23, 2010, 11:27:42 am »

Ignore this, posted to the incorrect thread.
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GD

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Re: Largely invulnerable body
« Reply #21 on: January 23, 2010, 11:36:30 am »

The first part listed in body is vital. And even if this part badly damaged then creature still lives. My liquid horror survives fight with town of ogres including legendary Hammerogre (yes i have towns of ogres and amphibious carnivore whales)
To test immortality set damblock to -20 and fight with something(use stand/lie tech to get more damage)

this in entity file will help to test
[ENTITY:LH]
[CREATURE:LIQUIDHORROR]
   [INDIV_CONTROLLABLE]
   [ADVENTURE_TIER:4]
« Last Edit: January 23, 2010, 12:06:42 pm by GD »
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Wiseacre

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Re: Largely invulnerable body
« Reply #22 on: January 23, 2010, 03:21:16 pm »

As long as we're on the subject, how do I control/ is it possible to force a Megabeast to attack a player's city after a certain time?
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Hugo_The_Dwarf

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Re: Largely invulnerable body
« Reply #23 on: January 23, 2010, 10:16:19 pm »

Could this possibly make a creature pretty much immortal?

Code: [Select]
[BODY:SHADOW_BODY]
[BP:UB:upper body]
[BP:LB:lower body][CON:UB]
[BP:HD:head][CON:UB]
[BP:EYE1:right eye][CON:UB][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:EYE3:third eye][CON:UB][SIGHT][EMBEDDED][SMALL]
[BP:EYE2:left eye][CON:UB][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:RTUSK:right tusk][CON:HD][RIGHT][SKELETON][SKELETON]
[BP:LTUSK:left tusk][CON:HD][LEFT][SKELETON][SKELETON]
[BP:RHORN:right horn][CON:HD][SMALL][RIGHT][SKELETON]
[BP:LHORN:left horn][CON:HD][SMALL][LEFT][SKELETON]
[BP:MOUTH:mouth][CON:HD][MOUTH][SMALL][EMBEDDED][APERTURE]

This.... this is the heart of the void, only its destruction will kill it: idea from Shadow Raiders from the Beast
[BP:CORE:heart of the void][CON:UB][UPPERBODY][HEAD][LOWERBODY][INTERNAL][SMALL]

[BP:RUA:right upper arm][CON:UB][LIMB][RIGHT]
[BP:LUA:left upper arm][CON:UB][LIMB][LEFT]
[BP:RLA:right lower arm][CON:RUA][LIMB][RIGHT]
[BP:LLA:left lower arm][CON:LUA][LIMB][LEFT]
[BP:RH:right hand][CON:RLA][GRASP][RIGHT]
[BP:LH:left hand][CON:LLA][GRASP][LEFT]
[BP:RF:shadow mist][CON:LB][STANCE][FLIER]

im accually going to put its CORE into another layer within the false upperbody (can a internal part have a farther internal part in it too?)
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GD

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Re: Largely invulnerable body
« Reply #24 on: January 24, 2010, 01:49:23 am »

to Wiseacre: if you want to play this thing in adventure mode then add to entity_default
[ENTITY:LH]
[CREATURE:LIQUIDHORROR]
   [INDIV_CONTROLLABLE]
   [ADVENTURE_TIER:4]



If you want a lot of this things then [POPULATION_NUMBER:50:300] (really big number for megabeasts) [CLUSTER_NUMBER:10:15][FEATURE_ATTACK_GROUP] - they will attack in groups. I never seen it in fortress mode but in adventurer or legends mode you can see it.
oh yes and liquidhorrors from my example live in [BIOME:SUBTERRANEAN_WATER][BIOME:SUBTERRANEAN_CHASM] replace it with something like
[BIOME:SUBTERRANEAN_CHASM][BIOME:ANY_LAND] (to creature file)

to find them you can go to legends mode press p to export map and gen info, then in your df folder open region*-world_sites_and_pops and use search for "liquid horror" or other megabest, you want to find then yo can see cave-home of this megabest. Then again to legends mode and find it on map. Or you can findcave on map and then search for its name in region*-world_sites_and_pops.

After that you can visit this cave by you brave adventurer or start fortress on top of it - this leads to Fun times.



to Hugo_The_Dwarf:
If creature have [UPPERBODY][HEAD][LOWERBODY] then this creature mortal because destruction of this bodyparts lead to death and enemy archers will surely use this opportunity. Also if you have [stance] part then damaging leads to falling.  And you creature will try to dress helms and armor on heart - thats pretty dwarven. But this creature have better chances to survive than normal creature.

As i know some internal parts can be "more internal" then others.
[BODY:UNHOLYNESS]
[BP:UL:unholy link][CONTYPE:UPPERBODY][SKELETON][INTERNAL][SMALL]
[BP:1UC:1unholy channel][CON:UL][APERTURE][SKELETON][INTERNAL][SMALL][CIRCULATION]
[BP:2UC:2unholy channel][CON:1UC][APERTURE][SKELETON][INTERNAL][SMALL][CIRCULATION]
[BP:3UC:3unholy channel][CON:2UC][APERTURE][SKELETON][INTERNAL][SMALL][CIRCULATION]
[BP:UE:unholy energy][CON:3UC][CIRCULATION][THOUGHT][HEAD][INTERNAL][SMALL][NERVOUS][APERTURE]

Thats not from immortal creature, just one megabeast.
« Last Edit: January 24, 2010, 02:07:05 am by GD »
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Wiseacre

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Re: Largely invulnerable body
« Reply #25 on: January 24, 2010, 04:19:37 am »

Could slapping the [SMALL] tag on stuff make it more immune to destruction? Like making the actual arm/shoulder/head [Small] and making the extra damage sink body parts not small. Wouldn't then the aggressors have to hack away at the extra parts first?
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Cheddarius

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Re: Largely invulnerable body
« Reply #26 on: January 24, 2010, 04:22:36 am »

Perhaps! Shall we now be attacked by the ultimate monster: A miniscule disembodied head with a gigantic burgeoning mass of foot-long, ropelike hair?
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Wiseacre

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Re: Largely invulnerable body
« Reply #27 on: January 24, 2010, 04:31:18 am »

Perhaps! Shall we now be attacked by the ultimate monster: A miniscule disembodied head with a gigantic burgeoning mass of foot-long, ropelike hair?
It could be considered relatively small.

Code: [Select]
[BODY:FRICKIN_HUGE_ARMOURED_SHOULDER_LEFT]
[BP:LSS:unnecessarily large left shoulder spikes i mean, come on][CON:LUA_J][SKELETON][EMBEDDED]
[BP:LSP:unnecessarily large left shoulder plate is the size of a GD couch cushion][CON:LUA_J][SKELETON][EMBEDDED]
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GD

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Re: Largely invulnerable body
« Reply #28 on: January 24, 2010, 06:06:29 am »

[BODY:FRICKIN_HUGE_ARMOURED_SHOULDER_LEFT] This will be available in next version of DF. I think any creature should have that and of course
Quote
gigantic burgeoning mass of foot-long, ropelike hair
and firebreath for more fun.
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Wiseacre

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Re: Largely invulnerable body
« Reply #29 on: January 25, 2010, 01:31:00 am »

So.. Would these add extra durability?:

Code: [Select]
[BODY:FOOT_LONG_ROPEY_HAIR]
[BP:URH:upper right bunch of hair][CON:HEAD][RIGHT]
[BP:ULH:upper left bunch of hair][CON:HEAD][LEFT]
[BP:UMRH:upper middle right bunch of hair][CON:HEAD][RIGHT]
[BP:UMLH:upper middle left bunch of hair][CON:HEAD][LEFT]
[BP:MRH:middle right bunch of hair][CON:HEAD][RIGHT]
[BP:MLH:middle left bunch of hair][CON:HEAD][LEFT]
[BP:LMRH:lower middle right bunch of hair][CON:HEAD][RIGHT]
[BP:LMLH:lower middle left bunch of hair][CON:HEAD][LEFT]
[BP:LRH:lower right bunch of hair][CON:HEAD][RIGHT]
[BP:LLH:lower left bunch of hair][CON:HEAD][LEFT]

[BODY:WAR_MASK_FULLHELM]
[BP:FP:forhead plate][CON:HEAD][SKELETON][EMBEDDED]
[BP:SV:slit viser][CON:2EYES][SKELETON][EMBEDDED]
[BP:LCG:left cheek guard][CON:HEAD][SKELETON][EMBEDDED][LEFT]
[BP:RCG:right cheek guard][CON:HEAD][SKELETON][EMBEDDED][RIGHT]
[BP:MC:mouth cage][CON:HEAD][SKELETON][EMBEDDED]
[BP:CG:chin guard][CON:HEAD][SKELETON][EMBEDDED]

Particularly with a [SMALL] head?
« Last Edit: January 25, 2010, 05:48:10 am by Wiseacre »
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