Hello. I am new to modding, so this may be somewhat impossible. I want to create a race of Dark Goblins that has a military composed of mostly pyromancers. The easy way to do this would be to give the race [FIREBREATH]... but I don't want all of them to have this. (Plus the fires created by it are annoying)
The idea that popped into my head was to mod the blowgun to a "wand" and blowdarts to "firebolts".
The wand:
[ITEM_WEAPON:ITEM_WEAPON_BLOWGUN]
[NAME:wand:wands]
[DAMAGE:20:BLUDGEON]
[WEIGHT:15]
[SKILL:SWORD]
[RANGED:THROW:BLOWDART]
[TWO_HANDED:0]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:2]
The ammo:
[ITEM_AMMO:ITEM_AMMO_BLOWDARTS]
[NAME:brimstone:brimstones]
[CLASS:BLOWDART]
[DAMAGE:100:HEAT]
then I added this to the entity file
[WEAPON:ITEM_WEAPON_BLOWGUN]
[AMMO:ITEM_AMMO_BLOWDARTS]
So the race will have blowguns called "wands" that fire the darts called "brimstone" using the throwing skill. mele combat is reliant on the sword skill, so the dark goblin swordsmen should be equipped with a blowgun right?
To test to see if this worked, I removed all other weapons from the race. But they only attacked with wrestlers, and none of them had a blowgun or ammo. Embarking on a dark fortress had the same results. guards and wrestlers all around, but none had a weapon.
As I said, I am new to modding. The problems that I'm encountering may be just a stupid oversight on my part.