Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: No Recruit Limit  (Read 2462 times)

The Scout

  • Bay Watcher
  • ?????
    • View Profile
No Recruit Limit
« on: January 22, 2010, 06:14:46 pm »

Can someone tell how to get rid of limits.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Kurper

  • Escaped Lunatic
    • View Profile
Re: No Recruit Limit
« Reply #1 on: January 22, 2010, 06:21:13 pm »

Getting rid of them entirely would probably be fairly complicated, but it's pretty easy to hack it up so that they're ridiculously high. Check out the current source from Subversion, and in src/common/commonactions.cpp do the following:

1. at line 789, between "if cr.flag & CREATUREFLAG_BRAINWASHED)return 0;" and "int recruitcap = 0;", insert the line "return 10000;". This will make everyone's recruit cap equal to 10000.
2. at line 835, between "{" and "int loveslavecap = cr.skill[SKILL_SEDUCTION]/2+1;", insert the line "return 10000;". This will do the same, but with seduction caps.

Then compile and run as normal. That should be all you need to do.
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: No Recruit Limit
« Reply #2 on: January 22, 2010, 06:25:20 pm »

Getting rid of them entirely would probably be fairly complicated, but it's pretty easy to hack it up so that they're ridiculously high. Check out the current source from Subversion, and in src/common/commonactions.cpp do the following:

1. at line 789, between "if cr.flag & CREATUREFLAG_BRAINWASHED)return 0;" and "int recruitcap = 0;", insert the line "return 10000;". This will make everyone's recruit cap equal to 10000.
2. at line 835, between "{" and "int loveslavecap = cr.skill[SKILL_SEDUCTION]/2+1;", insert the line "return 10000;". This will do the same, but with seduction caps.

Then compile and run as normal. That should be all you need to do.

Uhmm that's more complicated then I can do.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: No Recruit Limit
« Reply #3 on: January 22, 2010, 07:32:23 pm »

Then you can't remove recruit limits. They're hard coded into the game, so you'd have to do as Kurper suggests and edit the source code.

Edit: You can always just earn more juice for your characters, which will increase the recruit limit the normal way.
Logged

Demonic Pancake

  • Bay Watcher
  • Fear the pancake!
    • View Profile
Re: No Recruit Limit
« Reply #4 on: January 22, 2010, 08:51:52 pm »

Hey Jonathan, why dont you just compile a version for him? I'm sure it wouldnt take you too long...
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: No Recruit Limit
« Reply #5 on: January 23, 2010, 06:14:28 pm »

That would be really nice of me, but I'm not quite that nice. There's not enough satisfaction for me customizing unique versions of the game for people, even if it's only a few lines of code, to justify the time spent. If someone else would like to, they're welcome to.

If I were to pull up the code and compile a new version here, I'd instead implement a cheat/debug key that would let you type cheat codes/debug commands, and I'd make lifting recruit caps one of the possible things you could do with that. I wouldn't mind doing that, but I have to clear out my to-do list for more pressing things first, and that might not happen.
Logged

Demonic Pancake

  • Bay Watcher
  • Fear the pancake!
    • View Profile
Re: No Recruit Limit
« Reply #6 on: January 23, 2010, 06:54:07 pm »

That would be really nice of me, but I'm not quite that nice. There's not enough satisfaction for me customizing unique versions of the game for people, even if it's only a few lines of code, to justify the time spent. If someone else would like to, they're welcome to.

If I were to pull up the code and compile a new version here, I'd instead implement a cheat/debug key that would let you type cheat codes/debug commands, and I'd make lifting recruit caps one of the possible things you could do with that. I wouldn't mind doing that, but I have to clear out my to-do list for more pressing things first, and that might not happen.

Well I was kidding...
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: No Recruit Limit
« Reply #7 on: January 24, 2010, 10:36:57 am »

Personally, I'd much rather have LCS 4.02 than some debug/cheat mode.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: No Recruit Limit
« Reply #8 on: January 24, 2010, 06:59:28 pm »

Getting rid of them entirely would probably be fairly complicated, but it's pretty easy to hack it up so that they're ridiculously high. Check out the current source from Subversion, and in src/common/commonactions.cpp do the following:

1. at line 789, between "if cr.flag & CREATUREFLAG_BRAINWASHED)return 0;" and "int recruitcap = 0;", insert the line "return 10000;". This will make everyone's recruit cap equal to 10000.
2. at line 835, between "{" and "int loveslavecap = cr.skill[SKILL_SEDUCTION]/2+1;", insert the line "return 10000;". This will do the same, but with seduction caps.

Then compile and run as normal. That should be all you need to do.

Found the source code but I have no idea what to do. Do you have time for step by step instructions?
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Draco18s

  • Bay Watcher
    • View Profile
Re: No Recruit Limit
« Reply #9 on: January 24, 2010, 07:08:03 pm »

Getting rid of them entirely would probably be fairly complicated, but it's pretty easy to hack it up so that they're ridiculously high. Check out the current source from Subversion, and in src/common/commonactions.cpp do the following:

1. at line 789, between "if cr.flag & CREATUREFLAG_BRAINWASHED)return 0;" and "int recruitcap = 0;", insert the line "return 10000;". This will make everyone's recruit cap equal to 10000.
2. at line 835, between "{" and "int loveslavecap = cr.skill[SKILL_SEDUCTION]/2+1;", insert the line "return 10000;". This will do the same, but with seduction caps.

Then compile and run as normal. That should be all you need to do.

Found the source code but I have no idea what to do. Do you have time for step by step instructions?

Do you have a C++ compiler?  If not, get one.  Here's a free one.*
Next, open the file commonactions.cp which is found inside the /src/common/ directory.
Scroll down to line 798 and 835 and make the changes above.  If the editor your using doesn't have line numbers, get Notepad++
Compile.

How you compile will depend on your compiler, so follow its instructions.

*I don't know if this is a command line tool, or the Borland builder I am familiar with, which is a full GUI including source code windows with line numbers, and a very convenient "build project" button.
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: No Recruit Limit
« Reply #10 on: January 24, 2010, 07:25:03 pm »

Getting rid of them entirely would probably be fairly complicated, but it's pretty easy to hack it up so that they're ridiculously high. Check out the current source from Subversion, and in src/common/commonactions.cpp do the following:

1. at line 789, between "if cr.flag & CREATUREFLAG_BRAINWASHED)return 0;" and "int recruitcap = 0;", insert the line "return 10000;". This will make everyone's recruit cap equal to 10000.
2. at line 835, between "{" and "int loveslavecap = cr.skill[SKILL_SEDUCTION]/2+1;", insert the line "return 10000;". This will do the same, but with seduction caps.

Then compile and run as normal. That should be all you need to do.

Found the source code but I have no idea what to do. Do you have time for step by step instructions?

Do you have a C++ compiler?  If not, get one.  Here's a free one.*
Next, open the file commonactions.cp which is found inside the /src/common/ directory.
Scroll down to line 798 and 835 and make the changes above.  If the editor your using doesn't have line numbers, get Notepad++
Compile.

How you compile will depend on your compiler, so follow its instructions.

*I don't know if this is a command line tool, or the Borland builder I am familiar with, which is a full GUI including source code windows with line numbers, and a very convenient "build project" button.

It requires me to make an account and asks for my phone number. >:(
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: No Recruit Limit
« Reply #11 on: January 24, 2010, 07:28:29 pm »

If you get Visual Studio C++ Express as an alternative compiler, you can open up the project file in the workspaces directory of the source code, and compiling will be easier.
Logged

rawr359

  • Bay Watcher
  • dude
    • View Profile
Re: No Recruit Limit
« Reply #12 on: January 24, 2010, 07:49:58 pm »

Personally, I'd much rather have LCS 4.02 than some debug/cheat mode.

Same here, but in comparison to both, I'd much rather know who is working on that zombie thing...
Logged
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: No Recruit Limit
« Reply #13 on: January 24, 2010, 08:38:30 pm »

Personally, I'd much rather have LCS 4.02 than some debug/cheat mode.

Same here, but in comparison to both, I'd much rather know who is working on that zombie thing...

I'm planning to work on a squaddish zombie game, but there's a big matter of time. I'm in college full time right now, so I spend a lot of my "free time" poring over textbooks and writing papers.
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: No Recruit Limit
« Reply #14 on: January 24, 2010, 09:07:21 pm »

I'd imagine upgrading LCS takes much less time than making the Humanz Crime Squad.  Still, it would be awesome.
Pages: [1] 2