Anyone who actually talks to me about games should know by now that hate modern games most of the time. Every time there's a new game I get sort of hopeful they will do better, but no. That's not how it goes. Developers are going down a nasty road and it seems nobody except a few independent, some who are barely capable, developers are not following it. But I could go on and on about this without even pointing out what the issues normally are. Lets get started then.
1. Loading Screens.
I probably hate this because I have consoles and I'm old. I'm sorry, but when I started playing games on computers, you had to either program them, or use a k7 to load them up. Remember those days? Well, I was a kid back then. After that, came the 286s and even for a while we had games that would fit in floppy drives, playing on 8mhz computer that... -wouldn't have loading screens- ... You typed in "xcom" or "dagger" in the proper directory (yes, we called them directories back then, kids, not folder) and tada... The game was up. Maybe we'd have some EA or Interplay screen but that was it. No loading screens in between either.
What kills me about games today is that; Any game you play, there will be a loading screen at one point or another. For an example, the first time I started truly hating loading screens was with Morrowind. I'm a daggerfall fan and morrowind... well... There were loading screens for entering buildings and walking around. Of course, with today's computers you wont notice it as much, but at the time, it was awful. It just killed it for me and made me not want to play it anymore. I only came to enjoy it years later when computers got much faster.
I think there's a notable exception for that, when it comes to modern games, and it is Hitman. For any hitman games, even tho they have a loading screen, it zips by so fast you will barely notice it.
The most remarkable examples of loading screen madness would be MMORPGs most of the time. I'm currently playing STO and Champions Online and cryptic did a horrible job with their engine. It's all instanced one way or another and you see loading screens for everything. If you die, you will also see a loading screen, despise the area you are in is already loaded up. Not only that, most of the information needed to get the loading screen moving is online. So if you're having a bad internet day, changing instances and going to an open zone will give you time to pee and maybe go get some coffee. For a heavily instance game, that's madness. It's just poorly thought and designed.
Spoony mentioned bayoneta for the PS3 and he said there were loading screens to -pause- the game. Also 5 seconds loading screens for when you get an item. Takes 5 seconds to load up the picture of the item you got. That's fucked up.
2. Don't insult our intelligence.
I believe us b12ers have a reasonable level of intelligence, even the young ones, and I'm sure you all have noticed how gameplay is being dumbed down. Not only that, but the games are also being made easier too. Lets take the elder scrolls for example, from arena to oblivion, they removed several dozen skills, limited your choices, took away even armor classes, and limited your skill levels. I'm not sure about you guys, but I like complexity, I like challenge when I play something. I like losing when I do something wrong, I like doing intelligent strategies and combos to win, instead of just pressing the same button over and over.
It just makes me feel they are making games for retards. Also, not to say that people who like consoles are dumb in any way, but there used to be a clear difference in complexity and style from consoles to PCs, but today, most games are being made for consoles and then ported to pcs. Either that or being multi-platform. That's resulting in two things. Games that completely ignore the fact you have a keyboard and generally want to do more than press 1, 2, and 3. And games that are poorly ported and are sluggish to say the best. Dragon Age is a clear example of that. They made it seem like it was a next generation rpg, but it was a very very dumbed down baldur's gate. From beginning to end, the general experience of playing that game was the same. There wasn't anything compelling about it. It was just... made for retards. Not that intelligent people can't enjoy it, but it's not very challenging or something that would make you use your head much.
3. That horse is dead already. (Or also, that cow is out of milk.)
I hate it when people start milking older games. Not only they milk it, but they manage to make it not as good as the original. I mean, if you are basing your work on something else, make it -better-, I think that's the whole point. Oblivion, for example, it was sort of enjoyable, but again, it felt like something made for the console and didn't have nearly the complexity of its predecessors. Fallout 3 also comes to mind (and it seems I'm beating the same studio). But there are other examples of studios that basically copy the gameplay of an older game, dumb it down, milk it, flog it, and then deliver something out as it being the next big thing (tm) and when in fact, it's not.
I think this complaint should belong to my point number 2, but it deserves some attention of its own. I don't really mind people not being original, I mean, some games deserve to be looked at and improved. But we have lots of (spiritual) sequels that don't really offer anything new, in fact, they offer less than the game they are based on. I think one of the great exceptions might be GTA, despise the fact I didn't like GTA 4, anyone who has played the original... and even GTA 2... will know the sort of impressive and major improvement it got when it became GTA 3. Sadly, we can't say the same for mostly every other sequel there is.
4. Sorry, but why can't I go there?
Linear gameplay bores me. I'm not saying linear as in, following a story, but linear as in design. It seems some developers really want to undermine your creativity and ability to come up with solutions by giving you a single specific route you can follow. Let's take Portal for example, portal is linear story-wise, you go through the same levels every time you play it, and you get to the same ending always. But what was enjoyable about it was that most levels had huge potential of freedom. You could improvise and do crazy stuff to come to a solution. If you guys check on youtube, you can find some awesome videos of how some people can beat a portal level. Some of them even amazed me. I was like... wow... I never thought of that...
Anyway. Having a linear design not only makes me feel like I'm being forded down a path, but also cuts out re-playability. When you have a game that makes you think "I could have done that different. Lets try it." Then you have a fairly lasting game in your hands.
Also, procedural/dynamic content. It's really sad to see that not enough games make use of that. Lets take Mirror's edge for example. I loved that game... But it lasted 5 hours or so... If they had thought of procedural map generation, wow... I'd be playing it to this day and I'm sure, they'd have people interested in it even today, while I think nobody even mentions it anymore. Not even to complain. Except for me.
5. Military training.
Take most games today. Specially RPGs. They have you kill and kill and kill and kill and then beat the dead people a bit more. Worst yet, they make it seem like it's supposed to be for a greater good. For example, I mentioned I was playing STO and at any given instance, I have to kill, maybe 25, 30, ships. You say, okay, that's not a lot, but consider there, there would be at least 100 crew members inside any of those ships... That's 3000 people killed in a single instance... How many times do we see someone commit mass murder in any startrek show? Zero. In fact, they are most often concerned about it and want to avoid it.
Okay, I'm sure that for some games, like GTA, Borderlands, and prototype, mass murdering is fun. You're meant to be a badass psychopath. But it really doesn't make sense for some games and honestly, it shouldn't be a requirement. It shouldn't seem like you can completely ignore the other side's point of view and simply kill them all to fix it.
6. Oooh pretty.
Too much emphasis on graphics and too little on gameplay. All the current improvements are also towards graphics. People were talking to me about DX11 the other day and I was like... Okay, but how does that enhance my gameplay? ... It doesn't. I mean, it will look prettier, but if people keep making pretty retarded games, they will still be retarded. It seems more like beer ads than games to me.
I don't oppose games looking better but they should also play better and hopefully not take 10gb to install. That's insane. Specially for games that essentially -suck-.
Anyway. I'm done with my rant.