Ending might have been made worse by the fact I'd been playing STALKER before doing the last two levels, so the controls felt wonky as hell and I just ran past everything. The mouse sensitivity was also much too high even on the lowest setting. Mass Effect 2's was too, but not as badly.
I ran past everything just before the vault too.
Namely because I Was berzerker brik and simply could not hurt those flying fuckers (I died all of once, had 3 or 4 "second winds" due to Shotfun of Awesome and stupid crimson lance, and was firing as much "explosive" damage around (yay, exploding SMG!) as I could to recharge my berzerk mode--to run faster and recover health.
Then I get to the boss and I was like, "No sweat, I can take it" and did. It
took less bullets to kill than the "arch guardians" outside. WTF. :|
Note:
Shotfun of awesome was so powerful I could fire it point blank at a red lance dude
in his armor-shield and kill him with four to six shells (ammo capacity: 6, burst +600%). Combined with my shotgun-of-infinite-ammo (it regenerated 14 ammo in the time it took to
fire and reload a full load of 12) I was unstoppable (except for aforementioned guardians).
Shame that my "I regenerate fucktons of rockets" was in fact, not. Class mod for +6
flat all the time +class mod of +6
ranks towards the Master Blaster skill, +2 ranks of said skill (which comes out to +16 rockets per minute on killing blow) works out to....22 per minute?
Yeah. Buff lasts 15 seconds and regenerated ~1.5 rockets.** And the "flat" bonus rate didn't regen rockets when I wasn't killing things. Ever.
**At "2 rockets a minute" the skill is worthless. You'd need 2 ranks just to regenerate 1 rocket every time you killed something (which it didn't, notably, I was getting my 1 to 2 rockets per kill
with the class mod for +6 ranks of the skill--yes, it does allow a skill to go above 5 that way) and at the point at which you can
get the skill you're spending 2 to 3 rockets to
kill one mook--assuming all three rockets hit. Skill should have been "regenerate 2 rockets per point of skill per kill."