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Poll

The vote... In a sleeply drunk, probably wrongly written Haiku at 2 am;

This only gave grief
- 3 (6.1%)
Grakelin is not stupid
- 6 (12.2%)
Are you happier now?
- 1 (2%)
------ Haiku, the encore -----
- 17 (34.7%)
Disagreeing, Fine
- 0 (0%)
Why you make a fuzz 'bout it?
- 3 (6.1%)
Lets just be happy
- 19 (38.8%)

Total Members Voted: 48


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Author Topic: My problem with modern games.  (Read 126740 times)

AntiAntiMatter

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Re: My problem with modern games.
« Reply #765 on: December 13, 2010, 07:05:21 pm »

The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."

Ever thought of designing doors that didn't jam open when shot?


Yes. http://www.eviloverlord.com/lists/overlord.html
It's #96
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dragnar

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Re: My problem with modern games.
« Reply #766 on: December 13, 2010, 07:51:54 pm »

I'd say mass murdering is the biggest problem. I was playing Metroid Prime 3 the other day, and I was scanning like crazy. I scanned a door.

The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."

...

Anyone ever thought of... you know, knocking?
...you know, those doors are there to keep people OUT. You have to blast them open for a reason.
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Shrugging Khan

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Re: My problem with modern games.
« Reply #767 on: December 13, 2010, 07:56:52 pm »

Dumbed-down gameplay.
Linearity.
Graphic-centrism.

are my main problems with modern gaming. I want to be challenged, and free to find my own ways of meeting the challenge...not railroaded into shooting a thousand identical mooks and mobs until the credits roll and tell me to fork over another 60 bucks for the quasi-identical sequel.
« Last Edit: December 13, 2010, 08:07:22 pm by Shrugging Khan »
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breadbocks

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Re: My problem with modern games.
« Reply #768 on: December 13, 2010, 08:06:03 pm »

I'd say mass murdering is the biggest problem. I was playing Metroid Prime 3 the other day, and I was scanning like crazy. I scanned a door.

The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."

...

Anyone ever thought of... you know, knocking?
...you know, those doors are there to keep people OUT. You have to blast them open for a reason.
Inside the middle of a spaceship, very near to very sensitive equipment, near important personele? Yeah...
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Cthulhu

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Re: My problem with modern games.
« Reply #769 on: December 14, 2010, 01:29:18 am »

The thing that bugs me about modern games is cinematics.  Seriously, some of these newer games have gigs and gigs taken up by high-res movie-quality cinematics that could just as easily be done in the engine.  I have a 140gb hard drive, I can't be filling that up with 2-minute videos I'll watch once.
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Dakk

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Re: My problem with modern games.
« Reply #770 on: December 14, 2010, 01:37:23 am »

Cinematics were pretty in games back in the 90s, but now games are just overdoing it. I generaly don't like games with lots of cinematics, because that usualy comes with a stupid linear plot.
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ScriptWolf

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Re: My problem with modern games.
« Reply #771 on: December 14, 2010, 04:32:43 am »

just saw this post and he has it right!!, my problem is the dumbed down game-play for "the general public"... Sod the general public! no one wants game which can be played by a two year old!!, they have been doing this so much recently and im sick of trying to find a newish release game only to find that there so simple i might as well as have given it to my dog to play.

they have done this with Civ 5, patrician 4, Spore and loads others i forget :P

« Last Edit: December 14, 2010, 04:34:46 am by ScriptWolf »
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Luke_Prowler

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Re: My problem with modern games.
« Reply #772 on: December 14, 2010, 04:39:28 am »

Dumbed down gameplay? When were game controls ever complicated? Not every game is Dwarf Fortress level of detailed, heck the stuff they have today is still many times more complex that, say, the nes days.
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Cthulhu

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Re: My problem with modern games.
« Reply #773 on: December 14, 2010, 04:50:48 am »

Dumbed down gameplay? When were game controls ever complicated? Not every game is Dwarf Fortress level of detailed, heck the stuff they have today is still many times more complex that, say, the nes days.

Nostalgia goggles.  Every time I've played one of the "good old games" from my youth I've found it so easy I can't believe it was ever a challenge.  They're still good games, though.
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Siquo

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Re: My problem with modern games.
« Reply #774 on: December 14, 2010, 05:30:19 am »

You did not own a NES then.
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Luke_Prowler

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Re: My problem with modern games.
« Reply #775 on: December 14, 2010, 05:54:18 am »

I do own a NES, and they were fun, and they were HARD, but they were fun because they were simple, and they were hard because of Fake Difficulty
« Last Edit: December 14, 2010, 05:55:56 am by Luke_Prowler »
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breadbocks

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Re: My problem with modern games.
« Reply #776 on: December 14, 2010, 07:49:14 am »

I do own a NES, and they were fun, and they were HARD, but they were fun because they were simple, and they were hard because of Fake Difficulty
Not quite. some of them were, but most were just plain hard. There was nothing "Fake" about Battletoads.
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Ioric Kittencuddler

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Re: My problem with modern games.
« Reply #777 on: December 14, 2010, 08:09:13 am »

I do own a NES, and they were fun, and they were HARD, but they were fun because they were simple, and they were hard because of Fake Difficulty
Not quite. some of them were, but most were just plain hard. There was nothing "Fake" about Battletoads.

"Fake Difficulty?"  Is that like how Ezio will randomly jump off roof's a cliffs in Assassin's Creed when you mean for him to jump onto another roof?
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Mindmaker

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Re: My problem with modern games.
« Reply #778 on: December 14, 2010, 08:20:22 am »

I do own a NES, and they were fun, and they were HARD, but they were fun because they were simple, and they were hard because of Fake Difficulty
Not quite. some of them were, but most were just plain hard. There was nothing "Fake" about Battletoads.

Well some of the more recent Super Mario titles suffer heavily from "fake difficulty", while the older ones just were plain hard.
I don't remember wrestling with the inaccurate controls, and the confusing camera as much with Super Mario 64 as I did in Super Mario Galaxy 2.
Still upholding this opinion after replaying it on the Nintendo DS some months ago.
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Kitsunin

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Re: My problem with modern games.
« Reply #779 on: December 14, 2010, 09:28:49 am »

I consider idiotic 20 character password systems and being forced to start the entire game over again fake difficulty, myself...so I think of a lot of old games as having large amounts of fake difficulty.
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