First of all "consoletards" only "recently" got loading screens. I remember my NES days (Feck, they arent over, I still use it) when consoles were the ONLY thing WITHOUT loading screens.
True, I was referring to the cd+ generation of consoles. I never had any slow loading screens on computers back then however. Most things loaded pretty fast compared to nowadays. Perhaps I should have been more specific, I was talking about slow loading screens mostly. You see, I have a ps2 and it's horrible. I rarely even touch it anymore.
The nes and snes games era were good. They were treated with a bit more respect, I think. They were difficult, some were very arcade based, others had some decent level of complexity.
And it seems like a lost cause, call somebody dumb, and they rather feel insulted than to spend a minute thinking about their stupidity. But everybody is stupid in one way or another, the true harm comes when you cant admit this to yourself and hence block out a nice opportunity for personal growth.
True. I like some mindless games now and then. But I'm more concerned with the general loss of complexity and strategy required in the games. They don't seem challenging anymore. A fps trend even took away health bars (which weren't all that good to begin with) and replaced it with your view getting redder and then magically healing over time.
Half Life 1 is a prime example for a great game with linear gameplay and limited options.
What _I_ hate is:
.) roadblocks that look passable - in games that try to give you freedom. The rubble in FO3 is one of the worst offenders in my book. Soooooo bad, I cant believe it.
.) bad collision detection/hit boxes and/or the level design to go with it. It's 2010, damnit, this should have been obvious after "Ice Climber" ! I dont know why, but I played "Ratatouille". A game for kids (I suppose) in which you play a rat. You know, small furry. Pretty early in the game you come across a dog you have to outsmart someway. Cant remember what you have to do. I think on the left side, theres a small hole in some junk that is piled up. First association "I'm a rat! I'll go through there". Guess what, you cant. Pretty much ties into my prior hatething.
.) unskippable movie scenes. I love my intro, I love my atmosphere. But I want to be able to click it away, because sometimes, you know, I'M FRIGGIN SETTING EVERYTHING UP before I actually play it. Sometimes that includes killing the game and restarting it. Sometimes I like to play a game over and over again, maybe just because I enjoy a 10 minute part of it, somewhere 2 minutes into the game. Whatever the reason might be, nobody should force their friggin videos/logos on me. Common practice for EVERY FUCKING Ubisoft or EA game: find those *.bik files and delete everything that reeks of company logo/advertisement.
But all in all, even when I have a bad day, I can say I dont hate modern games too much... because I wouldnt even touch em with a ten foot pole these days
I liked HL1 as well, but HL2, not so much. I end up touching these new games. I need stress relief from work and life in general and old games can only be played so much before they annoy me. I mean, I love x-com and df, but I take breaks from them.
I really don't like the unskipabble cutscenes as well, same with the hit detection and lack of choices. Oh well.
Weakest argument ever.
Security is put in place as a response to transgressions. I find it infuriating yet amusing every time someone displays the outright idiocy to claim that piracy exists because of anti-piracy measures.
And with that- I'm out of this thread.
First of all, the few posts I've seen from you, you did the exact same thing. You went offensive and ran away. That's a sad behavior for anyone who claims to be right about their opinions.
Second of all, I do not believe it's a transgression at all. If you're gonna discuss morals and laws, you need to remember that one is personal, there's no absolute right or wrong, and the other is based on your government and often made and sustained by people with their own agendas and interests. So I do not agree with copyright and if someone tries to get me because of it, I will fight for what I think is right. As should we all.
Third. Even tho this is the internet, I'm not going to just let someone call me idiot just because they don't agree with me. Specially when they didn't even bother to think or read about what I said before replying. I did not say piracy exists because of anti-piracy. I said the methods of anti-piracy makes quite a few people prefer piracy. In fact, there are threads even here about it. But I don't doubt we bumped into it and you ran away just the same going rabblerabblerabble-I-AM-THE-LAW-rabblerabblerabble. You seem just like those christians when you say you think there's no god they go lalalal I'm not hearing, I don't believe you, goodbye heathen!
If you like a game, but dislike the copy protection (gasp, even legitimate customers dont want to put up with this crap!), stealing is the only way to go. Or do you really think they read your emails?
We should have everyone email 2k saying "Dear 2K, I'm not buying Bioshock 2 because you are using secuROM."
Not that it would work any. I don't think they realize that securom not only doesn't protect anything but also hurts them. Take stardock for example. Or introversion. They take the stance of never using any sort of protection and everyone takes them with better regard than they do, lets say, sony, atari, or EA. In fact, it seems to me people are starting to hate these big developers.
I also never buy a game I don't like. I can't even use the wallet argument, because honestly, I could buy every game I've ever played 3 times over and gift them to 4 other friends and it wouldn't hurt me one bit.
I'm just not going to endorse crap.
I play games for fun. Not for innovation, not for art, not for whatever technical BS you put in it. For fun.
Everyone plays games for their own reasons. I play mostly to relieve stress and because I love games. I mean, the first time I programmed something, 20 years ago, it was a game. I can't blame the indie community for trying to be different or doing something artistic, everyone has their reasons.
Muz has some good points about the indie game community. There's a huge amount of elitism in it where people look down their noses because everyone's "stupid" because they play or buy this or that.
I think those people are part of the retards I mentioned. Just in an indie form.
Also, don't delude yourself, pirating games will not send a message to game companies that they should stop fighting it.
No, but I did my part by not giving crappy games money. Just like I recycle and try to use economic and environmental friendly things. Not that either will work out, but my conscience feels a bit better with me doing my part.
Not using copy protection might stop the white knight pirates (And even then I doubt it, since it's mostly just rationalizing their behavior) but it won't stop the maniacal cutlass-wielding pirates who don't care, and I can assure you Sins of a Solar Empire is pirated plenty.
You can't stop those people either way. But I think the best way is to make a good product. That will increase sales and people who pirated it and liked it, might as well buy it. The second best way is to offer non-intrusive online benefits. Like making an account on their site, logging in with your game and receive free DLC over time. They can verify keys and gives people more reasons to actually buy the game. Of course, pirates can work around it (read Dragon Age) but it's better than going authoritarian about it.
Also. I full demoed Sins, again, I hate stardock games (sad truth most people yell at me about), deleted after a couple days. If it were good, I would have gotten it. *shrugs* I love multiplayer, but I didn't like it to begin with.
Impossible at the moment, perhaps. But you don't need perfection; you just need it to be too difficult to be rewarding. Think of all of the games that no one has cracked simply because they can't be bothered to go through the extreme hassle of passing their powerful protection and get a half-assed reward (like not being able to use online play properly).
Spoilered for mild language
The more difficult something is, the more rewarding it is. Remember half-life 2 when it first came about? I swear, people had parties when they managed to crack the encryption system.
As for the spoilers. Well, the problem is, developers throw out biased media, biased reviews, and biased demos. It's kind of like going in the theaters before asking people who went if it was good and then regretting horribly. Except in this case, it's 10 times more expensive and 10 times more biased. You can't even trust review sites anymore. I mean, It's a nice pizza with a cheap bottle of wine and possibly some sex after type of money. Then you ask me, for some games, would I rather have the instant satisfaction of pizza, drinks, and company or would I rather have a game that wouldn't last a week? Pizza wins every single time. If I think a game will last more than a week for me, I buy it.
Theft is always wrong. The only message you can possibly send someone by stealing a commodity from them is that you're selfish and have no regard for them. Pirating is never justified, and theft is always wrong.
I don't agree with copyright, therefore I do not believe it's theft.
The only message you send is "If you make games for PC, they'll be pirated."
You're out of the warez scene aren't you? It's much
easier to pirate and play console games than PCs. No installation required, no chance of virus, no crack needed. Just burn, put it into your modded console and play.
In fact, that general belief of consoles being anti-piracy methods is completely wrong if you have access to certain things.
How it shows up in percentages, I do not know. If the developers get more money from consoles than PCs, I don't know. What I know for fact is that console games are downloaded more than pc games.
There's the whole issue of that a pirated game does not equals a sale as well. You can't claim that to be a loss. If someone didn't have access to a game, they might have not pirated nor bought it.
In the subject of warez and game pricing, I think this might be a good reading:
http://2dboy.com/2009/10/19/birthday-sale-results/Also, I'm sorry this degenerated to another piracy chatter. -_-
And cthulhu, is everyone's right to even die for what they think is right. You can't stop that, no matter what law you put up there. Governments get overthrown, contested, fixed. Even america, not too long ago you had a civil war, remember? Laws are arbitrary and often get contested and changed. They often fail too.