Or they would require massive ammounts of materials and take a long time to build/maintain
1 bar and 1 mechanic for each "golem part"
2 bar and 1 mechanic for each "automaton part"
5 bars and 3 mechanics for each "collosus part"
depending on what they are suposed to do constructs can have different body types
biped lower body requires 5 parts
quatroped lower body requires 7 parts and 1 additional mechanism
2 arm upper body requires 5 parts
4 arm upper body requires 7 parts and 1 additional mechanism
at the cost of 1 extra mechanism each, a weapon can be attached to each arm
in case of crossbows, a bin of ammo(shared for all weapons) can also be attached with another mechanism
collossi can fire ballista bolts as well, but this greatly slows them down
quatroped constructs are more surefooted then biped ones but require longer maintainance
code:
Work speed compared to unskilled dwarves(before materials)
golem: 1
automaton: 1.50
collosus: 5 but cannot do anything other then miningFight quality compared to unskilled dwarves(before materials)
golem: 1.5
automaton: 2
collosus: 5
the quality of each construct is determined of the average of each of its components(normal systems apply)
every year constructs need to be maintained, if this is skipped too often, they may break or go insane
note: all values are compared to UNSKILLED dwarves, a legandary miner still digs at the same speed as a collosus
4 armed constructs can carry more items and have more weapons attached to them
also its possible to replace weapons at a mechanics workshops
to those thinking this is overpowered, a collosus might be a walking artillery battery but he moves like a crippled dwarf hauling a floodgate
been awake for 72 hours now so forgive me my bad spelling and grammer