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Author Topic: Building Habits  (Read 4338 times)

Bacu

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Re: Building Habits
« Reply #30 on: January 21, 2010, 07:41:36 pm »

Circles. Lots of circles. Living quarters must be fully furnished for every dwarf. The floors with quarters on them are usually based around a circle with some sort of tessellation. When I can, I build around pits. Like to build fancy front gates. Also secret passages to the surface, properly secured of course, so that any dwarves that need to go outside can avoid dangers. Waterfalls are fun. Symmetry to some extent, but I'll break it often.
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Hyndis

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Re: Building Habits
« Reply #31 on: January 21, 2010, 07:42:13 pm »

I flood the world with magma.

The entire perimeter of the embark area is flooded with magma, using a 5 layer thick wall to hold back the tide of magma. There will only be a single entrance to the fortress, and this will be above ground. My military and barracks will be here, so there will always be at least a dozen champions ready to destroy everything.

The actual fortress will be below ground, like a proper dwarven fortress. If above ground it will be made out of cast obsidian.

The area above ground will have paved roads, well, farms, gazebos (filled with booze) and other pleasant things to impress traders coming to trade and dwarves heading out to gather the annual goblinite harvest. Copious use of traffic zoning will keep all dwarves on the roads. These are not dinky roads mind you, but constructed floors with a road then built on top of the constructed floor.
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Eduren

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Re: Building Habits
« Reply #32 on: January 21, 2010, 08:09:46 pm »

I flood the world with magma.

The entire perimeter of the embark area is flooded with magma, using a 5 layer thick wall to hold back the tide of magma. There will only be a single entrance to the fortress, and this will be above ground. My military and barracks will be here, so there will always be at least a dozen champions ready to destroy everything.

The actual fortress will be below ground, like a proper dwarven fortress. If above ground it will be made out of cast obsidian.

The area above ground will have paved roads, well, farms, gazebos (filled with booze) and other pleasant things to impress traders coming to trade and dwarves heading out to gather the annual goblinite harvest. Copious use of traffic zoning will keep all dwarves on the roads. These are not dinky roads mind you, but constructed floors with a road then built on top of the constructed floor.
I've seen Snaketributes (awesome btw), but do you have any other examples of this?
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Hyndis

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Re: Building Habits
« Reply #33 on: January 21, 2010, 10:30:53 pm »

Haven't bothered to upload them or really finish any fortress to my satisfaction. Been mostly waiting for the new build before I start going crazy with a fortress.

It takes decades of in-game time to build such a wall. Moreso if its in a mountainous region. Whole lot of building to do and it is tedious, but the results are awesome.

But I use the same sort of curtain wall with magma and a raised drawbridge to the edge of the map. Same sort of gatehouse. Do that with all my forts.

Then from there I can either build an above ground castle or go with an underground fortress, using the area within the curtain wall for farming, lumber, and plant gathering. The military keeps everyone safe by hanging out at the gatehouse so I don't even need to use meeting zones. Everyone can just sort of wander everywhere they want to. Creates a great ambiance.

I use a new wall design though. Its 2 thick on either side, with a 1 tile wide corridor in the middle. Its relatively easy to lay out too. Just build the wall in 2x10 segments, and a 1x10 segment of floor in the middle. Looks much nicer aesthetically too, but it takes a fuckton of stone to build that around the entire map, and build it 6-7 levels high.   :D
« Last Edit: January 21, 2010, 10:32:42 pm by Hyndis »
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alway

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Re: Building Habits
« Reply #34 on: January 21, 2010, 10:53:59 pm »

Looks much nicer aesthetically too, but it takes a fuckton of stone to build that around the entire map, and build it 6-7 levels high.   :D
IMO using alot of stone is a bonus, not a negative...
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RAM

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Re: Building Habits
« Reply #35 on: January 21, 2010, 11:14:13 pm »

I build a 3-wide tunnel to a 4-tall tunnel with siege engines at the bottom level and archer fortifications on the top two as the only way into my fort. It expands from 3-wide to 6 or 9-wide so that there is more room for spectators. This, of course, is all underground, as the sun makes dwarves Evil.

On the topic of the Evils of all things surfacey, Soil is corrupt, no dwarf should be subjected to food grown anywhere near the surface, the farm should be cut from solid rock, deep beneath the earth, preferably irrigated by an underground river or aquifer...

Also, crossbowdwarves need to be trained in hammerdwarfiness, because steel crossbows are the way of the future!
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Hyndis

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Re: Building Habits
« Reply #36 on: January 21, 2010, 11:15:20 pm »

Looks much nicer aesthetically too, but it takes a fuckton of stone to build that around the entire map, and build it 6-7 levels high.   :D
IMO using alot of stone is a bonus, not a negative...

Its a negative if you accidentially select the blocks category in the stocks menu.  :(
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Tallefred

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Re: Building Habits
« Reply #37 on: January 22, 2010, 12:44:50 am »

I always put a shrine on the mountain peak, if there is one. I'm a big fan of bringing offerings on the high places.

I also always make a massive entrance hall, with engraved walls.

Last but not least, a massive bridge, flanked with statues (each of a different precious metal, in pairs of two) leading straight away from my entrance to the side of the map. They may not use it to get in, but they always use it to get out.
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azazel

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Re: Building Habits
« Reply #38 on: January 22, 2010, 01:59:42 am »

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マグマキッド

Azkanan

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Re: Building Habits
« Reply #39 on: January 22, 2010, 07:57:49 am »

This is my must-have only defence.

Code: [Select]
ZLevel 0
                  S     S
             XXXXX_GGGGG_XXXXX
XXXXXXXXXXXXXX  >X_GGGGG_X>  XXXXXXXXXX
                 X_GGGGG_X
XXXXXXXXXXXXXX   X_GGGGG_X   XXXXXXXXXX
             XXDXX_GGGGG_XXDXX
                   GGGGG

Code: [Select]
ZLevel +1
                     
             X+++X       X+++X
+++++++++++++X  <+       +<  X+++++++++
                 +       +
+++++++++++++X   +       +   X+++++++++
             X+++X       X+++X

S = Statue
X = Wall
+ = Fortification
>/< = Up/down stairs
G = Bridge
_ = Channel


Recently though, i've been doing extras - I build a wall reaching outwards from the gateway, and build another bridge. I can then pull up the bridges and mince the invaders whilst theyre stuck.

Code: [Select]
+.+.......+.+
+.+_______+.+
+.+_______+.+
+.+_______+.+
+.+_______+.+
+.+_______+.+
+.+_______+.+
+.+_....._+.+
+.+_....._+.+
+.+_....._+.+
+.+_....._+.+
+.+_______+.+
+.+_______+.+
+.+_______+.+
+.+_______+.+
+.+_______+.+
+.+.......+.+

Hopefully you get the idea.
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roqi

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Re: Building Habits
« Reply #40 on: January 22, 2010, 08:56:06 am »

The starting 7 dwarves have big, fancy rooms. When/if one of them dies, a tomb with a decorated coffin is built in the main corridor, to encourage other dwarves to work and die for the Fortress.

Pets and their owners buried next to each other (I'm a sucker, I know).

Also, my dining rooms are usually shaped like something. Last fortress it was a dwarf with a hammer and shield (shield was the graveyard) fighting a serpent, which was the stream, with the head created by channeling it out.
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Orkel

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Re: Building Habits
« Reply #41 on: January 22, 2010, 09:31:36 am »

Underground areas must not exceed 7x7 because they'll cave in (no they don't anymore but it's an old habit of mine, and I can't stand rooms larger than that unless there's supports)

Workshops are always in a clusterfuck. Too lazy to make invidual rooms.

Same with stockpiles. They can be sometimes spotted in the middle of hallways and even in the dining room. I do make rooms for them, but only later in the game when I don't have anything else to worry about (when the population starts reaching 130+ dwarves)

Archer towers, only accessible from underground tunnels, sprinkled around the map and around the fort.

3x3 engraved tombs for every single military dwarf
« Last Edit: January 22, 2010, 09:33:08 am by Orkel »
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Ravenplucker

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Re: Building Habits
« Reply #42 on: January 22, 2010, 10:26:40 am »

I always put niches into the walls and place statues there
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Yarn

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Re: Building Habits
« Reply #43 on: January 22, 2010, 02:25:56 pm »

I just put my jail as high up as I can, let some light in, it's what they deserve.
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Jack_Bread

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Re: Building Habits
« Reply #44 on: January 22, 2010, 02:41:51 pm »

From the player behaviors thread. :)
Quote from: Jack_Bread
I usually give my starting 7 5x3 rooms which get replaced with nobles when they die.
My entrance starts with a meeting hall, then goes onto stockpiles(which I designate with SHIFT+up/down, SHIFT+right/left), and then neat rows on workshops.
My bedrooms are always far from my workshops and 4 z-levels down.
My dining hall is 2 z-levels down and my barracks is 1 z-level down.
SYMMETRY.
I don't build tombs until my first dwarf dies.
My main hallways are always 3 TILES LONG. Side halls are 2 TILES. Doorways are 1 TILE.
Also, moat around my entrance with 2 barracks surrounding it. All covered with fortifications.
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