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Author Topic: Paranormal Mafia - Round 13 - Game over  (Read 44587 times)

Neruz

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #405 on: February 11, 2010, 08:25:16 pm »

I mean, my God. That was terrible. Neruz, you should've pushed for the lynch that second Day, because you KNEW it was Leafsnail. Not pushing it killed you. You KNEW it! You let it go! You knew it!

If everyone knew I was Town, and then knew I knew you were Town, then why didn't you fight it?

Because pushing ExKirby and Org was a waste of my time. Org is completely and totally useless at the best of times, and ExKirby was convinced i was scum and therefore lying about everything.

I gave up because i saw the usual signs that it was over. EK and Org had already stupided themselves to death.

Org

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #406 on: February 11, 2010, 08:32:47 pm »

I should not have jumped on the bandwagon, but I was convinced you were being stupid. And you were. Now, why didn't you just lie and said you had watched me? It would have been better.
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Neruz

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #407 on: February 11, 2010, 08:37:57 pm »

Uh, because the aim was to follow someone, confirm their action and thus confirm that i could not have done the kill?

If i'd really followed you, i'd be dead, and you'd have known i was lying.



Plus it wouldn't have mattered, Leafsnail had 2 votes. he'd won at that stage, since he knew you were War Vet.

dakarian

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #408 on: February 12, 2010, 02:11:57 am »

I should not have jumped on the bandwagon, but I was convinced you were being stupid.

Big question: if you really think about it: was he really being SCUMMY, or just bothersome?


I've found that many, MANY times I've found a person that I felt needed to be lynched, MUST be lynched, WISHED to be lynched due to me not being able to see in ANY WAY POSSIBLE that they were town.

But when I tried to picture of them as actual mafia, I'd go "Well, I can't really see them doing that as mafia either."  then pull back.  When your argument is that they "aren't acting town" rather than they "are acting like mafia" then you need to step back because you may have the wrong target.

Note that if you have to make them into some kind of supermastermind with some super elaborate plan that involves an insane amount of risk, OR you at any point can say "that's what he wants us to think" then give up trying to lynch them...for now.

Once I started delinking "annoying" "stupid "bothersome" and even "anti-town" from "scummy" I found I mislynch far FAR less.

I also found that the mafia tend to be less hidden than it seems.
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Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
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Neruz

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #409 on: February 12, 2010, 04:21:28 am »

The main problem i see alot of in der B12 Mafias is that people tend to latch onto behaviour, rather than actual results. If someone is acting anti-town, even if the results they get are pro-town, it will be assumed that they must be Mafia and that their results are actually benefiting the Mafia, not the town.

This is basically what happened here; i wasn't acting entirely pro-town, but i had an extremely pro-town result; i'd cornered the Mafia to the point where they had to reveal at least one of their members to me, they literally had no choice. But ExKirby and Org decided that i looked like i was Anti-town, and therefore my incredibly pro-town result was ignored because it must clearly have been a lie.


If they'd calmed down and paid attention they would have noticed that my actions, while not exactly typical pro-town behaviour, were pants-on-head retarded for Mafia behaviour.

dakarian

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #410 on: February 12, 2010, 05:11:56 am »

There's three things to remember as town though:

1. The hunt is ALL!   Hunting scum is the highest priority.  A townie should be willing to do anything it takes if they truly believe that they will catch scum.

HOWEVER!

2. Any action you perform that is 'not pro-town' is a risk you place both on yourself (in getting lynched) and in the town (for wasting a lynch on yourself).  Any action that you perform that is distinctly anti-town runs the risk of destroying the very town you wished to save regardless of whether you actually locate scum.

3. Every action..EVERY SINGLE ACTION you do and do not do creates suspicion.  Unless the town is too weak (and thus half lost already), they will suspect you for everything you do no matter what.  Part of being a good townie is to expect and understand that suspicion (in fact, you should fear for your town if the suspicion never comes).  This goes triple should your actions not be 'pro-town'.

The result is this: if you know you aren't acting fully pro-town but you ARE after scum then that's fine, but you should be ready for the town's inevitable attack against you.  You should NOT expect them to simply accept your anti-town behavior as 'standard' since that's turning off their paranoia in order to give you a 'pass'.  That's the exact point where a good scum, even fully identified, will slip away.

Instead, you have a nasty balance.  You need to find a way to use your abilities to find scum while making sure you don't confuse the town OR disrupt its scumhunt.  No matter WHAT evidence you have, if you confuse the town or mess up its scumhunting attempts while they try to figure you out then the mafia will slip out.  The best way is to be readable.  You don't need to 'act town' like some say, but you DO need people to read you and go "Ok, I can see town doing that."   They may add a "...rather (messedup/stupid/annoying/anti-town/worthlesswasteoflife) town but still town" but so long as they can read you as town then you can do what you need to do.

It takes sympathy, a touch of empathy, a large batch of public relations, a ton of honesty, and a cool head.  It can be done even when performing most anti-town behaviors.

No.. it MUST be done.  If you can't, then you're better off learning how to become more 'pro-town' so that you'll be readable.  A readable but weak-hunting player is better for the town than an unreadable but powerful scumhunter.
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Neruz

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #411 on: February 12, 2010, 05:14:03 am »

Oh i was perfectly willing and expecting the town to come after me, which is why i backed my position up with simple facts.

What i did not expect was the facts to be ignored completely.

webadict

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #412 on: February 12, 2010, 09:37:58 am »

Oh i was perfectly willing and expecting the town to come after me, which is why i backed my position up with simple facts.

What i did not expect was the facts to be ignored completely.
Did you SEE who was left?
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Neruz

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #413 on: February 12, 2010, 10:23:28 am »

Oh i was perfectly willing and expecting the town to come after me, which is why i backed my position up with simple facts.

What i did not expect was the facts to be ignored completely.
Did you SEE who was left?

Yeah, i didn't expect much from Org, but i did expect ExKirby to at least pay some attention. I completely forgot about his recent performances.

Org

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #414 on: February 12, 2010, 04:18:04 pm »

Oh i was perfectly willing and expecting the town to come after me, which is why i backed my position up with simple facts.

What i did not expect was the facts to be ignored completely.
Did you SEE who was left?

Yeah, i didn't expect much from Org, but i did expect ExKirby to at least pay some attention. I completely forgot about his recent performances.
Cool Neruz. You know, I actually tried to do something. Gj brosky.
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webadict

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #415 on: February 12, 2010, 06:23:57 pm »

Oh i was perfectly willing and expecting the town to come after me, which is why i backed my position up with simple facts.

What i did not expect was the facts to be ignored completely.
Did you SEE who was left?

Yeah, i didn't expect much from Org, but i did expect ExKirby to at least pay some attention. I completely forgot about his recent performances.
Cool Neruz. You know, I actually tried to do something. Gj brosky.
Why didn't you think about why I was almost positive he was Town?
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Org

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #416 on: February 12, 2010, 06:28:42 pm »

Oh i was perfectly willing and expecting the town to come after me, which is why i backed my position up with simple facts.

What i did not expect was the facts to be ignored completely.
Did you SEE who was left?

Yeah, i didn't expect much from Org, but i did expect ExKirby to at least pay some attention. I completely forgot about his recent performances.
Cool Neruz. You know, I actually tried to do something. Gj brosky.
Why didn't you think about why I was almost positive he was Town?
Meh.
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Leafsnail

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #417 on: February 12, 2010, 06:29:49 pm »

Because webadict was having a really terrible game.

OH WAIT
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webadict

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #418 on: February 12, 2010, 06:31:02 pm »

Because webadict was having a really terrible game.

OH WAIT
I would've shot every Dopp.

I consider that a win.
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Leafsnail

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Re: Paranormal Mafia - Round 13 - Game over
« Reply #419 on: February 12, 2010, 06:32:46 pm »

Hmm... you coulda done it if Neruz' claim hadn't drawn you out.
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