Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 15

Author Topic: 'Axeblade' succesion game  (Read 19396 times)

TheBeardyMan

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #90 on: February 03, 2010, 01:33:42 pm »

OK, I've downloaded the save. I'll try to get my turn completed and uploaded by 18:30 GMT (13:30 forum time?) on Friday 5th February.
Logged

TheBeardyMan

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #91 on: February 03, 2010, 04:10:57 pm »

Masterpiece clutter in the butcher's shop?! Yes, the butcher's shop is actually ☼CLT☼; never seen that before. I guess Urist McButcher is aiming for the Dwarven equivalent of the Turner prize...
Logged

Diablous

  • Bay Watcher
  • [PREFSTRING:avatar's cuteness]
    • View Profile
Re: 'Axeblade' succesion game
« Reply #92 on: February 03, 2010, 04:12:13 pm »

Magic, How many animals did you order butchered!?
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

TheBeardyMan

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #93 on: February 03, 2010, 04:32:10 pm »

None. Although auto-slaughter is enabled in the workshop standing orders; maybe that has something to do with it. The meat industry is something I gave up on ages ago, because I can never get it hauled to a stockpile before it rots. In fact, if you see a butcher's shop in one of my forts, it's because a moody dwarf wanted bones/leather and I didn't have any.
Logged

TKGP

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #94 on: February 03, 2010, 04:35:41 pm »

None. Although auto-slaughter is enabled in the workshop standing orders; maybe that has something to do with it. The meat industry is something I gave up on ages ago, because I can never get it hauled to a stockpile before it rots. In fact, if you see a butcher's shop in one of my forts, it's because a moody dwarf wanted bones/leather and I didn't have any.
Auto-slaughter just means that if you mark animals they'll get butchered without waiting for you to put orders in the Butcher's Shop.
Logged
Quote from: tomio175
Quote from: Mrhappyface
Well if COD players all have ADHD, and Minecrafters autism, then what do DF players all have?
Cave adaption.

magic dwarf

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #95 on: February 03, 2010, 04:41:51 pm »

I slaughter all unclaimed pets, newly born animals and all of the animals my marksdwarfs take out.
Enjoy your giant cave bat meat :D

::auto slaugter means that if there is an unrotten corpse in you refuse pile, then a butcher order will be made to turn it into delicious meat.
« Last Edit: February 03, 2010, 04:44:01 pm by magic dwarf »
Logged

TheBeardyMan

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #96 on: February 03, 2010, 04:45:14 pm »

First artifact of my turn is kind of lame:

Nokzamsanreb, "Battleowner", a perfect chrysocolla

This is a perfect chrysocolla. All craftsdwarfship is of the highest quality. It is encrusted with Chrysocolla.

Value 4800☼
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #97 on: February 03, 2010, 04:50:35 pm »

hahah fail artifact.
Logged
Nom nom nom

magic dwarf

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #98 on: February 03, 2010, 05:05:53 pm »

lol, i've made socks more valuable then that

TKGP

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #99 on: February 03, 2010, 05:10:18 pm »

I slaughter all unclaimed pets, newly born animals and all of the animals my marksdwarfs take out.
Enjoy your giant cave bat meat :D

::auto slaugter means that if there is an unrotten corpse in you refuse pile, then a butcher order will be made to turn it into delicious meat.
You're confusing auto-slaughter and auto-butcher.
Auto-slaughter tells butchers to kill animals you've marked.
Auto-butcher turns available corpses into delicious meat.
Check the wiki if you don't believe me.
Logged
Quote from: tomio175
Quote from: Mrhappyface
Well if COD players all have ADHD, and Minecrafters autism, then what do DF players all have?
Cave adaption.

TheBeardyMan

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #100 on: February 03, 2010, 06:08:08 pm »

Argh! Goblin ambush arrived at same time as Elven caravan. 16 dead so far, drafted all dwarves as emergency measure. Video driver crashed, revert to spring 204.
« Last Edit: February 03, 2010, 06:20:10 pm by TheBeardyMan »
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: 'Axeblade' succesion game
« Reply #101 on: February 03, 2010, 09:39:14 pm »

Since we killed all those animals I hope the bone carvers are busy lol
when mu turn comes around ill put this into effect, archers need training bolts, why not fluffy contribute lol
Logged

magic dwarf

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #102 on: February 04, 2010, 09:53:47 pm »

Argh! Goblin ambush arrived at same time as Elven caravan. 16 dead so far, drafted all dwarves as emergency measure. Video driver crashed, revert to spring 204.

wouldn't it have been better to move everyone inside and pull the bridges?

TheBeardyMan

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #103 on: February 05, 2010, 03:34:13 am »

A similar pattern of two ambushes occurred after I reverted to spring 204, and moving everyone inside worked much better (forgot about the bridges though; which lever is for the bridge in the outer wall?) - only 4 dead this time.

Other news:

Glass and steel production started.
We now have a well.
Improved archery range with trench to catch bolts that miss.
Started construction of fortifications on top of outer wall.

And a new immigrant bowyer is in a strange mood. He's grabbed three logs, two turtle shells, and a piece of silk cloth. Looks like it's going to be something better than the last artifact  :P
Logged

magic dwarf

  • Bay Watcher
    • View Profile
Re: 'Axeblade' succesion game
« Reply #104 on: February 05, 2010, 07:40:28 am »

The levers have notes on them (N), the left one is for the outer bridgre, while the middle and right control the lava trap, i think...
Pages: 1 ... 5 6 [7] 8 9 ... 15