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Author Topic: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.97] .40d  (Read 49253 times)

Deon

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #15 on: January 20, 2010, 04:58:01 pm »

Hah! If you are going to play Dwarf Fortress, REMOVE BUILDING DESTROYER FROM KHAJIIT CREATURE!!! :D

I copied them from wild khajiit, thus their caravan arrived and started to break my dining hall >.<. I will fix and upload 0.97 with a few additions tomorrow. Also I will assign graphics to orcs. I don't know how could I miss it.
« Last Edit: January 20, 2010, 05:03:04 pm by Deon »
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Jeremy

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #16 on: January 20, 2010, 05:45:19 pm »

Interesting idea.

Quote
Bosmer (wild elves): they bug you with tree quota and use minor metals... Do they deserve to live

This isn't accurate according to TES Lore. While the Bosmer refuse to chop down trees (and, indeed, to eat any plant life), they have no problem whatsoever with other people doing so, and there is even a description of a lumber caravan in Morrowind's Dance in Fire.
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Keita

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #17 on: January 20, 2010, 05:47:48 pm »

Yer it's only if you destroy trees in there territories. I think I remember a quote "One bone for every broken twig whist defiling our homes" or something only those lines. I definatly remember a bone for a twig bit.
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Eagle0600

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #18 on: January 20, 2010, 09:33:12 pm »

You realise that the Dwemer, Dunmer, Khajiit, Bosmer, and Orcs are all elves, right?
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xdarkcodex

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #19 on: January 20, 2010, 09:38:32 pm »

You realise that the Dwemer, Dunmer, Khajiit, Bosmer, and Orcs are all elves, right?
More hippies to kill.
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guale

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #20 on: January 20, 2010, 10:18:17 pm »

The elfishness of the Khajiit is debatable.
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Deon

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #21 on: January 21, 2010, 02:33:48 am »

Khajiit?! What? They are not Chimer, where did you get it? They are a native beast race for some provinces, as argonians are natives of swamps.
Also, orcs being close to chimer?? I've never heard about it, it's not Tolkien, but I am gonna check anyway.

Jeremy: I agree that they'd be OK with woodcutting, but during worldgen dwemer and imperials chop down such huge territories that they bascally turn Bosmer treehomes into steppe homes... I guess that'd piss them off :). And I didn't want to take out the mechanics of treequota completely, and Bosmer suited well for this purpose.
« Last Edit: January 21, 2010, 02:35:25 am by Deon »
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3

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #22 on: January 21, 2010, 02:36:31 am »

Also, orcs being close to altmer?? I've never heard about it, it's not Tolkien, but I am gonna check anyway.

It's in one of the books in the more recent games... I'll look it up, gimmie a sec.

Yeah, here we are.
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Deon

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #23 on: January 21, 2010, 02:41:08 am »

Thank you. Orsimer they are then :D. Anyway, I forgot to add that if anyone experienced a crash upon embark it's fixed for the next version. There should be any plant with leaves, even a placeholder plant, for the game to know that everything is allright. I knew it thanks to a "quarry bush" thread and it's easy to fix.
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Eagle0600

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #24 on: January 21, 2010, 05:23:06 am »

You realise that the Dwemer, Dunmer, Khajiit, Bosmer, and Orcs are all elves, right?
More hippies to kill.
The Dwemer are who you play as in this mod

The elfishness of the Khajiit is debatable.
Khajiit?! What? They are not Chimer, where did you get it?

It is true that the relationship between Aldmer and Khajiit is very debatable, it is certainly true that some of them resemble Aldmer so much that they have to tattoo themselves. To tell the truth, no-one really knows much about the origins of the Khajiit, but scholars have noted that their pantheon is derived from the Aldmer pantheon.

Also, Chimer are the precursors of the Dunmer. I think you mean to refer to Aldmer, which means the "First Folk", or just mer, which means "Folk".
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Deon

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.95] - 0.95 IS OUT!
« Reply #25 on: January 21, 2010, 07:40:59 am »

Yeah, I think Chimer were those who arrived at Vvardenfell :). I meant Aldmer.
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Deon

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.97]
« Reply #26 on: January 21, 2010, 10:38:49 am »

OK, 0.97 is out. It doesn't break any save compatibilities so if you have adventurers or fortresses, just replace the /DFTES/Raw/ contents (/graphics/ and /objects/ folders).

* Khajiit are no longer building destroyers (lol...).
* Orc graphics fixed.
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Sean Mirrsen

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.97]
« Reply #27 on: January 21, 2010, 03:36:42 pm »

Neat mod. Inspired by the DF:DF project idea, perchance? Then you can probably just go with it and upgrade to the next version when it comes out. I'll stick to making that modding app.
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Deon

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.97]
« Reply #28 on: January 21, 2010, 04:22:07 pm »

Actually I was going to make it a loooooong time ago, as you see by info I pasted on plants in DF:DF thread.

And reading DF:DF thread a few times, and then playing some Daggerfall and Morrowind in my free time, led me to a desire to make a dwemer community fortress -> mod. It went this long way.

And yes, I will port it to a new version, and I look forward to Clean Slate :).
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Sean Mirrsen

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Re: [TES MOD] Dwemer fortress: The Elder Scrolls mod [0.97]
« Reply #29 on: January 21, 2010, 05:09:24 pm »

I look forward to Fort Knox, personally. A Clean Slate is (forgive the pun) a "stepping stone".
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