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Author Topic: above ground irrigation  (Read 2121 times)

soul4hdwn

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above ground irrigation
« on: January 18, 2010, 11:36:22 pm »

in the literal non dwarf fortress terminology, is it possible? i've been having trouble with designs (artist block i will have vengeance) to actually get to test.

probably a better phrase for the question would be "suspended in the air farming", as in a level above z+1 of constructed floors, then send an aqueduct track over and shower farmplot zones.
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Heliman

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Re: above ground irrigation
« Reply #1 on: January 19, 2010, 12:12:34 am »

eh? sure,just build a floor up there that your dwarves can path to and 2 screw pumps on the 0z and 1 z level (one sucking from your water source that's assumedly on the -1z level and one sucking from the water that the first one draws up.)

The water will pump onto the higher level and make irrigable soil on that level that you can plant a plot on.
« Last Edit: January 19, 2010, 12:15:28 am by Heliman »
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JamPet

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Re: above ground irrigation
« Reply #2 on: January 19, 2010, 12:40:54 am »

The ancients say in the hanging gardens of Babylon, slaves pumped water from the Euphrates up many z-levels using screw pumps and then let it flow down in many cascading waterfalls across a plethora of terraces.  Along these waterways, fertile soil and potash had been hauled up from ground level and mixed to form growing land for a great variety of trees and plants that gave all who looked upon them happy thoughts.

You aren't going to let a bunch of stinking HUMANS out-engineer your dwarves, right?
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Darkond2100

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Re: above ground irrigation
« Reply #3 on: January 19, 2010, 09:35:41 am »

The water doesn't have to source from 1z lvl above.
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Puck

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Re: above ground irrigation
« Reply #4 on: January 19, 2010, 11:41:07 am »

ummmm... i thought you cant farm on constructed floors? so you either have to take a natural hill or create one from obsidian, and THEN irrigate it, either with pumps or with the help of the bucket brigade.

edit: and if the ground isnt stone, you dont need to irrigate, anyway.

Heliman

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Re: above ground irrigation
« Reply #5 on: January 19, 2010, 01:56:48 pm »

No, no, if water touches any tile, weather a construction or a natural, the tile becomes a "Muddy" tile that you can plant a farm on
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Stargrasper

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Re: above ground irrigation
« Reply #6 on: January 19, 2010, 02:02:20 pm »

No, no, if water touches any tile, weather a construction or a natural, the tile becomes a "Muddy" tile that you can plant a farm on

Yeah, water, no matter what, is always muddy enough to create muddy tiles on anything it touches (save murky pool tiles).  It's no wonder the dwarves prefer to drink booze.  Even the clear, clean, flowing water is muddy.
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soul4hdwn

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Re: above ground irrigation
« Reply #7 on: January 20, 2010, 12:56:26 am »

The water doesn't have to source from 1z lvl above.
reexplain this part please.

No, no, if water touches any tile, weather a construction or a natural, the tile becomes a "Muddy" tile that you can plant a farm on
and this is what i needed to confirm on, thank you. now Urist BoneWolf can start using the help of Werewolf slaves allies to start planing
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Skorpion

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Re: above ground irrigation
« Reply #8 on: January 20, 2010, 01:05:24 am »

You can farm on muddied tiles wherever, but I think mud outside gets magiced away each season with the blood and vomit. You'd have to re-irrigate, or just roof over.
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Stargrasper

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Re: above ground irrigation
« Reply #9 on: January 20, 2010, 01:08:55 am »

The water doesn't have to source from 1z lvl above.
reexplain this part please.

I do believe what he's saying is there's no reason you can't pump from a brook/river/pool/etc onto the current z-level.  Just let the water spread out and it will muddy the area.  Stop pumping when you're done.
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Darkond2100

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Re: above ground irrigation
« Reply #10 on: January 20, 2010, 02:57:15 am »

The water doesn't have to source from 1z lvl above.
reexplain this part please.

I do believe what he's saying is there's no reason you can't pump from a brook/river/pool/etc onto the current z-level.  Just let the water spread out and it will muddy the area.  Stop pumping when you're done.
Exactly what I meant. I'm too cruel to give my farmers happy mist. They just get a German mob-control hose from my legendary Urist McPumper
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beekay

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Re: above ground irrigation
« Reply #11 on: January 20, 2010, 03:40:37 am »

You can farm on muddied tiles wherever, but I think mud outside gets magiced away each season with the blood and vomit. You'd have to re-irrigate, or just roof over.
Almost certain the mud stays. In one of my early forts, I spent years waiting for a big ol' muddy patch to disappear after I breached a murky pool. It never did (and eventually I just built a dirt road over it to let the grass regrow).
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soul4hdwn

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Re: above ground irrigation
« Reply #12 on: January 20, 2010, 12:19:47 pm »

I do believe what he's saying is there's no reason you can't pump from a brook/river/pool/etc onto the current z-level.  Just let the water spread out and it will muddy the area.  Stop pumping when you're done.
Exactly what I meant. I'm too cruel to give my farmers happy mist. They just get a German mob-control hose from my legendary Urist McPumper

ahh no maybe a side view can help, tho the other person helped with what i wanted to know.

side view: X = wall,  _ = floor,  . = blankspace,   ~ = water,  / or \ = ramp
z+2 . x farm x
z+1 . x x x x x \
z-0 _ _ _ _ _ _ \
z-1 ~ ~ x x x x x x
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Truean

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Re: above ground irrigation
« Reply #13 on: February 12, 2010, 05:02:46 pm »

Would it be possible to build dirt roads on mountain tiles and farm them?

Just curious.
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Darkond2100

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Re: above ground irrigation
« Reply #14 on: February 12, 2010, 07:22:01 pm »

I just designate a pond. I don't really care, so long as tiles get muddy. And it's easier to clean up.
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