There's been a quick dev meeting; Nothing concrete yet, but here's a concept we worked up for later development:
- Avatars: Players will be immortal, but in order to visit other player's worlds, and possibly to manifest in their own worlds, they will need to use Avatars. These avatars will be mortal, in many ways similar to your citizens or worshipers or what have you. They will gain XP for things you use them to do. These will return to your afterlife realm when they die, you can resurrect them, with some loss. This will give players who want to explore something that they can develop and will allow world-building players to define certain rules for avatars that will visit.
- Room Tweaks: Rooms may have a "size" that will impact how long it takes you to cross them, and how tired your avatar will get. Rooms will be built largely on grids which will allow you to build a full-functioned room with one command, automatically adding in and out passages. This will, naturally allow for a minimap to be added, which in fact may see some implementation or annother soon.
For a short term goal, I'd like to see if add a few templates things like $food, $boot, and other simple items that will not have much value other than as roleplay tools, but will be fun to play with. $food would be edible, and would destroy itself when consumed, although admittedly you don't yet get hungry. $boot would be a personalized way to whack somebody with a thunderbolt or whatever when they annoy you, or you feel like being annoying.