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Author Topic: Pushing past the population cap  (Read 2217 times)

Diablous

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Re: Pushing past the population cap
« Reply #15 on: January 30, 2010, 07:21:34 pm »

Smelter? Are we only able to add reactions to the smelter?
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

xdarkcodex

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Re: Pushing past the population cap
« Reply #16 on: January 30, 2010, 08:54:07 pm »

I think so yes.
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Diablous

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Re: Pushing past the population cap
« Reply #17 on: January 30, 2010, 08:57:15 pm »

Huh. Well I think that'll change in the next version. And if not, there will be custom workshop. I can see it now: "Stone Bed Factory"
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

xdarkcodex

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Re: Pushing past the population cap
« Reply #18 on: January 30, 2010, 09:08:26 pm »

Or a factory that spawns dragons if that possible.
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Diablous

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Re: Pushing past the population cap
« Reply #19 on: January 31, 2010, 11:58:54 am »

No. The custom workshops can't make any creatures.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Sutremaine

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Re: Pushing past the population cap
« Reply #20 on: January 31, 2010, 07:32:47 pm »

Dont? I mean, if you have an efficient fortress, why are more dwarves a bad thing?
The only useful work children do is construction and deconstruction. Otherwise they're about as useful as pets, and we all know what happens to those.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Draco18s

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Re: Pushing past the population cap
« Reply #21 on: February 03, 2010, 11:21:51 am »

...MAKE_SILICEOUS_OOZE_BED...?
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Danarca

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Re: Pushing past the population cap
« Reply #22 on: February 03, 2010, 01:39:25 pm »

...MAKE_SILICEOUS_OOZE_BED...?
I've always wanted to dig in siliceous ooze, sadly, I haven't been able to find a map to do it yet :(
EDIT: And yes, I know it's deep inside oceans, that's where the problem lies :p
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

XSI

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Re: Pushing past the population cap
« Reply #23 on: February 03, 2010, 02:16:57 pm »

...MAKE_SILICEOUS_OOZE_BED...?
I've always wanted to dig in siliceous ooze, sadly, I haven't been able to find a map to do it yet :(
EDIT: And yes, I know it's deep inside oceans, that's where the problem lies :p

What happened to thinking with magma? I can tell you 2 ways to get to the bottom of oceans with magma right now.

As for children, just do the same as with nobles, only then the dwarves are red instead of purple.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

Danarca

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Re: Pushing past the population cap
« Reply #24 on: February 03, 2010, 03:42:04 pm »

...MAKE_SILICEOUS_OOZE_BED...?
I've always wanted to dig in siliceous ooze, sadly, I haven't been able to find a map to do it yet :(
EDIT: And yes, I know it's deep inside oceans, that's where the problem lies :p

What happened to thinking with magma? I can tell you 2 ways to get to the bottom of oceans with magma right now.

As for children, just do the same as with nobles, only then the dwarves are red instead of purple.
You're thinking making a pump system spilling magma out into the ocean, then visit the site in adventurer mode until you got a bridge out to the middle of the ocean; then embarking, right?
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.
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