DF consumed a maximum of 1399.980 MB of the 4GB RAM this value was after striking the earth. Frames were 70-80 (normal). From starting DF to setting the first stockpile passed about 15 minutes. Jeah.. enything else you want to know?
That sounds consistent with what my friend observed in Arena. It sounds like it keeps all the raws loaded, all the time. So yeah, it could definitely be smarter. Thanks for checking into that.
Hey guys,
I tryed to code some examples of my beloved spiders. It's very far from beeing finished, but i'ts a start. Have I done it corectly? Please someone review the lines i wrote so far.
I noticed this brings very many questions and new tasks with it. We quite likely have to create new body default raws - where do we place them? Different kinds of webs - leads to: make the silk from the webs usable? They have different colors, they could have different material values and so on...
Greetings
Oh cool! Okay, here's what I noticed about the arthropod stuff:
1. I fixed the "anthropod"/"arthropod" typo.
2. The "Ark Body" template is actually
for defining new body parts like in body_default. The BODY tag (and the BODY_DETAIL_PLAN tag) used inside a creature definition still belongs in the creature raws (or more commonly, in its creature variation).
3. I changed the BLOOD material to ICHOR, in keeping with the vanilla arthropods.
4. You don't need to start our creature variations with CREATURE_VARIATION, and similarly the creatures don't have to start with a CREATURE tag. That's boilerplate that can easily be filled in by the script.
5. I was thinking about putting an explicit SELECT_CASTE:ALL at the end, but I think it's essentially boilerplate too, so yeah, we can leave it out. I've made a note about this on the new
script planning page, which is a list of stuff that the script needs to do.
That's all I have time to look over right now, gotta run. More comments later though!