Hey! well it's my first time to post here on forums, but I've been playing DF for a long time now.
This project sounds amazing, I wonder if I could make sprites for the creatures? \o/
Maybe it's useless for so many critters, but I'm up for it. I've done some art stuff for other games like for CIV3 warhammer mod
I think we're open to this, although I'm not sure how sprites work in this respect. Does anyone know if we can have a custom sprite for each and every critter when the new release comes out? That would be amazing.
Vermin are still stuck with ASCII tiles, but that should be remedied in the nearish future when we get full graphics support (
#4 on Eternal Suggestion Voting), so time spent making vermin sprites won't be wasted. The one graphics upgrade we're getting in the upcoming version is caste support -- you can now have separate sprites for male and female creatures.
Anyway, yeah, it would be really awesome if this project had creature graphics. Feel free to tackle it however interests you, but my advice would be to start by making generic graphics -- a generic squid, a generic antelope, a generic crab, a generic lizard, and so on.
Firstly, we should start coming up with prefstrings for the entries, since we have info on each creature and that will not be a copy and paste affair.
Are we going to want to put prefstrings in the creature templates as well? That is, would we want prefstrings that apply to whole groups of creatures as well as specific creatures? I guess it'd be sort of weird to like a specific creature for a generic reason, which highlights the shortcomings of the prefstring placeholder -- dwarves only like specific creatures, not groups of related creatures, so you inevitably have weird situations where a dwarf loves green bottle flies for their iridescence and hates blue bottle flies for their nasty habits.
Secondly, we should probably start doing some research to figure out how to balance the frequencies for animals. Maybe start by defining, for each biome, the percentage of creatures that should fall into each class, and then determine the percent distribution of each order in each class, etc. Once these ratios are established, it would be fairly simple to come up with appropriate frequencies for each creature in a spreadsheet. Maybe for the sake of realism, size should be accounted for so the ratios would be biomass, rather than number of creatures.
Honestly I don't know if it's worth tackling the frequency issue yet. The FREQUENCY tag is an extremely blunt tool -- it doesn't let you do anything biome-specific, for instance -- and without knowing what tools it'll be replaced by (and when), we run a very large risk of wasting our time. Frequency is just one of many, many issues that simply won't work well for a while. Symbiosis and aquatic creatures are two other big ones.
-Leptodirus hochenwartii (Amber Cave Beetle): http://en.wikipedia.org/wiki/File:Leptodirus_hochenwartii.jpg
--Including being one of the few true cave dwelling creatures. It also looks like it is made of Honey/Amber. Looks like an Ant though.
I am entirely for a better name then Amber Cave Beetle... though the only one I thought of is "Amber Statuette"
"Amber cave beetle" sounds great and I can't see any reason it shouldn't be included.
Throw it in! We already have a generic representative of its family, the "round fungus beetle," which you can keep or remove at your discretion.