So, as of right now, my fort is about 8 years old. Everyone is ecstatic, the industries thrive, and in general, life is good.
It was not always so.
In the first winter of the fort, one of my crafters entered a strange mood (secretive), and took hold of a crafter's workshop. He gathered items for several days, and finally stopped, and simply drew pictures of shells. I knew I had embarked with at least a few turtles for this very purpose, but somehow, for some reason, said turtles were nowhere to be found - to this day, I'm not sure what happened to them (cooked? lost? stolen?
).
Dwelling on the opportunity for an easy legendary dwarf (as well as a much-needed boost to fortress wealth), I thought hard about possible solutions, and decided that it would be best to send some of the recent migrant peasants to the nearby stream to fish for turtles. Even a quick glance at the stream showed at least half a dozen turtles walking around, just waiting to be turned into menacing spikes of shell with images of shell. So I sent off several peasants to fish.
Yet, for the entire season, not a single turtle was caught. In fact, at the precise moment that my poor crafter finally snapped and tore his clothes off in a lunatic rage, there was one peasant fishing, standing on the stream,
surrounded by Motherf***ing turtles. In my anger at his ineptitude at fishing, I gave him the nickname "Turtle," out of spite.
In the years that followed, turtles and lobsters were bought from caravans, the fishing industry was quickly replaced (again) by farming, and many moods have come and gone, almost all ending with success. Life has moved on...except for one dwarf. Turtle, as his punishment for being in the wrong place at the wrong time when I was angry, has been the lone dwarf to retain the "fishing" labor activated. At first, I figured he'd provide me with fish and eventually become a decent fisherdwarf, and yet nearly a decade of fishing has not yielded more than a dozen individual fish, and he only recently (after more than 6 years!) graduated from "peasant" to "fisherdwarf." After my hopes of having a quasi-steady income of fish was crushed, I began to think that all was not lost, and that perhaps turtle would be massacred during a siege or an ambush...but between the talents of my champions and absolutely freakish luck, Turtle has survived the years utterly un-scathed.
And here I am, years after the fact, with an empty stream and a dwarf that needs more punishment. I'm at a loss. What can I do to punish Turtle, yet keep him providing some sort of menial (and hopefully dangerous) service for the fort? I want him to live to regret his mistake...and yet I also want to see him die some sort of spectacular and humiliating death, or to suffer some sort of horrible injury that can serve as a reminder to all of my dwarves that when Armok says "go fishing," he
means it.
Ideas?