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Author Topic: Parameters for [FIREBREATH], and new venom types  (Read 663 times)

Abyssal Squid

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Parameters for [FIREBREATH], and new venom types
« on: May 15, 2008, 11:56:00 am »

Or at least a weaker innate ranged attack that can't be harvested for silk.  Dragons and fire imps being death machines is fine, but I'd like to have wild animals that are a mere nuisance at range besides the job cancellation spam.  Being able to set damage parameters for firebreath, and maybe a radius parameter for dragonfirebreath, could help make this dream a reality.

Edit: Poison breath would be a nice intermediate, especially if poison gas were weaker than venom, and there were more kinds of poison than just paralysis.  Poisons that cause pain, bleeding, and slow damage, for example, with bees and jellyfish, rattlesnakes, and gila monsters respectively being real-world animals with something comparable.

[ May 15, 2008: Message edited by: Abyssal Squid ]

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