Oh my god, I forgot how tedious this is.
It's (Skill, Luck), always.
Mete - Venture into the supply depot to obtain a couple good slashing swords, cutlasses or scimitars or the like. (15, 11) Not wasting time with sneaking, you simply take the back entrance and survey the rooms. Unfortunately, anything worth looting seems to have been looted long time ago, but by turning over every single blade you manage to acquire two decent swords. Actually, it's a sword and a scimitar.
Frizes - Start wandering around and find some DAGGGGEEEERRRRSSSS!, if they are just lying around pick them up. If they are being sold wait fora good time to steal them (6, 11) You pace through the streets of the deserted city, trying to find daggers, but fail at spotting daggers in the darkness. The only thing you find is a copper coin, somewhere in a dark alley.
Karmana - Do not waste time on worthless looting, but simply embark on the journey not wasting time for these fools (12,
Deciding that looting is not the way to go, you try to exit the village, but you walk in the wrong direction first. Luckily, you realize that and turn around, making it to the border of the village.
Dwayne - Try to find a mallet around my old shop. The barrel still isn't perfect. (15, 10) You know the way to your old shop per heart. Soon, you stand before it. You enter and search...
Damnit! Some rascal stole your best mallet! This isn't the world, as you have prepared for this and bought a second mallet, but still - it is not quite as good as your best one!
Drummond - I wake up with a start an immediatly check my surroundings, especially looking for my precious basket (14, 7) You look around the room. It is mostly nondescript. There is an urn in a corner for urgent nighttime business, and it smells like someone had to conduct one. Your basket is nowhere to be found, but you remember you stored it in your inventory already.
Apparently another traveler forgot something in the corner... a sheet of paper. Unfortunately, it appears to be a compilation of 'yo momma' jokes. You very nearly use it as fuel but decide against it.
Jurrvys - Sneak into the supply depot and grab some rations and water, and a bag to store them in. (11, 13) The snoring is in your ears as you sneakily enter through the unlocked, unguarded front door. Inside, it smells of food. You find the source of it: It appears to be a cauldron of Skubbo, which is, basically, a soup in which you can throw everything that's organic for a slightly unappetizing, if filling meal. This one appears to be a Candle-and-Horse Skubbo. You fill a waterskin with it. Then you get another waterskin, which is half full of water. You double-check the color of the water, to see whether it is yellow. Luckily, it isn't. But it appears to be mixed with rat whiskey, judging from the smell.
You don't know who had the bright idea to distill rats but he was clearly off his rocker, or very resourceful. In this war, you have to be.
Roth - I look around for my trusty knife and saw. Also look to raid an tanner's shop.(11, 15) You don't find your tools in the room, so you go outside and go to the right. There's a second-hand goods shop there - which has your tools on display. Not thinking twice you enter and rob them back, as well as all the cash stored there, which amounts to 8 copper coins.
Judging from the smell, there's a tanners in the victinity. You find it, enter it and rob a nice amount of leather and a tanning tub. Unfortunately, you now smell of tanner.
Verlaine - Find Giggles.(14, 7)
He has to be somewhere here, your precious doll... all rummaging doesn't help, so you exit and find the second-hand store, too. You enter and search, and finally find him. Unfortunately, he's all beaten up.
Statuses
Status: Fine.
Equipment: Peasant clothes. Rags covering everything apart from the eyes.
Inventory:
Somewhat rusty sword,
blunted scimitar.
Skills:
Basic Swordsmanship.
Mental Disorder: Sun phobia.
God: Rashiki, a feline cat goddess who is a deity of the desert sands.
Location: Supply depot
Status: Fine.
Equipment: Peasant clothes. With a hood.
Inventory: 1 copper coin.
Skills:
Basic Thievery.
Mental Disorder: Kleptomanic.
God: Gyutok, black deity of shadows and night.
Location: Some alley
Status: Fine.
Equipment: Peasant clothes.
Inventory: Nothing.
Skills: [acronym+1 to skill]Basic Herbalism[/acronym].
Mental Disorder:
Chronic, lightish depression.
God: Tzynchian, God associated with change, trickery and volatility of life, shoehorned into Chaotic Evil.
Location: Border of village
Status: Fine.
Equipment: Peasant clothes. Leather apron. Small metal ring.
Inventory:
Mallet.
Skills:
Basic Carpentry.
Mental Disorder: OCD.
God: Ekape, diety of wisdom, serenity, order, flexibility and cheese eating surrender monkies.
Location: Dwayne's workshop
Status: Fine.
Equipment: Peasant clothes. Small smithing hammer.
Inventory: Firebasket, compilation of 'yo momma' jokes.
Skills:
Basic Metalsmithing.
Mental Disorder: Attachment to Firebasket.
God: Gorbad, god associated with home, hearth, fire and safety.
Location: Inn room
Status: Fine.
Equipment: Peasant clothes. Jester cap.
Inventory: Squeaky rubber mallet,
waterskin,
another waterskin.
Skills:
Basic Entertainment.
Mental Disorder: Scizophrenia.
God: Lunisa, God of Light and True Seeing. When disciples complete the wishes of Lunisa, she gives them blindness.
Location: Supply depot
Status: Fine.
Equipment: Peasant clothes. Snake hair ornament.
Inventory: Knife,
saw, 8 copper coins, 5 stacks of leather, smelly tanning tub.
Skills:
Basic Carpentry.
Mental Disorder: Claustrophobia.
God: Jikarr, God of Life and Sun. She is often represented as a serpent coiled around a tree.
Location: Outside tanner's.
Status: Fine.
Equipment: Peasant clothes.
Inventory: Giggles the demon doll.
Skills:
Basic Jewelmaking.
Mental Disorder: Bipolarity. Hears voices.
God:
Perpentach, god of the carnival and gleeful random evilness.
Location: Second hand shop