After my last idea failed spectacularily, I think it's time to do something a little simpler, traditional. It will, once again, run on Sean Mirrsen's RtDX system.
The setting is an entirely different one tho.
You are peasants or craftsmen of the country of Vorogzvia. You have been recruited by a recruiting officer - Sergeant Strchovksy - because the military ran out of volunteers and the war against the Federation of Socks has been going especially... *ahem* good.
Now to the interesting part. During the night, you dream of a figure of light, who explains to you that YOU are the chosen ones to save the world from the looming threat of the Angel of Death, and his ever-growing followership. The catch is, that, for achieving this mission, you have to travel to the legendary Civilization of Magic, and they are neither keen of visitors (without magical abilities), nor are they easy to reach. You either need to get upriver to the Dwarven Kingdoms - not a very outsider-friendly place either - or cross the river and thus get through the influence of the Iron Kingdom, who doesn't like your country either. And that's not even counting the Great Wasteland, supposedly home to every sort of monster imaginable.
Still, it is a holy quest, and it has better chances of survival than being used as cannon fodder in an inevitably *ahem* won war.
You wake up in the middle of the night. You're in the first floor of the inn, and the supply depot is across the road. Due to the especially *ahem* good recruit situation, the depot is probably unguarded, apart from the old quartermaster, and he's a cripple and snores that loudly that he wouldn't wake up if a cannon would be fired right next to him. You shouldn't expect much from the supply situation, though.
You have about 5 turns time before dawn breaks, and people become suspicious by you leaving. You have a map from the light spirit, and basic peasant clothes, but that's about it. And, looking at the map, the spirit has
horrid handwriting.
You are somewhat westward of the two cities left of the writing.
Anyway, on to formalities. This is what your character sheet needs to contain:
Name:
Profession: (Nothing too sophiscated please.)
Mental Disorder:
God: (and some info about him or her)
Personality:
There are seven slots open.
1.
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7.