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Author Topic: Top3 suggestions final qualifying  (Read 6839 times)

Neonivek

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Re: Top3 suggestions final qualifying
« Reply #30 on: May 17, 2008, 01:15:00 pm »

If I was able to... I would anti-vote for Escavating and instead vote for an ability to store raw Stone somewhere
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martinuzz

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Re: Top3 suggestions final qualifying
« Reply #31 on: May 17, 2008, 01:37:00 pm »

Uhmmmm... Stone stockpiles?
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martinuzz

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Re: Top3 suggestions final qualifying
« Reply #32 on: May 17, 2008, 01:41:00 pm »

quote:
Originally posted by Lunval Vici:
<STRONG>

1. Multi-threaded program code
2. Framerate improvements
3. Resizeable viewport

p.s. would it make any sense to combine the framerate improvements+multithreaded code suggestions since they essentially mean the same thing, or what?</STRONG>


Not fully, no.
Multithreading would give some FPS gain.
But optimizing pathfinding for instance would also mean a gain in FPS. I don't think multithreading DF would give the biggest FPS gain. Although it would help.

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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Fualkner

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Re: Top3 suggestions final qualifying
« Reply #33 on: May 17, 2008, 01:53:00 pm »

1. Excavate
2. More RAWs
3. Improved Siege
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Riemann

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Re: Top3 suggestions final qualifying
« Reply #34 on: May 17, 2008, 03:03:00 pm »

My three are:

1) Fix the distance calculation when choosing materiels for a workshop job (so they pick the nearest object, not just the one closest in XY coordinates)

2) Tradable sand (fleshing this out a bit more, it would be great if what items were tradeable was in the RAWs so it could be modded)

3) Assinging equipment to soldiers

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zagibu

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Re: Top3 suggestions final qualifying
« Reply #35 on: May 17, 2008, 05:04:00 pm »

@ Lunal Vici: I get your drift, but Toady is taking donations, so he is probably not totally uninterested in what the public thinks about his game.
Also, as martinuzz already mentioned, Multi-threading is only one way to achieve better framerate. I think the two suggestions should be left separate.

@ Neonivek: Hmm, negative votes...an interesting concept. Maybe I will introduce it in the final top10 vote. I have counted your vote for stone stockpile improvements for now. I hope that's ok.

@ Riemann: I have put you down for tradable sand. A [tradeable] tag in the raws has nothing to do with sand and is a new suggestion. Let me know, if you'd rather vote for this.

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Aldwin

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Re: Top3 suggestions final qualifying
« Reply #36 on: May 17, 2008, 05:20:00 pm »

The ability to differentiate between pitted and non-pitted creatures

Stockpile priorities

Material selection for materials used in workshops

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Haven

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Re: Top3 suggestions final qualifying
« Reply #37 on: May 17, 2008, 06:16:00 pm »

improved sieges
more raw files
framerate improvements

...But there's just so much to choose from! I mean, generated dwarf 'towns' are a major pain. Organizing religion and choosing production material would be awesome too.

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Idiom

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Re: Top3 suggestions final qualifying
« Reply #38 on: May 17, 2008, 10:12:00 pm »

1)transport vehicles/animals, better hauling
2)framerate improvements
3)improved sieges (tunnels, siege ladders, better AI, etc.)
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A_Fey_Dwarf

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Re: Top3 suggestions final qualifying
« Reply #39 on: May 17, 2008, 10:52:00 pm »

1) Show lever connections.
2) A system where dwarves will use practice weapons(if available) when sparring.
3) Improved sieges.

[ May 17, 2008: Message edited by: A_Fey_Dwarf ]

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Juason

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Re: Top3 suggestions final qualifying
« Reply #40 on: May 18, 2008, 01:02:00 am »

I'll throw my top 3 out there I guess.

1). Improved performance.  I'm dying here with a 3Ghz cpu and 80 dwarves :/

2). Customizable dwarf inventory (ie, way to swap weapons/armor easily).

3). Method for scouting unexplored dig location (spells, surveyor, trade for maps..)

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Lightman

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Re: Top3 suggestions final qualifying
« Reply #41 on: May 18, 2008, 05:23:00 am »

More votes for adventure mode stuff! Or I am the only one playing that?  ;)

I will probably have to change my #2 vote to something useful, however...

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Zruty

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Re: Top3 suggestions final qualifying
« Reply #42 on: May 18, 2008, 07:20:00 am »

1. framerate improvements
2. improved sieges (tunnels, siege ladders, better AI, etc.)
3. multi-threaded program code
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mutant mell

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Re: Top3 suggestions final qualifying
« Reply #43 on: May 18, 2008, 01:38:00 pm »

1) Improved Sieges
2) More Raws
3) Multi-humanoid Fortresses - Allow human, elf, or even goblin migrants into the fortress, according to current political differences, and if the player allows it.  For example, the human liaison may ask if you want some human migrants.

[ May 18, 2008: Message edited by: mutant mell ]

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Fedor

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Re: Top3 suggestions final qualifying
« Reply #44 on: May 18, 2008, 07:55:00 pm »

framerate improvements (*)
more underground diversity
better handling of military dwarves


* "multi-threaded program code" is largely a sub-set of this, because the whole point of having multi-threaded code is to get better framerate; I've mentioned the problem with overlapping suggestions before.
"transport vehicles/animals, better hauling" and "give dwarves the ability to carry multiple items" also overlap (although not as completely) because much of the reason we want dwarves to carry multiple items is so that they can shift small stuff (like seeds) more effectively.

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