So with all of the new version stuff coming out, I figured that I should upload my personal modded version just for anybody out there who needs something to play while all of us rewrite our own versions. So I give to you, the Ultimate Fortress Mod! This mod contains tons of new civilizations, creatures, megabeasts, stone, wood, and other stuff.
Most of this is my own, but there are small things that are based on or taken from other people's mods. Basically if you have released a mod on this forum there is probably at least one thing in here based on that. If you see a part of this that is based on something of yours that you would like removed, please feel free to contact me at state exactly what it is that is the offender that way I may remove it.
Creds to
- Impaler for his metal mod
- Great Cthulhu for his project to add values to the raws
Download Here:
http://dffd.wimbli.com/file.php?id=1782Instructions
1) Delete everything in your data/objects folder
2) Delete your old raw/objects folder
3) Extract the new objects folder into your raw folder
4) Delete your old data/speech folder
5) Extract the new speech folder into your data folder
Civilizations
* = Types; () = controllable
- 3 Dwarven
*Normal Dwarves (adv/civ)
*Druegar: Dark Dwarves (adv)
*Knurla: Stone men that turn into stone on death (adv)
- 6 Elven
*Wild Elves: The cannibals we know all and love
*Forest Elves: Druidic forests creatures (adv)
*Night Elves: City elves that live in the forest (adv)
*Sun Elves: Human-like elves (adv)
*Grey Elves: Reclusive magic users
*Drow: dark, Smith elves (adv)
- 16 Human
*Humans: Normal old humans (adv)
*Alchemists: Insane chemists
*Bandits: Sword/Axe wielding thieves
*Empire: Powerful Human civ, good traders (adv)
*Gamblers: Card and dice weapon wielders
*Knights: Great fighter civilization
*Mayan: Blowgun and sling using natives
*Mechanists: Advanced mechanics, powerful guns
*Oriental: Chinese/Japanese/Asian civ (adv)
*Pirates: Seagoing thieves, like axes
*Raiders: Arab desert thieves
*Rebels: Weak human civ
*Saracens: Advanced Arab desert civilization (adv)
*Vikings: Axe-wielding thunderbolt throwing civ
*Good Zealots: Fanatic priests
*Bad Zealots: More fanatic priests
- 5 Adventure
*Bangaa: Giant lizardmen, like to use fists (adv)
*Gria: Flying dragonwomen (adv)
*Nu Mou: Dog-like mages (adv)
*Seeq: Fat, greedy thieves (adv)
*Viera: Rabbitwomen, live in forests, like rapiers (adv)
- 4 Angel/Seraph
*Angels: Extremely powerful civilization (adv)
*Fallen Angels: Evil angels (adv)
*Seraphs: Sterile, ultimate angels, almost unkillable
*Fallen Seraphs: Evil seraphs
- 2 Wizard
*Wizards: Powerful magic users (adv)
*Sorceresses: Female Magic users (adv)
- 2 Goblin
*Goblins: Evil green creatures
*Hobgoblins: More advanced and honorific orange goblins (adv)
- 7 Laguz
*Cat Laguz: Fast cat people (adv)
*Tiger Laguz: Slower but stronger cat people (adv)
*Lion Laguz: Extremely strong but slow cat people (adv)
*Wolf Laguz: Desert-living wolf people (adv)
*Hawk Laguz: Flying hawk people (adv)
*Crow Laguz: Flying crow people thieves (adv)
*Heron Laguz: Flying heron singers, very peaceful
- 1 Aracnathid: Centaur-spiders (adv)
- 2 Mercenary
*Good: Powerful humanoid fighters (adv)
*Evil: Powerful humanoid fighters (adv)
- 4 Undead
*Ghouls: Undead beasts, paralyzing venom in their claws (adv)
*Zombies: Slow, strong zombie humans
*Skeletons: Animated, sterile skeletons
*Vampires: Bloodsucking vampires (adv)
- 1 Orc: Powerful green men (adv)
- 6 Inhuman
*Cacturns: Cactus-men, live in deserts
*Carnifern: Intelligent venus flytraps
*Dust bunnies: Weak creatures that explode when hit
*Ice Men: Evil arctic men made of ice
*Snow Men: Playful arctic men made of snow
*Rocks: Giant carnivorous boulders
- 3 Creature
*Sparra: Warlike giant sparrows
*Furrets: Long-bodied animal thieves
*Dark Furrets: Black-furred, red-eyed, Furrets
- 1 Pentaped: Savage 5-legged creature
- 1 Hellspawn: Winged arctic demons
- 1 Musician: Feathered lizard, peaceful musicians
- 2 Kobold
*Kobold: Basic kobolds
*Vreal: 6 fingered, purple kobolds
- 1 Insect Human: Giant insect men
- 1 Dryad: Tree loving, women
- 1 Cardon: Reclusive Cyborg race
- 1 Ancient: Super weapon, sterile, babysnatchers
Creature Changes
- Large amounts of new vermin
- Tons of new wildlife
- Lots of new ambush creatures
- Many new fantastical creatures (Chimera, Phoenix, Unicorn, .etc)
- Several types of Dragons
- Many new (Semi)Megabeasts
- (Semi)Megabeasts are harder
- Hydra's don't die if they lose just one head
- Wild automatons (created by the Mechanists?)
- Dangerous elementals
- More realistic bodies (breakable limbs for all, breakable necks, .etc)
- More HFS creatures
Plant Changes
- Many new plants
- Much longer growing times (several seasons)
- All underground plants except cave bees plantable year round
- Plants with above and below ground versions take almost 2x longer to grow underground
- New alcohols/extracts
- New volcano only plant that allows glass making
- Rare flowers that takes years to grow but have expensive extracts
Wood Changes
- A few new types of tree
- New rare wood that can be processed into a small amount of steel
- Crystalized Maple Syrup can be processed out of maple wood
Stone Changes
- Several new types of stone
- Lots of new ores
- Several new gems
- Added boiling/melting points for many types of stone (more magma safe)
- In-game tiles allow quick identification of stone value/uses
- All stones are economic
- Lava safe listed on economic stone screen
- Gas pockets in metamorphic stone (will kill [freeze] dwarves if they don't get out fast)
- Shimmerstone, a weak ANY_USE non-deep stone
- Rock/Sea salt, stones that can be packed in the smelter into edible salt blocks
- Dried Peat, findable in peat, can be transformed into fuel
Metal Changes
- Incorporated most of Impaler's Metal Mod
- Tempered Crystal, strong metal that is made of rock crystal
- Ice can be tempered or enchanted
*Tempered: Metal that melts at room temp
*Enchanted: Metal that is stronger and melts at slightly above room temp but has a chance of hurting the forger when created
- More realistic damage values
- No more 'ore' reactions
Item Changes
- Thousands of new toys
- Large amount of new instruments
- Weapons that will train civilian skills
- Lots of new weapons/armor/shields
- Magic weapons for some races
- Legendary weapons that are only dropped by chests, which are rare creatures
- Many new trap components
- Many races have something that only they can trade/make
- Underclothing/lots of new clothing
Speech Changes
- Loads of new taunts
- More race/gender specific gloats
- Much more varied conversations responses
Other Changes
- Anvil making reactions
- Colored Glass, which is created with clear glass and glass coloring
- Glass coloring, a new plant that grows in deserts
- Metal Wagons, which can carry more
- Lots of new engravings