S: Settlement
B: Barracks
F: Farm
X: Captain Filurist
X: Xian Footsoldier
X
I: Logem Fulsartes, Xian Footsoldier (controlled by Inteuniso)
P: Ooblite head on pike; sign stating "This is your fate, Ooblite!"
Okay, I've changed the rules yet again. It doesn't actually do anything, it's just going to change how we display things.
Queuing stuff is hard. Therefore, instead of taking 150 resources and queuing three soldiers, I'll queue three soldiers, and take 50 resources every turn. That way, it'll be harder to have random parts where I've accidentally stolen huge sums of money from you.
Resource balance this turn:
630 resources
+100 resources (rule change, get 2*50 back because you haven't spent it yet)
-50 resources (bought Xian footsoldier)
+20 resources (2 existing farms)
=700 resources
Filiusenox, who do you want to give the new footsoldier at the Barracks to?
And person who receives it, do you want a name and special letter/color (I made Inteuniso's I for the first letter in his name)?
Also. There's a really annoying problem here: I have to make these tiny little letters to accomodate having a bunch of guys on a team. What do you guys think I should do about it? One partial solution I thought of is to have "squads", so that I could just put "A" on a tile and say Squad A: Captain Filurist, etc. Another useful thing would be to have each tile have 1 building maximum.
Forgot to give experience before - each Imperial Guard will give 10 xp, I think.