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Author Topic: kobold quest discussion  (Read 2598 times)

dwarfguy2

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kobold quest discussion
« on: January 15, 2010, 01:12:55 pm »

talk about kobold quest here!


let me start off by saying that eventually, your kobold chieftain who you spent a whole hour trying to level and navigating away from adventurers is going to die. to a peasant. all your best are.
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winner

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Re: kobold quest discussion
« Reply #1 on: January 20, 2010, 03:02:48 pm »

I always try to have plenty of pits with bugs in them.  I don't survive very long.
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Re: kobold quest discussion
« Reply #2 on: January 20, 2010, 06:40:22 pm »

There's one adventurer that has like 56000XP and kills my whole cave every game. :(
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Neonivek

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Re: kobold quest discussion
« Reply #3 on: January 21, 2010, 04:16:38 pm »

There's one adventurer that has like 56000XP and kills my whole cave every game. :(

Just like Dwarf Fortress :D
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The Scout

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Re: kobold quest discussion
« Reply #4 on: January 22, 2010, 06:26:10 pm »

Can you put the download link here?
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dwarfguy2

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Re: kobold quest discussion
« Reply #5 on: January 22, 2010, 06:36:48 pm »

how do i put bugs in pits?
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Jonathan S. Fox

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Re: kobold quest discussion
« Reply #6 on: January 22, 2010, 07:35:48 pm »

Kobold Quest can be downloaded from the "other games" section of the Bay12Games website:

http://www.bay12games.com/games/
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Megaman

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Re: kobold quest discussion
« Reply #7 on: January 25, 2010, 06:55:37 pm »

hehe, nice little game :3. I would have personally rathered if the Kolbolds could get weapons of corpses and thus give them a chance to survive adventurer attack(I mean serously, a lvl 10 kobold should be able to kill a peasant)
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winner

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Re: kobold quest discussion
« Reply #8 on: January 26, 2010, 09:35:50 pm »

how do i put bugs in pits?
I think I did it by setting down a bug and then digging a pit where it was sitting
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Megaman

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Re: kobold quest discussion
« Reply #9 on: January 26, 2010, 11:44:06 pm »

stand over pit. drop bug. cover pit. =
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Humaan

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Re: kobold quest discussion
« Reply #10 on: February 02, 2010, 04:13:53 pm »

I actually modded kobold cave and added a new class for kobolds, added a completely new adventuerer, and added a new possible monster. All of these were based of DF and my imagination.

Its fun, because the kobold thiefs are see through in color.
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dwarfguy2

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Re: kobold quest discussion
« Reply #11 on: February 02, 2010, 05:32:25 pm »

wait, monsters? i looked at my data and found them, what do they do?
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Megaman

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Re: kobold quest discussion
« Reply #12 on: February 03, 2010, 07:25:15 pm »

I actually modded kobold cave and added a new class for kobolds, added a completely new adventuerer, and added a new possible monster. All of these were based of DF and my imagination.

Its fun, because the kobold thiefs are see through in color.
oh my god, I would PAY for this.
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Re: kobold quest discussion
« Reply #13 on: February 04, 2010, 04:15:02 pm »

wait, monsters? i looked at my data and found them, what do they do?

Yeah, I scrolled through that too and saw stuff like Skeletons and Orcs. Never encountered any, maybe it was meant to be put in a later edition that just never made it?
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