Turn 7Location: Stardust RuinsPractice with my bow by trying to shoot a arrow into the keyhole, I don't expect this to open the door or anything, I just expect it to be reasonable practice.
3. You miss the keyhole a couple times and only really succeed in wasting time. Slightly depressed, you pick your arrows back up.
Continue search for either the key to the main door, or for mass loot, both if possible.
4. You crack open a door and find
4 gold and a magic potion (restores some MP).
Generic random searching!
2. You excitedly look in a room, then quickly come to the sad realization that someone has already looted it.
lemme me do the job
Smash open that door
3. You beat the door fruitlessly.
Open a door, and see what fate gives me, spear at the ready.
6. You open a door and see a large key on top of a pile of gold and gems, so you excitedly rush up and grab it, not noticing the click as you snatch the key from the top of the gold and begin shoveling money into your wallet. You only manage to get
6 gold before someone in the hallway shouts "The ceiling!" Deciding that there's probably something dangerous going on out there, you step back into the main hall. Indeed, as you look up, you see that spikes have extended from the ceiling, and the sudden grinding noise accompanied by a rather frightening lowering of the ceiling doesn't make you feel any better.
Haika=6, SHAD0Wdump=1, Luke_Prowler=3, dermonster=3, Jetsquirrel=6
Haika and Jetsquirrel think fast, leaping over the rest of the party to get to the door faster, but they don't realize how low the ceiling is and (H=4-3, J=3-2) hit the descending spikes but are both protected by their armor. They unlock the door and gesture for everyone else to get into the next room, and the others run towards the newly opened passage. Luke_Prowler and dermonster make it through moments before the spikes from the ceiling meet the floor, but SHAD0Wdump was trailing behind them and screams as a spike pierces his leg, sticking him to the ground.
(4) The others have to act fast, but with some quick thinking they manage to extract SHAD0Wdump from the spike and subsequently the room with him only taking 4 damage. His leg looks pretty bad but he's going to be able to walk on it again (
mangled leg, -1 dodge).
After all the excitement, you forgot to check the room, but the sound of heavy stone doors slamming down reminds you. You're in a large, circular room with windows lining the walls near the ceiling. It almost looks like an arena. You don't see any way to exit.
"Welcome to our base of operations," a mysterious voice says. "So what do
you want? Our treasure? Our magic? The bounty on our heads?" Silently you realize you want all three, but think it best to let the voice continue, which it does. "What makes you think you're going to fare any better than the people whose belongings line our halls? Do you think there's some sort of inexplicable godly power guiding you, and that the universe is going to go easier on you because of it? We've met plenty of 'adventurers' here. Right where you're standing, to be specific. One of you is standing on the shattered skull of Arkom the Blood Warrior, legendary barbarian. He claimed to have been able to crush our entire band of thieves singlehandedly, and he was probably right."
Click! Several slots open up in the walls around you. "We're smarter than that," the voice says. "We're not going to just walk into your magical weapons and giant, disgusting muscles." Another click, and a tube extends a couple inches from each slot. Those of you with shields put them up nervously. "Welcome to the Stardust Ruins."
I'm going to use single letters to identify you guys in mass rolls from now on since none of your names start with the same letter.
D=1, H=4, J=4-1, L=6, S=3-1
A volley of darts flies from the wall, and several rogues leap down into the pit. Haika and Luke_Prowler manage to dodge the darts, and Luke_Prowler grabs a couple out of the air uses them to hit a rogue in the face, dealing 2 damage and badly poisoning him. Dermonster is wounded in the same way and poisoned just as badly, and SHAD0Wdump takes 2 damage from the darts but wasn't poisoned as badly.
StatusesHover over weapons and skills for descriptions.Adventurers7/10 HP 5/5 MP 25 gold
Body: Badly poisoned (2 HP/turn).
Equipment: Bastard sword. Chain mail. Leather leggings.
Inventory: 4 light healing potions.
Skills: Level 2 Swordsman (2/4). Level 1 Dodger (0/2).
9/10 HP 5/5 MP 26 gold
Body: Normal.
Equipment: Spear. Chain mail. Leaping chain leggings.
Inventory: 2 light healing potions. Curing potion. Healing powder. Stiletto.
Skills: Level 2 Spearman (1/4).
8/10 HP 5/5 MP 23 gold
Body: Normal.
Equipment: Maul. Chain mail.
Inventory: Light healing potion. Curing potion.
Skills: Level 2 Hammerman (3/4).
10/10 HP 5/5 MP 24 gold
Body: Normal.
Equipment: Short sword. 3 knives. Buckler. Leather armor.
Inventory: 2 light healing potions. Curing potion. Magic potion.
Skills: Level 2 Swordsman (1/4). Level 1 Thrower (0/2).
4/10 HP 5/5 MP 20 gold
Body: Mangled leg. Poisoned (1 HP/turn).
Equipment: Shortbow (26 arrows). Buckler. Insulated leather armor.
Inventory: 3 light healing potions. Whip.
Skills: Level 1 Bowman (1/2).
Enemies10/10 HP
Body: Normal.
Equipment: Whip. Insulated leather armor.
10/10 HP
Body: Normal.
Equipment: Leather armor. Leather leggings.
8/10 HP
Body: Badly poisoned (2 HP/turn).
Equipment: Shortbow (7 arrows).
Free ItemsKnifeStilettoLeather armorAncient white book