Turn 6Location: Stardust RuinsDermonster is slow, so I just stuck him on the action I'm making everyone else do while they're in this room.
Find something with a hook of a sort if at all possible.
3. You go up to a door and hope to find something inside it, but it's jammed.
I give Haika my spare curing potion, and look into one of the other rooms, avoiding detection from anyone inside.
4. You open up one of the many doors and find a closet-sized room with
3 gold in it. You put the gold in your wallet, hand a potion to Haika, and move on.
I'll drink the potion that Luke gave me(thanks btw), and admire my magic fount pants. Then, I shall check for traps, attempting to disarm any and all I find and keeping whatever useful trap components. Would also like to pick up the dart that hit me
2. You down the potion and instantly feel better, but can't find any sign of traps in the room you're currently in. You have a feeling that if there are any traps, they'd be behind the doors. Also, you think the dart that stuck in you fell into a crack in the floor.
Carefully walk further, and crouch if possible
5. There isn't much further to walk, so instead you open a door. Behind it you find a treasure chest and open it, getting
7 gold and an ancient white book. You open it and sense some strong magic, then realize that reading it would be impossible for you. But there's probably someone in town who could decipher it. So you stick the book in with the communal loot and keep the gold for yourself.
Open some doors, find some loot
5. You go up to a door and open it, and find some leather leggings (+1 defense against blunt) and
4 gold. You put them on and close the door.
StatusesHover over weapons and skills for descriptions.Adventurers9/10 HP 5/5 MP 25 gold
Body: Normal.
Equipment: Bastard sword. Chain mail. Leather leggings.
Inventory: 4 light healing potions.
Skills: Level 2 Swordsman (2/4). Level 1 Dodger (0/2).
9/10 HP 5/5 MP 20 gold
Body: Normal.
Equipment: Spear. Chain mail. Leaping chain leggings.
Inventory: 2 light healing potions. Curing potion. Healing powder. Stiletto.
Skills: Level 2 Spearman (1/4).
8/10 HP 5/5 MP 23 gold
Body: Normal.
Equipment: Maul. Chain mail.
Inventory: Light healing potion. Curing potion.
Skills: Level 2 Hammerman (3/4).
10/10 HP 5/5 MP 20 gold
Body: Normal.
Equipment: Short sword. 3 knives. Buckler. Leather armor.
Inventory: 2 light healing potions. Curing potion.
Skills: Level 2 Swordsman (1/4). Level 1 Thrower (0/2).
10/10 HP 5/5 MP 20 gold
Body: Normal.
Equipment: Shortbow (26 arrows). Buckler. Insulated leather armor.
Inventory: 3 light healing potions. Whip
Skills: Level 1 Bowman (1/2).
Free ItemsKnifeStilettoLeather armorAncient white book