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Author Topic: penguinofhonor's RTD-RPG Adventure Turn 1410: Attack, Fight!  (Read 26426 times)

Sean Mirrsen

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Re: penguinofhonor's RTD-RPG Adventure Turn 2: Ratman Massacre
« Reply #45 on: January 17, 2010, 06:43:59 pm »

I'd join, but I'm like a bad omen. Of the games I joined, all but 1 were prematurely ended. And the 1 that wasn't (it was yours, btw) ended with the destruction of the universe.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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SHAD0Wdump

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Re: penguinofhonor's RTD-RPG Adventure Turn 2: Ratman Massacre
« Reply #46 on: January 17, 2010, 06:47:24 pm »

Buy 2 light healing potions, 10 arrows (6+5=11  23-11=12)

I then practice my bow skills using the 5 unclaimed arrows.
« Last Edit: January 17, 2010, 07:42:51 pm by SHAD0Wdump »
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Luke_Prowler

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Re: penguinofhonor's RTD-RPG Adventure Turn 3: That Was Easy
« Reply #47 on: January 17, 2010, 07:27:49 pm »

Shopping lists:
1 healing potions (-3G)
2 Curing potions (-4G)
1 leather armor (-10G)
total -17G

Practice throwing knifes
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Haika

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Re: penguinofhonor's RTD-RPG Adventure Turn 3: That Was Easy
« Reply #48 on: January 17, 2010, 07:37:55 pm »

nifty. I shall deposit the stiletto in my erm... chainmail's... pocket. yeah.

And then I will use some of my gold to buy a healing powder, curing potion and two healing potions. should come out to 15g if my math is correct. 28-15=13

After that I will take some time to work on my defense. Maybe dodge or acrobatics and the like. Get used to moving about in the chainmail.
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inteuniso

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Re: penguinofhonor's RTD-RPG Adventure Turn 3: That Was Easy
« Reply #49 on: January 17, 2010, 07:56:08 pm »

Does this mean I can join? Because this encompasses everything I love about generic RPGs.

FUNNY, Cause my post is first.

NAME- Ryan
Starting equipment- Chain Mail, Maul
Backstory- Previously a blacksmith in a far-off land of 10 miles away, Ryan comes looking for fortune, power, and maybe finding that special someone KILLING THINGS.
« Last Edit: January 17, 2010, 10:46:15 pm by inteuniso »
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zchris13

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Re: penguinofhonor's RTD-RPG Adventure Turn 3: That Was Easy
« Reply #50 on: January 17, 2010, 08:17:09 pm »

NOT IF I SIGN UP FIRST

NAME- Chris
Starting equipment- Leather armor. Or maybe just a habit. and 4 healing potions.
Backstory- Monk.
« Last Edit: January 17, 2010, 08:23:29 pm by zchris13 »
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Jetsquirrel

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Re: penguinofhonor's RTD-RPG Adventure Turn 3: That Was Easy
« Reply #51 on: January 18, 2010, 04:47:54 am »

Exchange the leather armor for a pair of leather pants if possible, and buy a chainmail. After that go to the priest guy and follow the rest to the next quest

penguinofhonor

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Re: penguinofhonor's RTD-RPG Adventure Turn 4: A Quick Preview
« Reply #52 on: January 18, 2010, 04:05:11 pm »

Turn 4
Location: Haccenville

Once again, everyone without an action practices with their weapon of choice. Also, I'm adding throwing to the skill exceptions in the mechanics post.

nifty. I shall deposit the stiletto in my erm... chainmail's... pocket. yeah.
And then I will use some of my gold to buy a healing powder, curing potion and two healing potions. should come out to 15g if my math is correct. 28-15=13
After that I will take some time to work on my defense. Maybe dodge or acrobatics and the like. Get used to moving about in the chainmail.
1. You buy your equipment and try to practice on your defense, but you trip and fall and a coin falls out of your pocket. A particularly enterprising rat runs out from a crack between some boards and steals the coin before you can get it back.

Shopping lists:
1 healing potions (-3G)
2 Curing potions (-4G)
1 leather armor (-10G)
total -17G
Practice throwing knifes
4. After you buy your supplies, you practice throwing and manage to get Level 1 in it.

Buy 2 light healing potions, 10 arrows (6+5=11  23-11=12)
I then practice my bow skills using the 5 unclaimed arrows.

1. You bring your arrow count up to 30, and shoot a few arrows at things, but all you end up doing is breaking three arrows on your makeshift targets.

sell crude maul. buy 4 healing potions
Pray to gods for assistance in upcoming battles and go forth to smite evil.
5. You sell the crude maul, but the weapon salesman won't take as much for it because of its lack of good craftsmanship and only gives you 4 gold for it. You use your sword to take your anger out on some air and actually learn some from it.

Exchange the leather armor for a pair of leather pants if possible, and buy a chainmail. After that go to the priest guy and follow the rest to the next quest
6. Still no pants, sadly. You sell your leather armor for 5 gold and buy some chainmail for 15, then go to find something to hit with your maul. Some annoying shrubs and saplings have grown while while you were gone and you gladly crush them into sawdust for the villagers. You get quite a bit more experienced with your maul.

Five three-legged horses are led up to you by five extremely tiny men. "These highwaymen are too dangerous for us to take you there, so you'll have to take these horses and go by yourselves. Drop them off a little ways from the ruins, then go in and deal with the bandits." The men give you directions to the Stardust Ruins and you all leave the town on your crippled horses. You each get 3 gold for selling unclaimed equipment.

You ride along the road that you were told. The steadily increasing amount of remains from merchants and travelers, showing all manner of exotic wounds, lets you know that you're getting closer to your destination. Eventually an ancient stone spire rises up from the horizon, covered in spiderweb cracks and moss. As you near the ruins, you hear a rustling in the woods, and then you see a wounded man in the road in front of you.

"One of their victims!" dermonster shouts, nearing the man in hopes to help him.

"Stop," Jetsquirrel says, pulling out his maul. "This is more likely to be a trap. We know these bandits are good. Why would they leave someone alive?"

SHAD0Wdump pulls out his bow and notches an arrow. "I've got you covered. You two take out your weapons and approach him slowly. I'll shoot him if he moves."

AUTO-COMBAT! ROLL FOR INITIATIVE!
Okay, so now I'm going to try something experimental. Basically what happens here is that I roll for the order everyone fights in and then you all fight.
dermonster=4, Haika=6, Jetsquirrel=1, Luke_Prowler=1, SHAD0Wdump=2, bandit 1=6, bandit 2=6, bandit 3=2

Haika (5+1, 1+2) sees the wounded man make a sudden movement and charges him, hitting the man with her spear, but only doing 3 damage. Before anyone else has time to react, the man (6, 4+1) stands up and gestures at Jetsquirrel, blasting him with fire and dealing 6 damage. Another bandit jumps out from behind some nearby trees and (6, 5+1) shoots a spear of ice at dermonster, dealing 8 damage to him. Dermonster, despite being badly wounded, charges at his attacker, (4+2, 1+2) hitting the Bandit 2 with his sword but only dealing 3 damage. (5, 3+1) Before the bandit can finish off the weakened Dermonster, one of SHAD0Wdump's arrows hits him in the chest, dealing 4 damage. A final bandit steps out of the woods behind SHAD0Wdump (2) but can't get a spell in before he's distracted by Luke_Prowler (3, 1+2) swinging at him, but manages to back away enough to only take 3 damage. Jetsquirrel (6, 5+3) leaps off his horse over Luke_Prowler and crushing the majority of the bandit's bones with his maul, leaving a mushy pile of flesh in his place.

Bandit 1 (7/10 HP), Bandit 2 (3/10 HP)

Round 2!
dermonster=1, Haika=3, Jetsquirrel=4, Luke_Prowler=6, SHAD0Wdump=1, Bandit 1=3, Bandit 2=2

Luke_Prowler (4+3, 6+1) leaps at Bandit 1 and chops his head off, while Jetsquirrel (5, 1+2) hits Bandit 2 in the chest, killing him as well.

On the bandits' bodies, you find some gold, some healing potions, a knife and a stiletto, and an insulated leather armor (+1 defense against blunt/fire/ice). You decide to split the gold, each of you getting 5 gold, and to use the healing potions on Jetsquirrel and Dermonster, healing each of them for 4 HP. You take the rest of the equipment with you in case someone wants it.

You get closer to the ruins, careful now that you know what these bandits are made of. Luckily, you make it there without any problems, park your horses away from the entrance, and enter what looks like the front door. Surprisingly, all you see is a boring passageway. In fact, this is probably the most boring passageway you've ever seen. The only danger in here is just dying of boredom.

---

Okay, so do you guys like auto-combat? It's just something I'd like to do every once in a while to spice things up. I know this time it turned out disastrous for you, but that's because you guys don't have any defense against magic or elements, which is part of the reason why this dungeon is going to be hard for you.

Statuses
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Spoiler: Statuses (click to show/hide)
« Last Edit: January 18, 2010, 09:33:45 pm by penguinofhonor »
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Dermonster

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Re: penguinofhonor's RTD-RPG Adventure Turn 4: A Quick Preview
« Reply #53 on: January 18, 2010, 04:33:04 pm »

i still have the crude maul.

auto combat is meh.

drink a potion to fully recover *I'm taking no chances here*

Cast aura of devotion Prepare myself for the trials ahead by practicing defence.
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Jetsquirrel

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Re: penguinofhonor's RTD-RPG Adventure Turn 4: A Quick Preview
« Reply #54 on: January 18, 2010, 05:05:19 pm »

auto combat is nice, but let us decide sometimes
just follow the rest and crush anything that moves (enemy ONLY)

SHAD0Wdump

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Re: penguinofhonor's RTD-RPG Adventure Turn 4: A Quick Preview
« Reply #55 on: January 18, 2010, 05:20:11 pm »

I think auto combat should be restricted to a single round, more or less representing surprise attacks. I really think we should have a say in what we do most of the time.

Equip the insulated armor, put a healing potion in hand, and walk through the passageway haphazardly!

The moment I get hit with something, chug the potion.
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penguinofhonor

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Re: penguinofhonor's RTD-RPG Adventure Turn 4: A Quick Preview
« Reply #56 on: January 18, 2010, 06:33:45 pm »

Okay, yeah, that was just a test. The large majority of combats will be controlled by you, of course. Even if I did auto-combat for an entire battle, it would be used rarely. A single round occasionally sounds fine. The point of it is to avoid round after round of everyone going "I attack". You guys could say if you want to do auto-combat until the end of a fight, with special instructions like when to heal and stuff.
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Luke_Prowler

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Re: penguinofhonor's RTD-RPG Adventure Turn 4: A Quick Preview
« Reply #57 on: January 18, 2010, 07:35:29 pm »

"A long nondescript hallway? oh ya, not suspicious at all"

Ready my weapons, making sure I'm not the first person into the hallway
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Haika

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Re: penguinofhonor's RTD-RPG Adventure Turn 4: A Quick Preview
« Reply #58 on: January 18, 2010, 07:46:16 pm »

I don't mind the auto combat, maybe for special encounters during traveling between locations, to or from the city.

It would work something like this:
When traveling to a dungeon location, or back to the city, you roll a 'random encounter' roll. Low rolls we get a fight, high rolls we travel on.
If we roll an encounter, we do 1 round of a combat. People who roll high kill their targets, low rollers get a point or two of damage, nothing extreme for a random encounter. People who kill something get a very low amount of skill exp and gold, and we move on. Maybe adding some items to the group inventory in exchange for having to fight.

Anyway, that's my take on that.

so now I need an action. But there's nothing before me to stab. XD So, I shall take some time to loot any corpses or merchant piles around the entrance(specifically looking for things like helms, greaves, gauntlets, gloves, boots, pauldrons, non-chest armor), but keep my weapon ready as shadow moves forward.

oh, and this character is still male. >.> Her spear and all that, should be HIS. ;) avatar is the only female bit about me, other than in another RTD.

edit: also you havn't updated the status' for the gold found this round. I had 13, then lost one to the rat, gained 3 from the group loot sale, then 5 from the auto battle. I should now have 20g. I assume the others need updating as well.
« Last Edit: January 18, 2010, 07:49:01 pm by Haika »
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Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
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penguinofhonor

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Re: penguinofhonor's RTD-RPG Adventure Turn 5: Do you believe in magic?
« Reply #59 on: January 19, 2010, 02:17:31 am »

Turn 5
Location: Stardust Ruins

New addition to the skill exceptions list: dodging!

just follow the rest and crush anything that moves (enemy ONLY)
1. You walk obliviously into the hallway and don't notice as a stone sinks into the ground as you step on it, (2+1) but do notice as some arrows fly past your face and break against the wall. You manage to make it along the rest of the hallway without incident, though.

Equip the insulated armor, put a healing potion in hand, and walk through the passageway haphazardly!
The moment I get hit with something, chug the potion.

1. You put on the armor and head down the hallway, 5h3n haphazardly trip over a wire, (2) but manage to get lucky as a pointed log misses you by inches because of your fall.

"A long nondescript hallway? oh ya, not suspicious at all"
Ready my weapons, making sure I'm not the first person into the hallway
1. Although you're not the first person into the hallway, you definitely didn't pay enough attention to the people going before you. (2) A mechanical sound reminds you what you could very well be in danger and you quickly duck under a swinging axe blade.

drink a potion to fully recover *I'm taking no chances here*
Cast aura of devotion Prepare myself for the trials ahead by practicing defence.
5. You heal, then walk along the hallway and purposefully trigger a trap and dodge it in an attempt to learn from the experience. You do, and get level 1 dodging, then meet up with everyone who's already at the end.

so now I need an action. But there's nothing before me to stab. XD So, I shall take some time to loot any corpses or merchant piles around the entrance(specifically looking for things like helms, greaves, gauntlets, gloves, boots, pauldrons, non-chest armor), but keep my weapon ready as shadow moves forward.
6. You see a really sweet looking pair of leggings about halfway down the hallway and dash to get to them without thinking (6, 2+1) and get hit by a poisoned dart for 1 damage, and 1 more per turn until you get cured. But you ignore that and pick up the chain leggings (+1 defense against slash/pierce).

But they aren't just any leggings. They're crafted intricately, and the design in the chain rings almost glows. You put them on and a magical, tingly feeling ripples across your body. Everyone else in the party feels it too. You now each have 5 MP, which you use to do magical things. These leggings are enchanted to give you +1 dodge for a turn in exchange for 1 MP whenever you want.

None of you think you can learn magic yet, though. It's definitely too complicated of an art to just master out of nowhere.

Since all of you are at the end of the hallway, you decide to go to the next room. Pushing open the door, you see another hallway, this one lined with many doors. There's a big door at the end that probably goes to the next area, but on closer inspection you see that it's locked. Could the key be behind these doors?

Statuses
Hover over weapons and skills for descriptions.
Spoiler: Statuses (click to show/hide)
« Last Edit: January 19, 2010, 04:17:56 am by penguinofhonor »
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