Turn 13Location: Outside Duckduck the Duck of DucksWell I'm trying to revive this. Hopefully you all are still interested. This turn is a little skimpy on writing but I was just concerned with getting anything up at all.
GREAT CLEAVE! GREAT CLEAVE! GREAT CLEAVAGE! Wait what?
6+1, 2+2. You repeatedly slash at Elf 1, dealing 5 damage.
Shoot more fireballs, but if it is possible, try to make an elf spontaneously combust.
2. Your new magic continues to prove extremely difficult.
Drop down on the elves, snap their necks. Eat heart for strength Eat Liver for...something or other
4+2, 2+1. You drop from the trees behind Elf 4 loudly but he notices you, so you just decide to let your blade to the talking. Sadly, your blade doesn't do much talking at all and you only manage to deal 3 damage.
concentrate by trying to hit to damn hippies! and if they are all dead walk further
4+1, 1+2. You see an opportunity to hit Elf 4 as Luke_Prowler distracts him, but the elf proves almost too fast for your combined efforts and manages to minimize the damage it takes, only taking 2 damage this time.
I toss aside my shortbow and grab the longbow, then pull out the arrow in my leg and shoot it back at Elf 2.
2. You rip the arrow out of your leg, dealing 1 damage to yourself, and fire it at Elf 2, but you wince at the pain and miss by a long shot.
Fire some shots in self-defense at the swordsman.
1+1. The elf fires an arrow at dermonster, but he gets out of the way.
Shoot the mage one
5, 4+1. Elf 2 fires an arrow at Ryan and hits him in the chest, dealing 4 damage.
Arrows. Guy with the maul.
1. Elf 4 reaches in his quiver and notches an arrow, only to notice Jetsquirrel's maul flying at his face, (6) but manages to counterattack himself and Jetsquirrel (1) eats elf fist, taking 4 damage.
More magic!
6, 4+1. Elf 5 glows as he chants in an arcane language, floating slightly above the ground. The ground around him ripples, then spikes burst from the earth (L=1,5-1, E5=2,2) beneath him and Luke_Prowler. Luke_Prowler manages to block the spikes and only takes 1 damage but the elf isn't so lucky and takes 5 damage.
StatusesHover over weapons and skills for descriptions.Adventurers7/10 HP 5/5 MP 29 gold
Body: Normal.
Equipment: Bastard sword. Chain mail. Chain leggings.
Inventory: 4 light healing potions. 1 medium healing potion. 5 curing potions.
Skills: Level 3 Swordsman (2/8). Level 1 Armor User (0/2).
Magic: Level 1 Healing Magic (0/2).
6/10 HP 5/5 MP 20 gold
Body: Normal.
Equipment: Leather armor.
Inventory: Mana potion.
Skills: None.
Magic: Level 1 Healing Magic (1/2). Level 1 Fire Magic (0/2).
6/10 HP 5/5 MP 29 gold
Body: Normal.
Equipment: Maul. Chain mail. Chain leggings.
Inventory: Light healing potion. Curing potion.
Skills: Level 3 Hammerman (2/8).
Magic: Level 1 Ice Magic (0/2).
9/10 HP 5/5 MP 53 gold
Body: Normal.
Equipment: Short sword*. 3 knives. Buckler. Leather armor. Leather leggings.
Inventory: 2 light healing potions. Curing potion. Magic potion.
Skills: Level 2 Swordsman (3/4). Level 1 Thrower (0/2).
Magic: None.
5/10 HP 5/5 MP 7 gold
Body: Healing blood.
Equipment: Longbow (25 arrows). Buckler. Insulated leather armor. Leather leggings.
Inventory: 3 light healing potions. Medium healing potion. Whip.
Skills: Level 2 Bowman (1/4).
Magic: Level 1 Ice Magic (0/2).
Enemies4/9 HP 6/6 MP
Body: Elf. Normal.
Equipment: Shortbow (2 arrows). Flowing robe.
9/9 HP 6/6 MP
Body: Elf. Normal.
Equipment: Shortbow (5 arrows). Wooden armor.
6/9 HP 6/6 MP
Body: Elf. Normal.
Equipment: Longbow (4 arrows). Flowing robe.
4/9 HP 4/6 MP
Body: Elf. Normal.
Equipment: Flowing robe.
Loot PileShortbow5 arrows
Knife