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Author Topic: penguinofhonor's RTD-RPG Adventure Turn 1410: Attack, Fight!  (Read 26376 times)

Haika

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #120 on: February 02, 2010, 04:44:12 pm »

I think I'm going to try the inn for this next adventure, and switch with the first person on the wait list. Been a bit busy lately and don't want to hold things up by not being able to post as often as I'd like.

Hopefully I'll be back after the next dungeon or two and can rejoin.
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penguinofhonor

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #121 on: February 02, 2010, 07:28:17 pm »

Inteuniso, you're up! You'll be dropped in town naked with 35 gold, so say how you want to spend it. And if you have more than one thing worth training, what you want to train.

Haika, if you want to buy something this turn then before you go into the inn, you can. Or you can wait until the party gets back in town, or until you rejoin. Up to you.
« Last Edit: February 02, 2010, 07:31:25 pm by penguinofhonor »
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inteuniso

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #122 on: February 02, 2010, 10:09:30 pm »

Sweet!

I shall buy-

Fire magic
Healing magic
Leather armor
Mana Potion

I hope no one minds me being the mage of the party.
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Lol scratch that I'm building a marijuana factory.

penguinofhonor

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #123 on: February 03, 2010, 03:30:07 am »

Okay so I don't know what you guys mean by healing being holy or not. If you mean being able to smite evil and stuff, there's going to be different magic for that. But healing people can be holy if you want to look at it like that.
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Dermonster

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #124 on: February 03, 2010, 07:52:08 am »

ok... wait for the smite evil magic then?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Haika

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #125 on: February 03, 2010, 08:12:49 am »

I think people are trying to make general magics out of the books when he meant specifics, the healing one is healing only, you don't expect a healing potion to cure poison or strike someone down with holy wrath do you?

Anyway, I'm going to hold on to my gold for now, I'll see what they bring back after a few forays and requip myself after I return.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Jetsquirrel

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #126 on: February 03, 2010, 10:49:42 am »

oh do ice magic then

penguinofhonor

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #127 on: February 03, 2010, 11:31:50 am »

I mean, you'll be able to learn several different types of magic, so don't skip healing just because you want to smite some demons later. You can do both.
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Jetsquirrel

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #128 on: February 03, 2010, 01:22:00 pm »

i intend to make a holy freeze aura with healing ,but i need ice first then healing!

Dermonster

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #129 on: February 03, 2010, 03:33:39 pm »

well, ok. get healing magic too.
Smite evil comes later.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

penguinofhonor

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Re: penguinofhonor's RTD-RPG Adventure Turn 10: Delayed Wall of Text
« Reply #130 on: February 04, 2010, 01:31:37 pm »

Turn 11
Location: Haccenville

Haika bids you all farewell. "I'm going off to stay in the Inn for a bit. Adventuring is awesome and all, but you have to take a break every once in a while. Tell me all about this adventure when you get back." With that, he walks over to the newly erected inn and checks in.

The remaining adventurers begin to think about how much more difficult the upcoming quest will be with only four people, but they are interrupted by the loud sound of wheels. People scatter from the roads as a wagon marked "TYOTBOAW Travel Agencies Express" flies through the town. In the aftermath, villagers cough as they search the dust for their loved ones, fearing for the worst. Someone screams as a body is found. They roll it over, and are suprised to see it's barely scratched.

"Am I there yet?" it asks.

Upon further discussion, the man introduces himself as Ryan. He came to Haccenville so he could adventure with the kindom's foremost adventurers after seeing an advertisement for it in Feudalism Magazine, the kingdom's most widespread scroll-based periodical. You consider yourselves lucky for getting an ally literally seconds after losing one, and happily accept him to the team. Then you tell him to take the 35 gold he came with and buy some clothes.

6 Light Healing Potions + 1 Medium(24), Leather Leggings(8), Ice Magic Schooling (10)
And if possible, I drink five healing potions simultaneously!
Stand back everyone I'm doing something stupid!
5. You buy your new equipment, learn a little ice magic, and begin your descent into magical potion-induced mutation, chugging healing potions in a manner not reccommended by the apocethary general. Your vision blurs and you wobble a bit, but when you snap out of it you feel healthier. You feel the healing power of the potions coursing through your veins. You'll slowly heal on your own, but because of the way your body processes the potion, any healing potions you drink won't heal you immediately, instead boosting your healing next turn.

I'll take those leggings, then go back to practicing throwing.
3. You grab the leather leggings from the loot pile, and then toss a knife around but don't really accomplish anything.

Go and buy leather leggings,and go learn the magic kind ice and finally i dont know how much money i have so if  have still 2 coins left go buy chain leggings instead of leather
3. You go and learn the basics of ice magic, then go off and buy some chain leggings. You mess around a little with your ice magic but don't learn anything worthwhile.

I shall buy-
Fire magic, Healing magic, Leather armor, Mana Potion
I hope no one minds me being the mage of the party.
4. You buy some magic, and a potion for when your magic runs out. Rather than buy leather armor, you grab the armor that was in the loot pile. Then you meditate on healing magic for a while and manage to get a little experience in that.

ok, now... sell the leather leggings and take the chain leggings, Buy 5 curing potion and 2 medium healing potion.
well, ok. get healing magic too.
6. You sell the leather leggings for 4 gold and buy some chain leggings and put them on and learn healing magic. You then go to the apocethary and stock up on potions for 27 gold. You then train with your sword for a while, learning quite a bit. You can now wield two-handed swords in one hand with a penalty and can wield one-handed swords 0H with a penalty.

Before leaving, you sell everything remaining in the loot pile, everyone in the party getting 5 gold. You then walk up to the dwarves, ready to go. Bomrek is pleased when he notices Haika's absence.

"Ah, the spearman chickened out? Like the little kobold 'e is. He prolly wet 'imself when I-" Bomrek says, interrupted by a smack on the back of the head by another dwarf.

"Bomrek," the other dwarf says, "Stop picking on the humans. We have more important business." Turning you, he says, "I'm Asmel. I'll explain our situation to you in the wagon." With this, he turns and heads towards a wagon. You all follow him and get in, then a third dwarf at the front of the wagon whips the mules pulling it. Slowly the wagon begins to roll out of the town. "We've been attacked a lot by elves recently," Asmel begins to explain. "We have no idea why the filthy things are attacking us, but they managed to take over this fortress. This was a particularly rich fortress, so we need someone to go in and kill all the elves occupying it. The main force of their military kept going towards our capital and should be meeting our military soon, so you won't be fighting an army of elves.

"The elves triggered a good deal of our traps while they were attacking, but we don't know which ones are still operating. Some of the more complex and deadly ones are, so definitely stay on your toes. Remember, you need to make it towards the bottom of the fortress into the king's room and find out if anything has been disturbed. Remember, there's nothing that interesting in there so don't touch anything." The wagon comes to an abrupt stop.

"Oi!" exclaims the driving dwarf. "They've gone and grown a forest around the place!" You get out of the wagon and are amazed to see a forest of small trees, with a huge tree rising above the rest.

"Head for tha' tree," Bomrek says grimly. "Tha's probably been grown as a trophy, right on top of the fortress. They're probably going through the place and turnin' everything 'natural'. They want that tree ta say, 'Welcome to the ruins of Duckduck the Duck of Ducks.'"

Getting out of the wagon, you head into the forest. After a short distance, you reach the fortress. Or what remains of it, that is. You can barely see the small stone castle guarding the entrance to the fort below, common among dwarven fortresses for the military advantage it provides against attacking surface dwellers rather than its symbolism of the tip of an iceberg. The structure is completely covered in vines and plants, with small trees managing to grow from some places. The huge tree visible from anywhere in the forest grows from the top of the tall, central tower, its roots wrapping around the building and warping the structure before reaching the ground.

You cross a mossy stone bridge over an algae-filled moat and pass through an open gate, held there by strong vines. Entering the walls of the fortress, you see more of the same. Tall, lush grass grows in the field between the wall and castle. (1) Not one person in the party notices the thin, dark figures looming behind you before they draw their weapons and (D=4-1, J=1, L=3, R=5, S=1) only Ryan and notices and dives to the ground before a barrage of arrows flies at you (D=4, J=6, L=6, S=5) and bounces harmlessly off your armor. You turn to face the five ambushing elves and note that some of them are wearing flowing robes (+1 dodge against range/pierced) and wooden armor (+1 defense against blunt/pierce), and wielding longbows (2HR bow, +1 damage, armor negation 1, -1 accuracy, -1 to target's dodge next turn on overshots) and shortbows.

---

So I'm making a small change to melee weapon skills. Now at level 3 you can wield 1H weapons on your belt like 0H weapons with a -1 penalty to both damage and accuracy.

Also, I didn't like this super meta-joke I attempted to make at one point, but I put a lot of work into it, so I'm keeping it in case someone's interested in that kind of thing.
Spoiler: Deleted Scene! (click to show/hide)

Statuses
Hover over weapons and skills for descriptions.
Spoiler: Statuses (click to show/hide)
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Jetsquirrel

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Re: penguinofhonor's RTD-RPG Adventure Turn 11: Expository Wall of Text
« Reply #131 on: February 04, 2010, 02:47:51 pm »

Summon a small freeze aura around me and go smack some efl skulls, and TELL everyone to not get close to me or they wil get frozen

SHAD0Wdump

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Re: penguinofhonor's RTD-RPG Adventure Turn 11: Expository Wall of Text
« Reply #132 on: February 04, 2010, 03:23:43 pm »

Bow>Arrow>Elf's Face

Aiming at one of the armored ones.
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Dermonster

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Re: penguinofhonor's RTD-RPG Adventure Turn 11: Expository Wall of Text
« Reply #133 on: February 04, 2010, 03:34:12 pm »

RIGHT THEN.
THE HEATHANS SHALL PAY!
Cast a delayed action healing spell around myself.
LEEEROY JEEEENKIIINS!!!
« Last Edit: February 04, 2010, 06:08:38 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Haika

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Re: penguinofhonor's RTD-RPG Adventure Turn 11: Expository Wall of Text
« Reply #134 on: February 04, 2010, 06:07:32 pm »

hrm, not to spoil the fun, but should everyone still have mp without my magic fountian leggings? I thought that was the source of the original mp
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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