Turn 12Location: Outside Duckduck the Duck of DucksGah, I'll handle more of this magic stuff later. I'm just going to reinterperet your actions to fit the system until I can get a better explaination of it up.
Currently I'm not deducting MP on failed spellcasting attempts, but that might change eventually.
Fine, fine.
Throw fireballs at archers.
2-1. You try to conjure some magic, but you have difficulty doing it in an actual combat situation. While focusing (4) you barely look up in time to see Elf 1's arrow flying at your face, which you dodge.
Disappear into the trees like some sort of hyper active ninja, then jump from branch to branch throwing knifes at the elves.
3-1, 2. You leap into some trees and then throw a knife at one of the elves, but it hits his wooden armor and bounces off harmlessly.
RIGHT THEN.
THE HEATHANS SHALL PAY!
LEEEROY JEEEENKIIINS!!!
3+1, 5+2. The practically laugh at the group's inability to kill them, so you prove them wrong by running into the tree-huggers and screaming at the top of your lungs, slashing Elf 3 in half, killing him instantly but destroying his wooden armor.
Bow>Arrow>Elf's Face
Aiming at one of the armored ones.
1+1. You fire an arrow at Elf 2, but it flies past his head.
Add a ice attack to my hamemr strikes!
6, 1+1. You unleash a blast of frost at some of the elves, but you don't aim it very well and they're barely scratched by it.
Finish off that little spellcaster dude
2. The elf fires another arrow at Ryan but misses once again, cursing.
Bow > Arrow > Human's face
That bowed guy that shot at me looks like a good target.
4, 2+1. Elf 2 fires an arrow at SHAD0Wdump and hits him in the leg, dealing 3 damage.
That dude with the maul.
1+1. The elf shoots an arrow that zooms past Luke_Prowler.
All sorts of powerful earth magic.
1. Elf 5 starts chanting and (6+1) quickly realizes dermonster is charging at him, so he leaps up and (6, 3+1) blasts a boulder at dermonster, dealing 3 damage.
StatusesHover over weapons and skills for descriptions.Adventurers7/10 HP 5/5 MP 29 gold
Body: Normal.
Equipment: Bastard sword. Chain mail. Chain leggings.
Inventory: 4 light healing potions. 1 medium healing potion. 5 curing potions.
Skills: Level 3 Swordsman (1/8). Level 1 Armor User (0/2).
Magic: Level 1 Healing Magic (0/2).
10/10 HP 5/5 MP 20 gold
Body: Normal.
Equipment: Leather armor.
Inventory: Mana potion.
Skills: None.
Magic: Level 1 Healing Magic (1/2). Level 1 Fire Magic (0/2).
10/10 HP 5/5 MP 29 gold
Body: Normal.
Equipment: Maul. Chain mail. Chain leggings.
Inventory: Light healing potion. Curing potion.
Skills: Level 3 Hammerman (1/8).
Magic: Level 1 Ice Magic (0/2).
10/10 HP 5/5 MP 53 gold
Body: Normal.
Equipment: Short sword. 3 knives. Buckler. Leather armor. Leather leggings.
Inventory: 2 light healing potions. Curing potion. Magic potion.
Skills: Level 2 Swordsman (2/4). Level 1 Thrower (0/2).
Magic: None.
7/10 HP 5/5 MP 7 gold
Body: Healing blood.
Equipment: Shortbow (25 arrows). Buckler. Insulated leather armor. Leather leggings.
Inventory: 3 light healing potions. Medium healing potion. Whip.
Skills: Level 2 Bowman (1/4).
Magic: Level 1 Ice Magic (0/2).
Enemies9/9 HP 6/6 MP
Body: Elf. Normal.
Equipment: Shortbow (2 arrows). Flowing robe.
9/9 HP 6/6 MP
Body: Elf. Normal.
Equipment: Shortbow (5 arrows). Wooden armor.
9/9 HP 6/6 MP
Body: Elf. Normal.
Equipment: Longbow (4 arrows). Flowing robe.
9/9 HP 5/6 MP
Body: Elf. Normal.
Equipment: Flowing robe.
Loot PileLongbow5 arrows
Knife