Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 7

Author Topic: Winner's small games thread  (Read 7210 times)

winner

  • Bay Watcher
    • View Profile
Winner's small games thread
« on: January 13, 2010, 02:40:45 pm »

2d ascii physics simulator
pirate game alpha
10 foot spear

I always compile them by saving them as "blahblah.cpp"
and then I type "g++ blahblaj.cpp -lcurses"
and then "./a.out"
original post.
Spoiler (click to show/hide)
[/spoiler]
« Last Edit: March 28, 2010, 11:01:44 pm by winner »
Logged
The great game of Warlocks!

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: sand dunes
« Reply #1 on: January 13, 2010, 02:50:14 pm »

I'm afraid of the console.
You do it.
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

winner

  • Bay Watcher
    • View Profile
Re: sand dunes
« Reply #2 on: January 13, 2010, 02:57:30 pm »

I don't have enough knowledge to use anything different. (I also use a mac)
if you give me enough information I might be able to translate it enough for it to be easier to use.

how is the display done in cloud scream?

edit: I mean the original one where it was just an alpha numeric globe.
Logged
The great game of Warlocks!

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: sand dunes
« Reply #3 on: January 13, 2010, 03:04:55 pm »

Oh, a console window.
I figured I had to do some odd stuff with windows to use it.
I will load it up and try it now.

how is the display done in cloud scream?

edit: I mean the original one where it was just an alpha numeric globe.

You remember that?
Ooh, now I feel all warm inside.

EDIT: How do I interact with this here beast?
« Last Edit: January 13, 2010, 03:08:24 pm by Outcast Orange »
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

winner

  • Bay Watcher
    • View Profile
Re: sand dunes
« Reply #4 on: January 13, 2010, 03:06:47 pm »

Remember it? as far as I can tell I'm the only one who has commented on your blog.
Logged
The great game of Warlocks!

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: sand dunes
« Reply #5 on: January 13, 2010, 03:09:36 pm »

Somebody commented on my blog?
I don't remember that.
...

o.o
...

O.O

Yay!
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

winner

  • Bay Watcher
    • View Profile
Re: sand dunes
« Reply #6 on: January 13, 2010, 03:12:57 pm »

you interact with it be commenting an uncommenting bits of code :)
the bit in init should be fun.

right now it's just exists because it's ALIIIVE.
Logged
The great game of Warlocks!

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: sand dunes
« Reply #7 on: January 13, 2010, 03:14:14 pm »

So by "simulates dunes", you meant, "displays lots of commas" ?
There seems to be more to it than that.
You should add dynamic motions.
: )
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

winner

  • Bay Watcher
    • View Profile
Re: sand dunes
« Reply #8 on: January 13, 2010, 03:17:21 pm »

the different commas mean different heights of sand.  What are "dynamic motions"?
« Last Edit: January 13, 2010, 03:24:21 pm by winner »
Logged
The great game of Warlocks!

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: sand dunes
« Reply #9 on: January 13, 2010, 03:53:33 pm »

Dynamic means changing.
Motion means moving.

So, changing moving stuff.
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

winner

  • Bay Watcher
    • View Profile
Re: sand dunes
« Reply #10 on: January 13, 2010, 04:09:35 pm »

isn't that a little tautological?
but ok I'll add a little cursor and enter will place walls
Logged
The great game of Warlocks!

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: sand dunes
« Reply #11 on: January 13, 2010, 04:40:08 pm »

Really?
Can you add a playable character?
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

winner

  • Bay Watcher
    • View Profile
Re: sand dunes
« Reply #12 on: January 13, 2010, 05:01:36 pm »

ok the new code is up  W A S D to move and space to place or remove a wall.
z to change wind direction q quits
r to speed up time t to slow down

? to display the controls
« Last Edit: January 13, 2010, 09:01:49 pm by winner »
Logged
The great game of Warlocks!

winner

  • Bay Watcher
    • View Profile
Re: sand dunes
« Reply #13 on: January 13, 2010, 08:16:05 pm »

I've now added a player character.
Logged
The great game of Warlocks!

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: sand dunes
« Reply #14 on: January 14, 2010, 02:21:09 am »

Oh wow, this looks very nice.

I can't get it to work though.
Fro some reason, nothing happens...
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream
Pages: [1] 2 3 ... 7