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Author Topic: The "Walk it Off" School of Dwarven Medicine  (Read 1537 times)

tfaal

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The "Walk it Off" School of Dwarven Medicine
« on: January 12, 2010, 10:13:48 am »

There is something rather odd I've noticed about the way bed rest works in this game; Namely, it requires a bed. This may not sound to surprising, but the implications could be quite promising for those wishing to survive on waterless maps. Dwarves who can't find a bed won't rest in one, and dwarves who aren't resting won't need to be brought food and water. Dehydration, either by neglect or lack or lack of potable water, is the number one cause of death among resting dwarves.[1] Taking advantage of this would require locking your wounded out of your bedrooms until they were healed, or simply not building any beds. The latter method might also allow dwarves with nervous injuries to live productive lives, albeit with the occasional spell of narcolepsy.

I freely admit that all of this is completely untested. The only reason I noticed this was because a miner in one of my forts got a minor injury and never went to rest, because I hadn't built any beds yet. Some things remain to be tested:
  • Will "walking wounded" eat or drink?
  • Are there any negative thoughts associated with not being allowed to rest?
  • Will "walking wounded" heal at the same rate?
  • Will they even heal at all?
Now, I care to much about my dwarves to deliberately injure them, then deny them bed rest. But if I remember correctly a few of you lot were breeding mermaids to make trinkets out of their bones a while back, so I figure y'all would be more up to the task. What do you say? For Science?

[1] Statistic from a study by the University of Making Stuff Up.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Vester

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #1 on: January 12, 2010, 10:17:16 am »

"Walking wounded" sounds ominously like "walking dead".

Anyway, won't a dwarf that can't get to his bed basically keel over and fall asleep at some point?
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tfaal

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #2 on: January 12, 2010, 10:20:59 am »

"Walking wounded" sounds ominously like "walking dead".

Anyway, won't a dwarf that can't get to his bed basically keel over and fall asleep at some point?
They will sleep, yes, but they won't rest. Sleeping is something all dwarves do naturally for a few weeks at a time. Resting is something only wounded dwarves do, and it requires other dwarves to bring them food and water. Booze is not allowed, which is a big issue if you live in a tundra or dessert.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

smjjames

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #3 on: January 12, 2010, 10:21:51 am »

The healthcare system has been completely redesigned along with wounds, so your observation is likely obsolete.

Except for the water part of it since that isn't in yet. Edit: I mean booze instead of water for the wounded isn't in yet.
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tfaal

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #4 on: January 12, 2010, 10:24:52 am »

The healthcare system has been completely redesigned along with wounds, so your observation is likely obsolete.

Except for the water part of it since that isn't in yet.
Yeah, since dwarves will be receiving actual medicine in the next version, this will probably be a bad idea. But the next version is still a solid month away from being playable, so we might as well have fun with the current one till then.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Cthulhu

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #5 on: January 12, 2010, 10:25:37 am »

Injured dwarves are a drain on the collective.  The chasm is a drain on injured dwarves.

in this, balance is achieved.
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Arrkhal

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #6 on: January 12, 2010, 10:27:14 am »

Quote
"Walking wounded" sounds ominously like "walking dead".

It's actually a real military term, if I'm not mistaken.  Means what it sounds like, wounded but ambulatory.

------------------

Quote
The healthcare system has been completely redesigned along with wounds, so your observation is likely obsolete.

This.

Quote
Except for the water part of it since that isn't in yet. Edit: I mean booze instead of water for the wounded isn't in yet.

I still stand by my theory that booze has the exact opposite effect on dwarves that it does on humans.  A lack of booze (whether they're drinking water, or are getting dehydrated) makes them drunk, and drinking booze sobers them up again.  Most dwarves actually are not drunks, so they naturally prefer alcohol over water.  And if deprived of alcohol for long enough, they get hungover and really unhappy and completely unable to work.  But dwarves deprive their wounded of booze as an act of (intended) mercy, since being drunk takes their mind off the pain.

:P

My theory also means that being drunk is the natural state of being for dwarves, rather than artificially induced via chemical consumption.  And that's very dwarfy.
« Last Edit: January 12, 2010, 10:31:05 am by Arrkhal »
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smjjames

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #7 on: January 12, 2010, 10:28:14 am »

lol Cthulhu.

Anyways, read my edit, I meant that booze instead of water isn't in yet. It is available for soldiers though and I believe, can be toggled between water and booze and none carried in case you have a booze shortage for whatever reason or you are doing a challenge.
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GlyphGryph

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #8 on: January 12, 2010, 11:13:54 am »

This is actually a strategy I've used in several forts on waterless maps. No beds for anyone! That way wounded dwarves continue to be productive and don't die.
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tfaal

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Re: The "Walk it Off" School of Dwarven Medicine
« Reply #9 on: January 12, 2010, 11:19:52 am »

Ah, wonderful. Did broken/mangled wounds ever heal?
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.