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Author Topic: Bellsounder Bastard Mod: The End Which Never Ends.  (Read 39029 times)

Vector

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #210 on: January 21, 2010, 05:15:58 pm »

...

Oh.  The thing is, it says that if they aren't protected against kills, then I protect them.  It doesn't say anything about their being killed or not, which I think initiated the confusion.

Waiiiiit... no, this isn't like the anti-doctor you're talking about.

It says that if the target it un-protected, then it becomes entirely protected from kills
If it's protected, then it dies

And then, when I asked Dakarian about CPR-doc stacking, he didn't inform me that I wasn't actually one (I suppose he didn't see why I'd be confused).


I'm starting to wonder if the goal is to have everyone action but no one die.  We have an interesting medley of protective and killing roles.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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Leafsnail

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #211 on: January 21, 2010, 05:25:52 pm »

Oh, right.  Then the difference between Anti-Doctor in this case and CPR Doctor would be that a CPR doctor kills someone who is neither protected nor killed.
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Mr.Person

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #212 on: January 21, 2010, 07:45:38 pm »

I'm starting to wonder if the goal is to have everyone action but no one die.  We have an interesting medley of protective and killing roles.

Unvote

I think that would be our best bet. I'll have to check it out later for a detailed plan, but I want to do this.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Leafsnail

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #213 on: January 21, 2010, 07:48:21 pm »

Well... our roles are
Quote
1. Pandarsenic - Redirector
2. Zai - day poisoner whose kills go through at night
3. inteuniso - Doctor (Roleflipped)
4. Vector - Anti-Doctor
5. Leafsnail - Body Guard
6. Webadict - Copycat (roleflipped)
7. ExKirby - double-killer
8. RedWarrior0 - Dayvig SuperSaint (roleflipped)
9. Mr.Person - CPR doctor
The main problem I see is that Zai is a poisoner, and poison cannot be blocked.
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Vector

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #214 on: January 21, 2010, 08:57:07 pm »

In that case, we make a plan and then hammer the hell out of Zai.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

webadict

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #215 on: January 21, 2010, 08:59:22 pm »

I think the bigger problem is that there's a Dayvig Supersaint.

Therefore, that's impossible.
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Vector

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #216 on: January 21, 2010, 09:02:05 pm »

Therefore we make a plan and hammer the hell out of both Zai and RedWarrior0, with the idea of everyone nones tonight.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

dakarian

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #217 on: January 21, 2010, 09:22:15 pm »

Current Vote Count:
webadict[1]: Pandarsenic,
ExKirby[1]:  Leafsnail
No Lynch[1]: Webadict

Not Voting: Mr.Person, Zai, inteuniso, Vector, ExKirby, RedWarrior0

Deadline: Friday, 9pm EST

or

9 alive 5 to lynch
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Pandarsenic

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #218 on: January 21, 2010, 09:36:22 pm »

Guys, I was thinking about this and it CANNOT be that simple. Dak said we still need our daygame, which means we have scum among us and we have to figure out how to deal with them while avoiding them reviving or whatever.
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Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Vector

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #219 on: January 21, 2010, 09:59:05 pm »

Guys, I was thinking about this and it CANNOT be that simple. Dak said we still need our daygame, which means we have scum among us and we have to figure out how to deal with them while avoiding them reviving or whatever.

Yeah, but Dak also likes pattern-puzzles.  This is a pattern-puzzle, and they've found themselves in trouble by virtue of having the "wrong roles."  Now that we know all the roles definitively (except perhaps Zai's), we know who we have to speedy quick-hammer in the morning.

Why do we need the day-game?  Because we need to find out which roles are which.  We must lynch so that we can trust each other, and we must lynch those who would provide random information.

Please note that RedWarrior0 is lurking even more than he usually does, and that Zai is not only 1. less silly than usual (I hear it is a serious scumtell with him) and 2. did not tell us who he poisoned, ever, or even discuss our plans.

They are both scum, and we need to figure out what to do with them.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

webadict

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #220 on: January 21, 2010, 10:07:29 pm »

Vector, shut up.

Whoever is giving out ideas is basically stealing them from me. Which means they're trying to ring bells. I'm going to see what happens when nothing happens. No actions. Nothing.
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Vector

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #221 on: January 21, 2010, 10:11:30 pm »

Vector, shut up.

Whoever is giving out ideas is basically stealing them from me. Which means they're trying to ring bells. I'm going to see what happens when nothing happens. No actions. Nothing.

We have a day poisoner and a high probability of defection.  That is all I will say before shutting my trap.

Additionally, I formally agree to your plan.

Unvote.

No lynch.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Mr.Person

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #222 on: January 21, 2010, 10:16:36 pm »

Guys, I was thinking about this and it CANNOT be that simple. Dak said we still need our daygame, which means we have scum among us and we have to figure out how to deal with them while avoiding them reviving or whatever.

Yeah, but Dak also likes pattern-puzzles.  This is a pattern-puzzle, and they've found themselves in trouble by virtue of having the "wrong roles."  Now that we know all the roles definitively (except perhaps Zai's), we know who we have to speedy quick-hammer in the morning.

Why do we need the day-game?  Because we need to find out which roles are which.  We must lynch so that we can trust each other, and we must lynch those who would provide random information.

Please note that RedWarrior0 is lurking even more than he usually does, and that Zai is not only 1. less silly than usual (I hear it is a serious scumtell with him) and 2. did not tell us who he poisoned, ever, or even discuss our plans.

They are both scum, and we need to figure out what to do with them.

I'm curious as to why you see no problem with Leafsnail being the only role that can't kill, directly or indirectly.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Vector

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #223 on: January 21, 2010, 10:20:25 pm »

Leafsnail's role fits with the doctor/CPR doctors/anti-doctor running around.

Here's the quote from Xylbot:

Quote from: Xylbot role PMs
Bodyguard (town; common; 4+ players): You can guard another player. If that player would be killed, you and the attacker will kill each other instead. Actions: guard

Assuming that's what Leafsnail's role does, he has an indirect killing role, which makes perfect sense given the context of the game.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Zai

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Re: Bellsounder Bastard Mod: Day 4 - The second bell.
« Reply #224 on: January 21, 2010, 10:37:57 pm »

I would tell you who I killed if I had actually killed anybody. I have yet to use my role.

Feel free to lynch me if that fits into some sort of plan.
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