Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 26

Author Topic: Bellsounder Bastard Mod: The End Which Never Ends.  (Read 38994 times)

Mr.Person

  • Bay Watcher
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #150 on: January 17, 2010, 12:51:53 pm »

I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #151 on: January 17, 2010, 12:56:05 pm »

I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
But death wasn't permanent except for one person, you see.

Vector, what did you do last Night?
Logged

Vector

  • Bay Watcher
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #152 on: January 17, 2010, 01:09:43 pm »

Vector, what did you do last Night?

I thought everyone might be a CPR doc, so I did nothing.

At the time, I think I was exhausted and worried about a weird trainwreck of death.

Of course, I hadn't caught the bell symbolism yet, so I guess that makes things a bit weird.
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #153 on: January 17, 2010, 01:13:04 pm »

Well, that might mean there's the 4 types of doctors: Sane, Quack, Paranoid, and CPR.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #154 on: January 17, 2010, 01:16:13 pm »

Perhaps Leaf was mafiakilled and everyone else revived?
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #155 on: January 17, 2010, 07:09:51 pm »

Curious note: The number of revived players is equal to the number of bells that were not rung as of that night.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #156 on: January 17, 2010, 08:03:51 pm »

So would that mean if everyone died, only 3 people would revive? That would be a precarious situation.

Also extremely interesting, 4 people died in the night. 4 bells were un-rung.

It might be a wise idea just not to lynch anybody and confirm any of our theories.
Logged
Lol scratch that I'm building a marijuana factory.

Mr.Person

  • Bay Watcher
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #157 on: January 17, 2010, 08:12:42 pm »

I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
But death wasn't permanent except for one person, you see.

Vector, what did you do last Night?

We don't know why we revived. We have no way of knowing if those revivals are going to continue, how they can be stopped, who gets revived, if they happen more than once, or if anything specifically must happen for revivals to happen.

We just don't know. If we all promise to no-kill, the worst that can happen is somebody dies (or I guess another bell sounds). The worst that can happen if we all die at once is a scum-win. Hmm, I wonder which is safer?
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #158 on: January 17, 2010, 09:19:32 pm »

Vector, maybe a bell ringing means one less revive. Also, considering dak's previous Bastard game, scum probably has some winning information that we don't.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #159 on: January 17, 2010, 10:50:47 pm »

I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
But death wasn't permanent except for one person, you see.

Vector, what did you do last Night?

We don't know why we revived. We have no way of knowing if those revivals are going to continue, how they can be stopped, who gets revived, if they happen more than once, or if anything specifically must happen for revivals to happen.

We just don't know. If we all promise to no-kill, the worst that can happen is somebody dies (or I guess another bell sounds). The worst that can happen if we all die at once is a scum-win. Hmm, I wonder which is safer?
Why are we still assuming there's a scum team? There's no reason to assume there is. It's a simple game where we figure out the mechanics. The worst that can happen is we gain information. Perhaps the best is we win.

Why or how would no lynching be beneficial? What do we gain? We don't it's incredibly stupid. I'm waiting for someone to win. It'll help us figure out what's wrong.

Curious note: The number of revived players is equal to the number of bells that were not rung as of that night.
Very curious and observant. I like it. If four of us revive tomorrow, that's the reason.

Vector, maybe a bell ringing means one less revive. Also, considering dak's previous Bastard game, scum probably has some winning information that we don't.
The information we need is what causes the bells to ring. I'm thinking maybe it has to do with death. The saying "For whom the bell tolls" is appropriate. Perhaps we are "Saved by the bell" for our revives. Any other bell-related saying might be useful.

It's unknown what causes the bell to ring. We figure that out and we win. We don't and we lose.
Logged

Mr.Person

  • Bay Watcher
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #160 on: January 17, 2010, 11:30:15 pm »

I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
But death wasn't permanent except for one person, you see.

Vector, what did you do last Night?

We don't know why we revived. We have no way of knowing if those revivals are going to continue, how they can be stopped, who gets revived, if they happen more than once, or if anything specifically must happen for revivals to happen.

We just don't know. If we all promise to no-kill, the worst that can happen is somebody dies (or I guess another bell sounds). The worst that can happen if we all die at once is a scum-win. Hmm, I wonder which is safer?
Why are we still assuming there's a scum team? There's no reason to assume there is. It's a simple game where we figure out the mechanics. The worst that can happen is we gain information. Perhaps the best is we win.

Why or how would no lynching be beneficial? What do we gain? We don't it's incredibly stupid. I'm waiting for someone to win. It'll help us figure out what's wrong.
Really?

First off, you're saying my plan is stupid because it does nothing when your plan is to do nothing? OH WAIT, YOU'RE NOT DOING NOTHING, YOU'RE TRYING TO DO SOMETHING!

Second off, why are you assuming there isn't a scum team? Have you gotten any info that there is or isn't a scum team? I sure haven't. Has ANYBODY got any info on what kind of scum we're up against? No? Well, then I'm just going to continue assuming the worst (that is, 3 scum and a third-party), since there's no reason not to.

Third off, when did I say I was assuming there was a scum team in my post? I can't find it.

Fourth off, actually, now that I think about it, another way to make another bell sound would be not having anyone to revive. Thus, we should continue having at least 4 people revive every night. I can't think of much else besides reviving specific people, specific people dying, and certain combinations of people dying/being dead/reviving. I think not having anyone to revive is the most likely one, plus it also explains why a bell sounded the first day (nobody to revive at the beginning of the day).

Fifth, even if the roleflip we have isn't showing alingment, we should always lynch every day. Information is better than no information. I never said nor mean to imply that no lynching would be a good idea.

Sixth, Webadict. You seem vehemently against not having anybody dead at night. What makes you think that would be a bad thing?

I'm still not on board for Web's plan, but I'm considering it. Convince me.
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
« Reply #161 on: January 18, 2010, 11:17:15 am »

Final Vote Count:
RedWarrior0: Vector, Webadict,inteuniso,
webadict: Mr.Person

Not Voting: Pandarsenic, Zai,
ExKirby, RedWarrior0,

RedWarrior0, Supersaint Daykiller, has been lynched.

inteuniso died of the Supersaint effect.

It is now night.  Night roles, send me your choices.
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Bellsounder Bastard Mod: Night 2 - If that was planned, that was so mean!
« Reply #162 on: January 19, 2010, 06:47:26 pm »

During the night, Pandarsenic was killed.

It is now morning and you continue to determine your fate.

Survivors:

Zai
Vector
Webadict
ExKirby
Mr.Person

Deadline: Thursday, 9pm EST

OR

5 alive, 3 to lynch

1 bell softly rings.
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!

Vector

  • Bay Watcher
    • View Profile
Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
« Reply #163 on: January 19, 2010, 06:49:34 pm »

What in the hell?

First off, I protected Mr. Person.  Second off, our "revivals == # of bells left" seems to be wrong, unless there's a few in our midst who revive everyone but 1 person when they die.

Webadict, what do you think of the situation?
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
« Reply #164 on: January 19, 2010, 06:52:58 pm »

Sidenote: From the following night forward, I will hold strictly to the 24 hour requirement.

Fail to send in your choice in 24 hours and I will start the day with you not performing an action.  I MAY send a PM before then to warn of this but don't depend on it.

Note that neither the PM sent in this manner or failling to act constitutes a formal prod in itself.
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!
Pages: 1 ... 9 10 [11] 12 13 ... 26