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Author Topic: Be Evil damn you...  (Read 1056 times)

Neyvn

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Be Evil damn you...
« on: January 10, 2010, 07:21:07 pm »

I found a kick ass area to build a Fort with my Humans, but I had forgotten to put the Orcs in for the extra 'Fun'. So I go ahead...

Now the Tundra that was once Haunted, is Serene... WTF...
Go back to evil damn you...

Is there a way to fool the Gen to make that area evil again???

Without dropping the Orcs...
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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slink

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Re: Be Evil damn you...
« Reply #1 on: January 10, 2010, 07:25:38 pm »

If you use the economic stone reaction, you can try removing the guts of it temporarily while you gen the world.  I can't promise anything, but I was often seeing a flip between evil and good when that text was removed or left in place.
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Neyvn

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Re: Be Evil damn you...
« Reply #2 on: January 10, 2010, 07:27:10 pm »

Which reaction is that again? As in where about???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Vattic

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Re: Be Evil damn you...
« Reply #3 on: January 10, 2010, 08:12:40 pm »

Doesn't it randomly place good and evil areas with each re-gen?
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Neyvn

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Re: Be Evil damn you...
« Reply #4 on: January 10, 2010, 08:23:35 pm »

No. Thats why the same seed can be shared across the world...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

slink

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Re: Be Evil damn you...
« Reply #5 on: January 10, 2010, 08:45:55 pm »

It's the one that makes it so you can choose any stone at all to turn off and on through the economic stone screen.  Instead of just ores, I mean.
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Neyvn

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Re: Be Evil damn you...
« Reply #6 on: January 10, 2010, 08:46:53 pm »

Can't remember how to do that explain please...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

slink

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Re: Be Evil damn you...
« Reply #7 on: January 10, 2010, 08:54:26 pm »

In reactions_standard.txt, there may be a section more or less like this:

Spoiler (click to show/hide)

If it is there, try removing all the reagent lines, temporarily.  Doing so was toggling my oceans back and forth between good and evil, some weeks ago.  I posted a question about it but no one seemed to know why so I stopped worrying about it.  It might work for you.  If it does, the evil places will stay when you put the lines back, once the world is made.

Edit:  If you don't use that reaction, try adding it.  That might work the same way.  :)
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Neyvn

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Re: Be Evil damn you...
« Reply #8 on: January 10, 2010, 08:58:03 pm »

Nope...

See I want this seed here...
[WORLD_GEN]
   [TITLE:MEDIUM]
   [SEED:904801588]
   [HISTORY_SEED:213067320]
   [NAME_SEED:1238635464]

To have a Sinister Tundra down south, with the Orc mod...
Load it with vanilla then with Orcs and you will see what I mean...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

slink

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Re: Be Evil damn you...
« Reply #9 on: January 10, 2010, 10:41:23 pm »

With the orc mod, the cold region is up north.  There is some sinister tundra up there.
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Asmodeous

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Re: Be Evil damn you...
« Reply #10 on: January 10, 2010, 10:44:25 pm »

The Eco stone mod also makes some of the stone results on gen a little whacky. Obsidian has this tendency to replace Marble everywhere.
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