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Author Topic: TBS-Interstellar Operations Turn 5: New Hope, New Ship  (Read 5295 times)

mainiac

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Re: TBS-Interstellar Operations Turn 3: Note- Vengeance is Required
« Reply #60 on: January 15, 2010, 10:37:30 am »

"Ah!" mainiac yelps in surprise as KineseN comes up behind him.  He slams the book shut to hide the guilt, then stares in confusion as his crewmate doesn't rip his head off.  Muttering something incomprehensible and noncommital, he gets back to work.
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Ancient Babylonian god of RAEG
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[CAN_INTERNET]
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

inteuniso

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Re: TBS-Interstellar Operations Turn 3: Note- Vengeance is Required
« Reply #62 on: January 16, 2010, 11:09:15 pm »

Don't worry, I'm going to update tomorrow and maybe monday.
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Digital Hellhound

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Re: TBS-Interstellar Operations Turn 3: Note- Vengeance is Required
« Reply #63 on: January 17, 2010, 11:00:09 am »

This looks awesome, so don't let it die, any of you.
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inteuniso

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Re: TBS-Interstellar Operations Turn 3: Note- Vengeance is Required
« Reply #64 on: January 17, 2010, 11:36:26 pm »

I HAFT NOT FORGOTTEN

Turn 4:Relocation


Your batallion commander informs all of you that you're transferring to another carrier, the New Hope, for the time being. A Patrol Carrier, it is the flagship of the 54th Recon Group, and the 12th Reconnaissance Fleet.

Spoiler: Fearless (click to show/hide)

Spoiler: Unyielding (click to show/hide)

Spoiler: Vigilant (click to show/hide)

New option: Customize! When you're in the hangar, you can customize your ship. Mostly for aesthetic purposes that are up to your imagination, your gunships do have an extra slot for any of the following useful upgrades.

3rd Beam emitter: Mounted on the top of the Scimitar, this beam emitter adds a +2 modifier to all combat rolls. It doesn't run out of ammo.
Autocannon: Mounted on the front of the Scimitar, the autocannon is a strong weapon. While it adds a +5 modifier to combat rolls, it runs out of ammo pretty quickly.
Medium Missile Rack: It upgrades your two light missile racks to a bigger, better, medium missile rack. Adds a +3 modifier to combat rolls, and if used sparingly, will last through most encounters.
Extra thruster: Adds another thruster. Gives a +10 modifier to all travel/evade rolls.
Extra Armor/Menaces with Spikes: With extra armor, you are less likely to suffer damage and die. However, you suffer a slight mobility loss.
Medium Shield Generator: A stronger shield generator. Will hold up against flak better, but lasers will still pierce it.


I can't think of any more, but if you have any idea, put them up. I'll most likely approve them.
« Last Edit: January 23, 2010, 11:50:42 am by inteuniso »
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Emperor_Jonathan

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Re: TBS-Interstellar Operations Turn 4:Relocation
« Reply #65 on: January 17, 2010, 11:57:00 pm »

>Add Autocannon

>Requisition more gunships.

Paint Gunship black.
« Last Edit: January 18, 2010, 12:11:46 am by Emperor_Jonathan »
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x2yzh9

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Re: TBS-Interstellar Operations Turn 4:Relocation
« Reply #66 on: January 18, 2010, 12:07:33 am »

Add medium missile rack

Paint the gunship violet, with orange fire streaks running down opposite sides.

KineseN

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Re: TBS-Interstellar Operations Turn 4:Relocation
« Reply #67 on: January 18, 2010, 05:36:32 am »

Request for a super booster. This will enable me to speed up to five times in an encounter or +15 to a single travel/evade roll. If this is not possible I just request for an extra thruster.

Paint the gunship shock pink. Real men fly in pink. Besides, it does confuse others when a blur fr pink shoots a ship down, especially since pink isn't the best color to camoflage with in space.

Give the engineer the title:"Survivor of the fittest". You don't have to, but I find it appropriate don't you say?
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Keita

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Re: TBS-Interstellar Operations Turn 4:Relocation
« Reply #68 on: January 18, 2010, 06:47:09 am »

ENGINEER SCOTTY REPORTING FOR DUTY, SA!
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x2yzh9

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Re: TBS-Interstellar Operations Turn 4:Relocation
« Reply #69 on: January 22, 2010, 12:02:58 am »

HELLO?

Inteuniso, are you doing finals or something or busy? Because this has great potential.

inteuniso

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Re: TBS-Interstellar Operations Turn 4:Relocation
« Reply #70 on: January 22, 2010, 03:37:27 pm »

Yeah, I'm sorry for being so late on turns. I've been very busy in school. An art project and an english essay, not to mention a Chemistry lab and math homework. I'm going to get around to doing it today.
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inteuniso

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TBS-Interstellar Operations Turn 5: New Hope, New Ship
« Reply #71 on: January 23, 2010, 11:34:49 am »

Turn 5: New Hope, New Ship

The battalion transfers over to a Peregrine Fast Transport. Able to ferry troops, supplies, and strikecraft, it is a useful tool in the ongoing wars.

Fleet Command, which will be referred to as FLTCOM from now on, still does not know who launched the attack on the Saturn Dockyard (18).

Spoiler: Fearless (click to show/hide)

Spoiler: Unyielding (click to show/hide)

Spoiler: Vigilant (click to show/hide)

Spoiler: Oracle (click to show/hide)

Spoiler: New Hope (click to show/hide)
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inteuniso

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Re: TBS-Interstellar Operations Turn 5: New Hope, New Ship
« Reply #72 on: January 23, 2010, 11:50:23 am »

CONFERENCE ROOM, Mastodon class Patrol Carrier, New Hope

Alright men, you may or may not know what you're doing on this ship. It is my job to tell you.

We are en route to a pirate base, deep in the Kepler Belt. Well hidden, a great deal of men fell to find out the wherabouts of this base.

These pirates are heavily armed. Where they are getting this kind of technology is unknown. What we do know is that this base is a jumping-off point to hit 2 major trade routes.

Our job is to destroy the entire base. The siege destroyers
Bertha, Howitzer, and Bombard are here to assist us. The enemy strength is suspected to be large, but the Firm's intelligence teams have predicted their patterns for raids. As such, they have launched a decoy caravan, armed to the teeth to keep a large part of their fleet busy. This is when we will strike. The siege destroyers will move in from above the base, all guns blazing, so stay out of their line of fire. The 53rd Gunship Battalion will launch their attack from the left flank, while the 227th will launch their attack from the right. The 73rd Bomber wing and 834th Fighter wing will launch a head-on assault, supported by a force of frigates and corvettes. The carrier will stay back during the battle.

This will be a dangerous battle mentlegen- Ahem, gentlemen. Not everyone will make it back alive.

But we must stop this pirate threat. Our benefactors lose credits every single time one of those raids are successful. We must destroy them at all costs.

Your orders are in front of you. Read them, understand them, memorize them. We arrive in two days.

Dismissed.


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KineseN

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Re: TBS-Interstellar Operations Turn 5: New Hope, New Ship
« Reply #73 on: January 23, 2010, 07:11:18 pm »

Action for now: Read my orders.
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Emperor_Jonathan

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Re: TBS-Interstellar Operations Turn 5: New Hope, New Ship
« Reply #74 on: January 23, 2010, 07:22:22 pm »

Read orders.
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