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Author Topic: X3 Terran Conflict  (Read 101223 times)

Neruz

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Re: X3 Terran Conflict
« Reply #225 on: January 25, 2010, 09:14:30 pm »

Start the Terrain campaign, you'll need to escort some girl to a space station in Heretic's End, then chat to her and she'll send you through to Terran space, that'll give you, Mars Clearance i think.

Smitehappy

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Re: X3 Terran Conflict
« Reply #226 on: January 25, 2010, 09:20:43 pm »

Start the Terrain campaign, you'll need to escort some girl to a space station in Heretic's End, then chat to her and she'll send you through to Terran space, that'll give you, Mars Clearance i think.

Ahhh, but where do I start the Terran mission? I started as an Argon trader so I've got no clue.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

x2yzh9

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Re: X3 Terran Conflict
« Reply #227 on: January 25, 2010, 09:22:06 pm »

Start the Terrain campaign, you'll need to escort some girl to a space station in Heretic's End, then chat to her and she'll send you through to Terran space, that'll give you, Mars Clearance i think.
I think that was the argon campaign actually.

Neruz

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Re: X3 Terran Conflict
« Reply #228 on: January 25, 2010, 09:38:50 pm »

Start the Terrain campaign, you'll need to escort some girl to a space station in Heretic's End, then chat to her and she'll send you through to Terran space, that'll give you, Mars Clearance i think.

Ahhh, but where do I start the Terran mission? I started as an Argon trader so I've got no clue.

You should get contacted to escort a terran dignitary the first time you enter Omicron Lyrae.


If you plan on doing the Terran mission, make sure you have a Jumpdrive, Cargobay Life Support System, SETA(!!!!), Freight Scanner and around 100 cargo space.

Smitehappy

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Re: X3 Terran Conflict
« Reply #229 on: January 25, 2010, 10:13:31 pm »

I have been contacted, huzzah!

*Edit* Holy crap I hate escort missions in X3. They take forever! Why the hell doesn't the Terran diplomat have a jump drive?!
« Last Edit: January 25, 2010, 10:49:30 pm by Smitehappy »
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Mindmaker

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Re: X3 Terran Conflict
« Reply #230 on: January 26, 2010, 01:09:51 pm »

Well it actually looks like the system requirements are somewhat higher than in Reunion.
After turning much of the graphics down, the game looks horrible, but still doesn't run fluently.

I guess I'll stick with Reunion until I get my new PC.
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Smitehappy

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Re: X3 Terran Conflict
« Reply #231 on: January 26, 2010, 06:10:07 pm »

I can't seem to figure out why the ATF and Terran are duking it out in Jupiter right now...
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Nadaka

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Re: X3 Terran Conflict
« Reply #232 on: January 26, 2010, 06:21:50 pm »

Well it actually looks like the system requirements are somewhat higher than in Reunion.
After turning much of the graphics down, the game looks horrible, but still doesn't run fluently.

I guess I'll stick with Reunion until I get my new PC.

The minimum specs for reunion were way to low for what the game would run on when first released.

I picked up the gold edition of x3:r+tc the other day after a bit of nostalgia inspired by this thread and finding out they my original x3:r disks were scratched. I seem to be doing fine in TC on medium settings after turning anti-aliasing down and I am on integrated graphics (Radeon HD 3300). How old is your computer?

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Lightning4

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Re: X3 Terran Conflict
« Reply #233 on: January 26, 2010, 06:50:31 pm »

I can't seem to figure out why the ATF and Terran are duking it out in Jupiter right now...

I've heard of that happening before. I guess it's a rare occurrence. But since ATF and USC are technically two seperate factions...
Since collisions act as "hostile fire" (at least for the player), that could theoretically be a catalyst for a sector war. But if that's not possible, then you've got me.

I guess the other theory is that the ATF are basically paranoid space-nazis who turn on their own people if they seem suspicious.
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Smitehappy

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Re: X3 Terran Conflict
« Reply #234 on: January 26, 2010, 07:16:30 pm »

Space Nazis with bitchin' ships that I intend to aquire, possibly through force!
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Neruz

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Re: X3 Terran Conflict
« Reply #235 on: January 26, 2010, 08:04:51 pm »

The ATF do have bitchin ships. They'd be even more bitchin if they could mount better weapons.


Also, i just saw a Flying Saucer, it was called "Unknown Object" and gave me a bunch of question marsk when i tried to 'info' it.

Wat.

Rilder

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Re: X3 Terran Conflict
« Reply #236 on: January 26, 2010, 10:01:09 pm »

The ATF do have bitchin ships. They'd be even more bitchin if they could mount better weapons.


Also, i just saw a Flying Saucer, it was called "Unknown Object" and gave me a bunch of question marsk when i tried to 'info' it.

Wat.

I don't know what page but earlier in the thread there is a post explaining what they are.

Basically, the dudes that built the gates.
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Neruz

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Re: X3 Terran Conflict
« Reply #237 on: January 26, 2010, 10:02:05 pm »

Orly?

Do they bail?

Akigagak

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Re: X3 Terran Conflict
« Reply #238 on: January 26, 2010, 10:14:10 pm »

Not a random bug. In the case of the cargo, they're missiles that are EXTREMELY valuable. Downside is that they don't fit into most fighters cargo bays.
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Neruz

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Re: X3 Terran Conflict
« Reply #239 on: January 26, 2010, 11:05:42 pm »

I've also found a Xenon "Unknown Object" that appears to be some sort of fighter with 600MJ of shields :C

That one left a mark. Thankyou advanced jump drive.
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