And some of the redwoods are turned into ents, rivaling whales for the spot as the planet's largest mobile lifeforms. Surely they are the largest intelligent ones. Curiously the dragons do not bother them, and so in turn the ents do not bother them. For a long time the ents simply stand around, perhaps not realizing that they can now move. When they do move, they mostly mill slowly around in the forest. For the moment, none seems interested in leaving, though they do begin to tend to their immobile brethren, trying to get them back into better shape.
And Greenleaf creates the elemental plane, a place so close to reality, that energy can be drawn across the threshold with the correct frame of mind and a bit of blood. More blood is required to contact one of the strange creatures of that plane, and draw it too across the threshold, but it is possible, at least for a time, after which the elemental will dissolve into the surroundings, effectively destroying it.
The Naga are the first to discover this magic, attuned as they are to the water around them. They find that they can influence water with blood rather than booze. The elemental magic is stronger than their usual magic, able to move larger quantities of water (with sufficient sacrifice on behalf of the caster), but it does not have nearly as much finesse as booze magic in the hands of a skilled practitioner.
The dark dwarves also discover elemental magic, in their case tuning into the element of stone, whether in solid or liquid form. The practitioners are fewer, as most dark dwarves don't seem to have the mindset for it. Those that do seem to be miners in majority. The few mages can mold the rock as clay, and move magma as easily as the naga move water. The dark dwarves still prefer the pick, though, for digging even among the mages, as bleeding for the magic is tiring in the long run. But with the magic, they can make the rooms with walls as smooth as glass, and firm up sections of tunnels that might risk collapse. The magic is mostly used constructively, with no thought given yet to offensive uses, except in the case of traps.
And 100killer9 gives creatures the ability to summon their own food. The eco system comes to a screeching halt, as there is no need for hunting. Even the dragons and elephants seem placated. The elves refuse to use the ability, as it offends their view of proper balance in nature, and continue to hunt for prey in the forest. The cats, surface dwarves and guard naga summons crystals to eat, though they still occasionally nibble from crystal outcroppings of the spire. Even if the summoned food is handy, the real things just seems more satisfying.
ACTs100killer9: 1 ACTs
Beanchubbs: 2 ACT
Hillburra: 2 ACT
Geb: 2 ACTs
Greenleaf: 1 ACT
I seem to remember being told that we can't just guard against corruption. And a divine act would overturn anything, we just have to use another act to fix things.
Yes and no. The spire might not have protected them against a divine act that corrupted them. But it might have purged them afterwards. And if that seems arbitrary compared to earlier messages, its probably because it is. A lot of things here is a matter of degrees, and at the end of the day, I post what I feel fits best.