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Author Topic: God Game  (Read 28114 times)

rubberduck

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Re: God Game
« Reply #330 on: February 15, 2010, 11:21:53 am »

I had, but then the universe blew up  ;D

The current universe is easy enough to draw up. I'll post something in a bit. The problem is if you want a map that shows specific locations, like where the Ashlec empire is relative to Greenleaf's temple.
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rubberduck

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Re: God Game
« Reply #331 on: February 15, 2010, 11:50:16 am »

I think this is a complete picture of the entire current universe.



Note that the sphere is a sphere, so it isn't cut in half. It simply has a hole at the top and bottom.

The belters live in the belt. The Ashlec empire encompasses a large portion of the northern part of the sphere. I figure Greenleaf's temple would be somewhere towards the southern-most part of the sphere, since that would leave it as close as possible to as many "normal" elves as possible. The Sphere (capital letters) is sentient as you might remember, holding they minds of the Ents of the previous world. The outside of The Sphere is covered in rock, where the dwarven and gnomish civilization flourishes. Belters fly out through the northern and southern holes in the sphere, and dock to dwarven docks on the outside of the sphere, delivering various crafts, as well as all-important coal and flux. The dwarves also vent their industrial smoke out into space through special chimneys. The dwarves have a few colonies below ground on the inside of the sphere, close to the north and south hole. There is a shallow layer of rock reaching around the edge of the hole, so they can move underground from the inside to outside. No dwarf has yet tried to mine through The Sphere (which is probably a good thing, judging the current condition of the Ashlec capital). The Cathedral is cruising towards the sphere, while the Blue is just floating around between the stars.

Edit: I forgot about the white marble moon. I always forget about the moon. The weird destruction of Earth flung the moon away from the sun, leaving it floating somewhere in empty space as well. The moon continues to collect the mind imprints of all living things, including those that are reincarnated into Naga as soulspeakers and those revived inside the crystal of the Cathedral.
« Last Edit: February 15, 2010, 12:02:21 pm by rubberduck »
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Beanchubbs

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Re: God Game
« Reply #332 on: February 15, 2010, 11:53:47 am »

Beanchubbs is satisfied with his dwarves for now. His plans are going along well, so he decides to proceed with the next step. He goes to a different plane of existance. Away from the mortals. Away from the elementals. An entirely new, untouched plane. He cuts his palm with the blade of his axe and lets the blood drop onto the plane. When it hits the surface, a great river of fire arises. As it begins to grow, a twisted, tormented landscape begins to sprout around it. The emptiness of the plane begins to turn a red color. As the river and the surrounding land finish growing, balls of fire descend from the sky in regular intervals. The river of fire often whips up and burns the already mutilated landscape. Beanchubbs calls this place The Land of the Fallen.

Beanchubbs creates a Hell-like plane of existance.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

100killer9

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Re: God Game
« Reply #333 on: February 15, 2010, 12:16:07 pm »

"Followers," 100killer9 said throughout the cathedral, "You are doing well. But this new world of mine... It is actually a bit more dangerous than you'd imagine. So, I shall bestow upon you some instructions, in preparation:
1. Train in the arts of war. Figure out ways to fight enemies that would try to attack you.
2. Raise three armies. One that attacks the enemy, one to defend the crystal cathedral from the aforementioned enemy, and one to do either. Do not fear death in this army, as you will be reborn in the crystal as a messanger.
3. Concerning the reborn messangers, if the crystal is invaded have the messangers attack if they are nearby the invasion. They are much less susceptible to attacks that would destroy flesh, but cannot leave the crystal and thus cannot join our attacking army.
4. Not everyone is an enemy. There will be many people in the new world, and you must choose who your enemy is and who your friend is once you arrive.
Follow these instructions, and eternal salvation shall be yours."
100killer9 gives instructions to his followers for the new world.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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rubberduck

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Re: God Game
« Reply #334 on: February 16, 2010, 03:53:34 am »

And Beanchubbs creates another plane, called The Land of the Fallen. Currently the plane is completely separate from the Void, with no way for mortals to pass between the two.

And 100killer9 instructs his followers. They immediately begin preparations, crafting armor and weapons from the crystal, and training against each other. Compared to the martial skills of the civilizations of the sphere, their techniques are primitive. But they are nearly fearless, confident in their god, and their crystal armaments are only surpassed by the dark dwarven Beanite craftsmanship.

And the dwarves, clad in Beanite Armor and armed with Beanite weapons decide to begin the war against the Ashlecs. The Solar Navy has known of the plans, but do not yet feel ready to go up against the still superior Ashlec navy. Some of the leaders has talked about convincing the dwarves to wait, lest the Ashlecs bring an end to their civil war to face the outer threat. But the dwarves don't wait.

Opening the old and new tunnels on the northern part of the sphere, the dwarven forces first merely move onto the surface, and then halt. Behind the protection of the soldiers, artisans, stoneworkers and elemental mages come out of the tunnels next, and begin to raise fortifications, keeping in mind the existence of the Ashlecs flying vessels. Five forts are built, each a formiddable obstacle. Though local Ashlec forces discover the dwarves, the empire's communication lines are in shambles, and nobody farther away learns of the new development.

Meanwhile, in the south, the humans have aggravated the elves one time too many. Their protector withdraws protection, and joins the other elves in forming a final solution. Human blood will spill, and they will be a problem no more.

ACTs
Spoiler (click to show/hide)
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Haika

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Re: God Game
« Reply #335 on: February 16, 2010, 04:20:43 am »

Greenleaf takes note of all that is happening, but is not unpleased as more races set themselves up against the ashlecs who have put the world out of balance.

The battle between the elves and humans is difficult to watch, but as a diety he has given the humans enough to fend for themselves, it will be up to them to prove their worth.

Meanwhile, the monkey god announces to his faithful in another series of dreams(including the sphere if it dreams and/still they worship him) that he would show the strength of his Divine powers.

Reaching out into the cosmos he latches on to the marble moon, increasing it in size. He instantly moves it inside the sphere; setting it into orbit between the belts and the surface of the sphere. The orbit is opposite the rotation of the sphere, with a slight tilt, making a moving shadow on the planet.

This shadow has the effect of creating for the first time localized bits of 'night' on an otherwise perpetual daytime world. The moon eclipses the sun in different locations as it slowly orbits.

Greenleaf puts the moon into an inner orbit inside the sphere to create a large moving shadow of night.
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The research assistant couldn't experiment with plants because he hadn't botany
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Criptfeind

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Re: God Game
« Reply #336 on: February 16, 2010, 10:40:19 am »

Just puting in to say this is my farorite Fourm game to watch.
Also
This shadow has the effect of creating for the first time localized bits of 'night' on an otherwise perpetual daytime world.

CoughNightfallCough
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Org

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Re: God Game
« Reply #337 on: February 16, 2010, 11:26:46 am »

Shouldn't I have 2?
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Haika

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Re: God Game
« Reply #338 on: February 16, 2010, 12:06:36 pm »

Shouldn't I have 2?

He didn't add any acts this last turn, since he was just updating for 100killer and beanchubbs
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Org

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Re: God Game
« Reply #339 on: February 16, 2010, 01:33:33 pm »

Oh.....
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rubberduck

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Re: God Game
« Reply #340 on: February 17, 2010, 04:01:51 am »

And so Greenleaf sends out dreams to his faithful. The Sphere does not receive the dreams, as it has become too large to really consider god worship. Its vast slowly roiling thoughts are sometimes difficult to read, even for the gods.

Having sent out the dreams, Greenleaf moves the moon, and a darkness falls across part of the land. The elven faith is renewed, in equal amounts of fear and awe, as darkness stalks the land in repetition of age old legends. Old predators find old skills renewed in the darkness, and the night-shrouded forests become a dangerous place even for elves.

The Ashlec had never discarded Greenleaf. They believe themselves faithful. It was Greenleaf, who in ancient times taught the elves how to make weapons, how to kill, and how to eat their enemies. The Ashlec blood sacrificies are seen as an extension of their cannibalism. Their dominion of the world is seen as Greenleaf's blessing. The apex predator taking its rightful place.

The new moon is seen as a sign from Greenleaf to unite the Ashlecs, and many of the minor contenders join one of the big three. The three still maintain their individual right to the crown. They aren't busy with each other, however.

In the north one has discovered the dwarves, as Ashlec cities begin to fall to Beanite clad dwarves, supported by elemental mages. The Ashlec blood magic might have halted the dwarves, if not for the plagues that haunt the cities ahead of the dwarven march. Not only do many citizens, soldiers and mages die from these plagues, but the victims arise again, haunting the living as zombies. Though the dwarves are enjoying the success, some are worried that they might catch the plague as well. Some of the more intelligent are even more worried. For there seems only one explanation why the dwarves haven't caught the plague yet. And they don't like where the logic trail leads.

In the south, the Confederacy of the Red Maw are slowing, as the southern contender concentrates his forces against them. The Confederacy renewed its effort at the news of the dwarves to the north, but the split in Ashlec leadership actually helps the Ashlecs in this case, letting each contender concentrate on his own problem.

The smallest of the contenders remain holled up in his (relatively) small region, and seems content to leave the two larger contenders alone.

In the far south the elves assault the human settlements, slaying all within. The children are spared however, taken back to the elven settlements to be taught the proper values. With the outer settlements falling in such bloody manner, and the elves approaching the inner human towns, the humans sends up prayers to Greenleaf to save them.

ACTs
Spoiler (click to show/hide)
« Last Edit: February 17, 2010, 06:45:21 am by rubberduck »
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100killer9

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Re: God Game
« Reply #341 on: February 17, 2010, 04:40:31 am »

100killer9 saw that his followers were readying for war, and was pleased. However, he was dissatisfied with their skills. They needed something more than just brute force. They needed...
100killer9 went to the core. He changed it to emantate psionic energy. It was amplified by crystal, so that if crystal was in the presence of the energy then it would strengthen the psionic energy, so that carried crystal objects could amplify the energy just enough for someone to control it. This energy was of a type only cats, naga and dwarves could learn to control. And they had to learn, as it took much training to control the psionic energy. But once the ability is mastered, it would lead to devestating attacks being possible, involving telekinesis and pyrokinesis and whatnot.
There was no restriction on Dark Dwarves and Belter naga from learning to control it too. Except a lack of proximity to crystal, and thus no way to practice.
100killer9 has the crystal cathedral emantate psionic energy.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

100killer9

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Re: God Game
« Reply #342 on: February 18, 2010, 05:40:38 pm »

Bumpeth
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Org

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Re: God Game
« Reply #343 on: February 18, 2010, 06:09:14 pm »

Im saving mah acts.
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rubberduck

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Re: God Game
« Reply #344 on: February 19, 2010, 03:37:07 am »

Just a reminder that you must post an ACT at least once every 5 days, or succumb to paradox. I haven't checked if anyone is overdue, but if I probably will tomorrow.
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