And Beanchubbs descends to the dwarven miner caste, which has now grown twelve strong. And the dwarves recognize him as a god, and heed his word. Hearing the use of their skins and bone and meat, the miners decide to end their long exile to procure themselves som cats. They begin the work of unsealing passages that were long ago sealed in their selfimposed exile.
And 100killer9 increases the power of cats. Their psychic bond is strengthened, giving them complete power over their dwarf, should they decide to use it. So powerful is the bond, that should it be broken, the dwarf goes insane, becoming violent and uncaring of its own life.
And lo, another deity appear to the miners clan. And he advises them to dig down, to avoid the mental predation of the cats. The dwarves huddle, and discuss. And find it hard to come to an agreement. In the end, a compromise of sorts is reached. Two foolhardy children, brother and sister, will continue to dig up, to assess the threat of the cats, while the rest will dig down, seeking the medicine.
The main dwarven force begin their long dig. Meanwhile the two siblings break out onto the surface. For the first time, they see the sun, and the endless expanse of the sky stretching above them, no ceiling keeping them from falling into the sky. Suffering vertigo, the two clutch the ground, and vomit helplessly. However, time passes, and they become, if not comfortable, then accustomed to the endless sky above. Still, as they move out, they sprint from tree to tree, clutching them for a while, in case gravity should suddenly decide to give out. Still, nothing happens, and the two bravos begin to explore in earnest. Finally they stumble across one of the peasants, gathering herbs accompanied by his cat.
The two have the word of god on their side. Those adopted by cats are weak and unworthy of respect. They catch the cat, and beat the peasant silly when he tries to intervene, then venture back towards their tunnel. The cat, already bonded to the peasant, has no power over them, its trumpf card, the peasant, lying bleeding on the ground far behind.
The other surface dwarves find the peasant, and question him. However, in the midst of questioning, his bond is cut, and he goes mad, attacking the dwarves around him. He has to be put down by the steel blades of the patriarch and matriarch of the axedwarves. And the dwarves, and cats, vow revenge over the dark dwarves lurking under their feet.
Deep in the dwarven hold, the two siblings present the father of all dark dwarves with a catskin hat, and the mother of all dark dwarves with a pair of crude cat bone earrings. Though their expedition was a successful one, the father and mother forbid any more expeditions to the surface, until they reach the Naga and the medicin.
And on the Continent of Despair, a forest of giant redwoods grow. These mighty plants are the largest organisms of all, and even the elephants fear them, keeping out of their shadow. This despite the fact, that the redwoods are one of the few things on the continent that doesn't eat anything that comes near. Smaller plants take advantage of the relatively safe surroundings, and carnivorous flowers and vines come to fill the forest.
And Greenleaf creates the dragons, as large as elephants and as peaceful as redwoods. And Greenleaf sets the dragons the task of bringing balance to the world. The dragons take one look, and then retire to the redwood forest to think. Before they can bring balance, they need to decide what would constitute balance in this chaotic world.
ACTs100killer9: 1 ACTs
Beanchubbs: 1 ACT
Hillburra: 2 ACT
Geb: 1 ACTs
Greenleaf: 1 ACT
Geb spend an ACT to inform the dwarves that the booze will save them. He spend an ACT to inform the Naga that they should trade with the dwarves. No ACT has been spend to ensure that the booze actually does what was advertised.
Rubberduck, mind if I copy this (literally) and start a game on the Minecraft forums?
Nope. The original rules weren't made by me in the first place, so anyone is free to copy them and start their own game.