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Author Topic: God Game  (Read 28117 times)

100killer9

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Re: God Game
« Reply #75 on: January 13, 2010, 05:16:54 pm »

100killer9 gives the cats strengthened mind abilities, and with these abilities a cat controls a dwarf almost completely. The dwarf will do anything to protect the cat, and will follow any orders the cat gives (which they don't really do being non-aggressive mostly). They can make the dwarf feed it, defend it, and put its cat's life before its own. It will gladly kill any dwarf that tries to threaten the cat. This is good because if its cat is killed a cat is not in control of the dwarf, the dwarf goes insane, ferally bashing everything it sees (though not cats) and eventually dies of starvation.
100killer9 increases the powers of cats to become those of mind control.
« Last Edit: January 13, 2010, 10:45:18 pm by 100killer9 »
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Geb

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Re: God Game
« Reply #76 on: January 13, 2010, 10:25:10 pm »

Seeing the slow progress of the naga tunnellers, Geb turns his attention to the outside world, to the dwarves.

An angel in the form of a manta ray appears before the miners and speaks: "Below you lies the home of the Naga. They hold a substance which may protect you from the devious cats, a medicine of the mind which puts you into a state safe from psychic manipulation. All you must do is dig downwards, complete the Naga's tunnel, and you will soon be safely drunk."

Geb sends further warning to the dwarves, and offers them a way towards safety.
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100killer9

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Re: God Game
« Reply #77 on: January 13, 2010, 10:33:36 pm »

Why do the naga hate me? I'd STRONGLY reccomend you don't try to do something that instakills my kittens…
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Beanchubbs

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Re: God Game
« Reply #78 on: January 13, 2010, 10:35:26 pm »

*Sends a virtual high five to Geb*
Mwuahahahahahaha
Kittens die now.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Geb

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Re: God Game
« Reply #79 on: January 13, 2010, 10:37:03 pm »

Why do the naga hate me? I'd STRONGLY reccomend you don't try to do something that instakills my kittens…

The booze shouldn't kill any cats. Adopted dwarves will just be controlled to not drink any. All it will do is stop new adoptions.
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100killer9

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Re: God Game
« Reply #80 on: January 13, 2010, 10:43:54 pm »

Correction:
It stops new adoptions AMONG THE MINER CASTE. When I said "cat dies, adopted dwarf kills" I meant to say "dwarf not controlled by a cat, adopted dwarf kills."
The cat erases the mind of the dwarf. The dwarf will never get his mind back.
« Last Edit: January 13, 2010, 10:46:49 pm by 100killer9 »
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Geb

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Re: God Game
« Reply #81 on: January 13, 2010, 10:46:30 pm »

That sounds like a problem only for the miners, which makes it a seller's market for the Naga booze traders...
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100killer9

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Re: God Game
« Reply #82 on: January 13, 2010, 10:48:05 pm »

Yes, so my cats can breed dwarves as hosts for their awesome. That is, once they get intelligence.
EDIT: wait... Alcohol doesn't protect dwarves against cats. Being drunk doesn't make you less brainwashable. And you never gave the booze magic, only told the miners it was. Unless…
Darn, did I give my cats the futurama brain kind of mind control? Darn.
« Last Edit: January 13, 2010, 10:51:56 pm by 100killer9 »
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Djohaal

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Re: God Game
« Reply #83 on: January 13, 2010, 10:58:43 pm »

Thermonuclear catsplosion anyone?  ;D
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

100killer9

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Re: God Game
« Reply #84 on: January 13, 2010, 11:00:56 pm »

Djo, any one of us at any time could destroy the planet completely. Know that.
EDIT: Know, also, that this would simply be a testament to me. Being the god of Jealousy and all.
« Last Edit: January 13, 2010, 11:02:54 pm by 100killer9 »
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Djohaal

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Re: God Game
« Reply #85 on: January 13, 2010, 11:02:12 pm »

I beleive that'd be a side-effect of destroying your kitties. All dorfs go mad, dig to the planet's core, it explodes...
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Geb

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Re: God Game
« Reply #86 on: January 13, 2010, 11:03:18 pm »

EDIT: wait... Alcohol doesn't protect dwarves against cats. Being drunk doesn't make you less brainwashable. And you never gave the booze magic, only told the miners it was. Unless…
Darn, did I give my cats the futurama brain kind of mind control? Darn.

It's booze created out of nothingness by a god of incompetence, it could do anything, literally. There's a lot of room for... interpretation in its effects.
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100killer9

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Re: God Game
« Reply #87 on: January 13, 2010, 11:07:29 pm »

I thought it was made of kelp.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Geb

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  • I have lost my spoon.
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Re: God Game
« Reply #88 on: January 13, 2010, 11:12:28 pm »

When a god wants kelp beer, they don't have to go out to harvest seaweed first - all part of being divine.
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Eztuzt

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Re: God Game
« Reply #89 on: January 14, 2010, 02:19:32 am »

Rubberduck, mind if I copy this (literally) and start a game on the Minecraft forums?
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In August of 1943, while serving as skipper of the PT-109, John F. Kennedy's boat was ripped in two by the Japanese destroyer Amagiri. Kennedy and his crew were tossed into the water and surrounded by flames. Kennedy, despite a chronic back injury and an even more chronic boning-induced-exhaustion, managed to swim four hours to safety while towing an injured crewman by the life jacket strap with his teeth. His fucking teeth!
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