Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 [57] 58 59 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2854646 times)

AussieGuy

  • Bay Watcher
  • [Australian]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #840 on: January 24, 2010, 05:10:21 pm »

I got English Australia, is that okay?
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #841 on: January 24, 2010, 07:05:08 pm »

snip

Are you sure you're under 500 tons with the fighter?
Yea, Armor thickness of 2 on my fighter engine..

The armored engine is specifically missing This design is classed as a fighter for production and combat purposes...  Everything else is the same except for the engine armor added on.  And yea, I've re-researched the engine at least twice...
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Micro102

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #842 on: January 24, 2010, 10:32:25 pm »

Arg, so close, I went to download the final 4.91 patch but when i tried to extract it i got an error saying that Steve file couldnt be found followed by a bunch of 91 errors.

Any suggestions?
Logged

Trorbes

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #843 on: January 24, 2010, 11:01:55 pm »

Stevefire is the database, where the game is saved.  It doesn't come with 4.91, but with 4.9.  Did you download that?
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #844 on: January 24, 2010, 11:05:47 pm »

yeh, and overwrote the one from 4.75
Logged

Emperor_Jonathan

  • Bay Watcher
  • GET UP SUCKER
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #845 on: January 25, 2010, 12:03:57 am »

Alright so I got my fighters along with my mothership in combat.

How do I get the fighters closer to the enemy?
Logged

Duelmaster409

  • Bay Watcher
  • [DOES_NOT_FIGHT]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #846 on: January 25, 2010, 12:14:04 am »

I tried to play this game a while back, I believe. I uninstalled it because it got stuck on me. I feel like giving it another try, though. The complexity is perplexing, and looks rather satisfying. Somehow I feel complex games with little graphics or no graphics are superior to simple games with dazzling graphics.
Logged
Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

Zangi

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #847 on: January 25, 2010, 12:32:39 am »

Alright so I got my fighters along with my mothership in combat.

How do I get the fighters closer to the enemy?

Use the move or follow command from the task group section...  with the follow command set whatever distance you like, depending on your weapons and theirs.

(Follow/move on the enemy ships...)  You may have to click on one of the checkboxes for the enemy ships to show up...
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Paul

  • Bay Watcher
  • Polite discourse with a dash of insanity.
    • View Profile
    • Need an affordable website? I can help.
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #848 on: January 25, 2010, 01:33:07 am »

Cool game. I started playing it a few days ago. The first time I went out and explored the galaxy as soon as I could get a jump drive, met a really nasty NPR really early (before I had good enough tech to deal with it), and fought a bitter losing war for several years until they started nuking earth and I gave up. Its ships were slower than mine, but their missiles were DEADLY and heavily armored. I used my industry to build tons of ship components and cranked out ships like crazy (ran out of crew, even though I had 10 military academies). But even with my best fleet during the war (lots of PD ships escorting my heavy beam ships, I didn't go for missile tech yet) my lasers only shot about 90% of their missiles down before they reached my fleet, and the other 10% devastated pretty much everything. They just punched right through my armor. Close in I could tear them up, I just never got enough ships past their missiles to overcome them. I might have done better if I knew what I was doing, though - none of my ships performed very well.

Now I'm roleplaying a race with no jump technology, expanding locally until the NPRs (started with 2) come to me to "inspire" the jump tech. Or at least that was the idea - it's now year 2063 (started 2025) and they still haven't showed, I'm starting to wonder if the NPRs are programmed to eventually invade Sol. It's fun to see what you can do with the Sol system, though - I have huge colonies on Mercury, Mars, Callisto (it randomly gave me .8 gravity tolerance, so I could settle Callisto on this game), and a good sized one on Titan (limited by infrastructure, but my thriving commercial sector seems to be supplying it with as much as it needs).

I got lucky on minerals I think. Just about everything in the sector is loaded with minerals. Venus had like 100 million of assorted minerals, mostly in a huge 50 million duranium deposit with 1 accessibility. Mercury had about 24 million all total in a variety of things, mostly above 0.5 accessibility. Even Luna had 5.5 million minerals, mostly Duranium.  Titan and Callisto also had a few million each, but not much variety and low accessibility. A far cry from the duranium shortages I faced in my first game.

I was surprised how easy it was to terraform Mercury. It started at like 25 colony cost, but it was 0 colony cost before I even got it to 1 atmosphere - the anti-greenhouse gas is quite efficient. Titan proved far more difficult - it started at 8, but even after several atmospheres and apparently maxing it out on greenhouse gas it's still at a temperature penalty of 2.0 (22 temp deviation on the race). Now I'm working on a 100 year project to terraform Venus (1 atm per year). I'll probably never finish that one, though - as soon as I start exploring I'll find planets without a 100 density atmosphere to remove. It would be cool to have the entire inner solar system colonized, though.

Any year now I'm expecting a massive NPR invasion to come in, or at least a little scout ship to say Hi, although if it hasn't arrived by 2075 or so I'm going to cave and just research jump tech and go looking for them.

The game takes a little bit to get used to, since it's just so complex. I'm still learning the interface, but it's a strangely satisfying game, even when not much is happening - just building up colonies, researching, and maintaining a combat fleet for an invasion that may never come is entertaining enough for me to keep playing this crazy no-jump-ships game of mine.
Logged
Do you like Science Fiction? I'm writing the Weaveborn Saga over on Royal Road and my website. Link

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #849 on: January 25, 2010, 04:42:00 am »

The install instructions are so utterly worthless, and often out-and-out wrong.  Some of the download links don't work, and it says you can download off the forum but they don't seem to even be stickied.

To make it work, I got these in order:
AuroraInstall475
AuroraUpdate475
Aurora480
Aurora482

I don't know if auroraupdate475 was required, might not have been, but oh well.  In any case it took me WAY longer than it should have to get it working.  I don't understand why there isn't a full download for the most recent version, anyway, considering that you can't even follow the tutorials at all on 475.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #850 on: January 25, 2010, 05:12:14 am »

I got English Australia, is that okay?

just change it dosent change anything anyway more then the decimal seprator
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

JimiD

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #851 on: January 25, 2010, 05:30:00 am »

Been getting into this, I found the installation easy.

However it's just ground to a halt. A NPR is getting hit by something, and has slowed the game down to 5 sec intervals. I have read the forums and have auto turns on, but even so, I sat for one and a half hours watching the time flick by in 5 sec intervals while the NPR got bombarded. Not a lot of fun, or even Fun.

I will ask on the main forums if their is a way to delete the troublesome NPR , before starting again. But if this happens again, then I'll have to walk away until NPR battles can be hand waved in the background. Duller than watching dwarves move craft goods at 15 FPS, which is what I was escaping from.

Interesting game otherwise, and I was just getting into it, only four years in.
Logged

AussieGuy

  • Bay Watcher
  • [Australian]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #852 on: January 25, 2010, 05:33:23 am »

I got English Australia, is that okay?

just change it dosent change anything anyway more then the decimal seprator

I changed it but I still get bombarded by error 94 messages
Logged

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #853 on: January 25, 2010, 06:05:23 am »

I have aussie regional settings, and it still works fine.
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #854 on: January 25, 2010, 06:55:15 am »

The install instructions are so utterly worthless, and often out-and-out wrong.  Some of the download links don't work, and it says you can download off the forum but they don't seem to even be stickied.

To make it work, I got these in order:
AuroraInstall475
AuroraUpdate475
Aurora480
Aurora482

I don't know if auroraupdate475 was required, might not have been, but oh well.  In any case it took me WAY longer than it should have to get it working.  I don't understand why there isn't a full download for the most recent version, anyway, considering that you can't even follow the tutorials at all on 475.

Ironically Steve posted a new full install for 4.91 earlier this morning.

I have aussie regional settings, and it still works fine.
Any regional setting where the decimal separator is a period not a comma should work fine.
Logged
In the beginning was the word, and the word was "Oops!"

Pages: 1 ... 55 56 [57] 58 59 ... 1347