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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2854639 times)

deadlycairn

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #195 on: January 12, 2010, 02:41:43 am »

There's no hope of me messing with the resolution of this computer. I'll have to try this out in a coupla weeks, when the holidays are over.
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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #196 on: January 12, 2010, 03:20:35 am »

I started off by ferrying a load of infrastructure and industrial capacity to Mars before I laid down any colonists. Once you have Industrial capacity you can build stuff. I set up a few terraformers and started adjusting the atmosphere slowly but steadily. And then I bluescreened.

Don't worry, it's not the game. I think my harddrive is failing, and has been on it's last legs for weeks.
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!!&!!

fenrif

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #197 on: January 12, 2010, 03:27:05 am »

I started off by ferrying a load of infrastructure and industrial capacity to Mars before I laid down any colonists. Once you have Industrial capacity you can build stuff. I set up a few terraformers and started adjusting the atmosphere slowly but steadily. And then I bluescreened.

Don't worry, it's not the game. I think my harddrive is failing, and has been on it's last legs for weeks.

Your hard drive gave its life so that my martian colonists could live!
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Zorgn

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #198 on: January 12, 2010, 05:11:10 am »

I'm running Vista 32, with a 1280x800 max resolution. Using SDesk, I believe I'm now able to see all of the game window, though not all at once. I have to scroll a bit, but the game looks playable, if more clunky than it would be with a larger monitor. I'll update with problems as I run into them.

-_-
« Last Edit: January 12, 2010, 01:28:53 pm by Zorgn »
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MrWiggles

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #199 on: January 12, 2010, 05:28:27 am »

Does anybody else run in the Aurora wiki wanting for you to d/l the index when you click on its links or try to just load up the wiki main page?

It doesn't always happen, and for myself it may be happening when I am on the forum browsing.
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Areyar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #200 on: January 12, 2010, 06:54:49 am »

My construction efforts on mars are progressing less well.
(or I'm just impatient)
I've set the industry screen to build a ind.cap. and then started ferrying the stuff in from Earth to build it. Countless trips later itnis half built.
note: industry requires minerals, my Mars has none, so ship some.

-
I have a similar problem with the freighters not wanting to pick up a prefab base. (The colonists were getting restless ;) )
There may be a trick to it...or is the base too heavy? Which seems odd an automated mine does fit.

I think that we as the navy are not allowed to move tradegoods.

Building a C shipyard+spaceport should kickstart some civvies to do it for you.

----
I wonder if it will be possible to build (limited) factory ships for production of ordnance etc.
If there is no future tech that enables this, it may be a good suggestion. :)
« Last Edit: January 12, 2010, 07:00:34 am by Areyar »
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Majestic7

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #201 on: January 12, 2010, 06:55:35 am »

An official "thank you" to the OP, found this interesting game thanks to it. Sure, it is still just a nugget of gold ore, but I'm sure it will be refined and forged in a masterwork yet. I didn't find the UI or anything to be difficult. I got into the game after, I don't know, two hours? Getting into DF was much harder when I ran across it the first time.

My only annoyance with the game right now is the slooooooooooooooooowneeeeeeeeeeess. There are two or more non-player races engaged in a war right now (2028) according to SpaceMaster event log. Thus even with automatic turns on, everything is moving at  stop motion now. I'm just running the game on the background while doing other things. I hope the war eventually ends and I can get on with actually playing. Now it is almost real time, literally, heh.
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Akigagak

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #202 on: January 12, 2010, 06:59:23 am »

IIRC, I saw a way to fix that in the forums.
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Areyar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #203 on: January 12, 2010, 07:02:04 am »

IIRC, I saw a way to fix that in the forums.
Kill one of the races in SM mode? ;)
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Majestic7

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #204 on: January 12, 2010, 07:59:36 am »

IIRC, I saw a way to fix that in the forums.

There is this thread:
http://aurora.pentarch.org/viewtopic.php?f=19&t=1839

..but it only explains how the system works. I don't think there is a way past the slowdown, unless I want to edit out the involved species. I'll just let it slide and if it doesn't start to improve, start a new game with a smaller number of aliens.
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olemars

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #205 on: January 12, 2010, 08:30:27 am »

The installation program I use was written by Microsoft and is the standard installer included with Visual Studio, so it shouldn't be doing anything strange to Windows. My only input to the installer is the list of program files, which comprises an exe, a database and some graphic files. Microsoft's installer decides which DLLs are included. Many of the DLLs in the installer will be out of date because I am using an old language, which is why the installer recommends keeping the newer version. If anyone deletes the latest version of a DLL in favour of an out of date one then I imagine there is a good chance they are going to have problems elsewhere in their system. If you think the way Microsoft asks the question about DLLs isn't clear, by all means contact them and complain. This isn't Aurora-specific though as I encounter the "Keep Latest DLL?" question in many install programs. For step 3, I am not sure why unzipping a specified file into a specified directory and answering yes to two questions would be overly tricky.

With regard to install issues on Vista and Windows7. I don't use those operating systems and I hope I won't be held responsible if Microsoft doesn't make it's operating systems more backwardly compatible. However, the common issues and solutions with those operating systems have been posted on the Aurora boards by very helpful members of the forum so I would recommend reading those.

You're using an installer that's at least 10-15 years old (and I guess a version of MSVS that's equally old), so saying it's a "standard installer" is no longer true. It was a common one on windows 95 and 98, to a lesser extent on win2k. There's been a few paradigm shifts since then, the wording for instance - which is probably why so many get trapped by the "keep or overwrite" question, and it is no longer common to have the installer directly add files to system folders (redistributable packages are used for that now). So telling people to ask microsoft to change their way is belated since they already did, many years ago.

I'm not saying this to complain or put you on the spot, so I hope you don't take it the wrong way. I just think both you and your users could benefit if you updated your toolchain a bit :) If it is at all possible and worth the time investment of course. There are good, free editions of the newest visual studio and excellent free installer packages (we use NSIS at work) available, so having a quick look costs nothing though.
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Cthulhu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #206 on: January 12, 2010, 08:47:12 am »

So after messing around with it im beginning to get the hang of what to do, i think...

I'd set my colony ships to ferry colonists to mars, then return and pick up more, though 50 trips would be enough. Turns out mars cant support that many people, so unrest started spreading. I assumed that i needed infrastructure to support more population, and tried to set the cargo ships to ferry that back and forth from earth to mars, but theyre hung up at earth. For some reason they cant load the infrastructure (dont think its cause i dont have any... a build order of 1000 just completed)

Also, mars doesnt seem to want to build anything itself, so I'm assuming they're either too lazy, or need to be terraformed.

The survey ships are doing allright though, loaded them up with some eological teams and sent them off into the solar system finding me some minerals :D

Use a mass driver to launch ore rocks from earth at Mars.  Do it until the colonists die and then start over.
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Il Palazzo

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #207 on: January 12, 2010, 09:05:13 am »

I sort of was hoping this game would turn out to be more of a superrealistic simulation of extra-terrestial expansion, "Forever War"-style. Oh, well.
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x2yzh9

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #208 on: January 12, 2010, 09:42:11 am »

Left lower left thees q box, click events thee and you won't have to open events box every time a turn passes

Gabeux

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #209 on: January 12, 2010, 09:48:20 am »

Use a mass driver to launch ore rocks from earth at Mars.  Do it until the colonists die and then start over.

haahaa

--
Well I'm gonna finish reading the tutorial then I'm gonna start my real "first" game in a easy setting (lower aliens pop).
Muahaaha
« Last Edit: January 12, 2010, 09:54:50 am by Gabeux »
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