Starting to get to the point where I can think about getting warships.
Here's a battleship:
Invincible class Battleship 24,141 tons 427 Crew 4,202 BP TCS 483 TH 538 EM 1,650
3181 km/s Armour 15-74 Shields 55-550 HTK 159 Sensors 16/16/0/0 DCR 12 PPV 68
Maint Life 1.22 Years MSP 2,217 AFR 2331% IFR 32.4% 1YR 1,546 5YR 23,183 Max Repair 262.5 MSP
Troop Capacity 1,000 tons Boarding Capable Magazine 544
Captain Control Rating 3 BRG AUX ENG
Intended Deployment Time: 12 months Morale Check Required
Magneto-plasma Drive EP192.00 (8) Power 1536.0 Fuel Use 45.64% Signature 67.2000 Explosion 10%
Fuel Capacity 6,000,000 Litres Range 98 billion km (356 days at full power)
Epsilon S55 / R550 Shields (1) Recharge Time 550 seconds (0.1 per second)
20cm C5 Ultraviolet Laser (4) Range 128,000km TS: 4,000 km/s Power 10-5 RM 40,000 km ROF 10
10cm C3 Ultraviolet Laser (4) Range 120,000km TS: 4,000 km/s Power 3-3 RM 40,000 km ROF 5
Beam Fire Control R128-TS4000L (50%) (1) Max Range: 128,000 km TS: 4,000 km/s 92 84 77 69 61 53 45 38 30 22
Stellarator Fusion Reactor R5 0.85 (4) Total Power Output 20 Exp 5%
Stellarator Fusion Reactor R3 0.60 (4) Total Power Output 12 Exp 5%
Size 4.0 Missile Launcher R4 (8) Missile Size: 4 Rate of Fire 15
Missile Fire Control FC53-R30 (50%) (1) Range 53.3m km Resolution 30
Active Search Sensor AS158-R200 (50%) (1) GPS 42000 Range 158.6m km Resolution 200
Thermal Sensor TH1.5-16.5 (50%) (1) Sensitivity 16.5 Detect Sig Strength 1000: 32.1m km
EM Sensor EM1.5-16.5 (50%) (1) Sensitivity 16.5 Detect Sig Strength 1000: 32.1m km
This design is classed as a Military Vessel for maintenance purposes
First off, the BFC isn't good enough for the 20cm lasers. I can't even design one yet that takes advantage of the full range(400,000km). Unfortunately, it'll be over two years before my sensors scientist will finish the next level of BFC range, and if my math is right, the next level(80km base range) won't be enough. I'm thinking of changing the 10cm lasers to twin-turreted lasers; they're intended for point-defense. The missile launcher and magazine designs are fairly old, but the missile I've kept updated, and is, in my opinion, decent. The sensors are basic designs I threw together since I haven't figured out the various nuances of sensor design.
Fuel might be an issue, as my current annual production rate is around 30m litres, produced on a set of refinery platforms on Uranus. As for power, right now I'm using reactors to match weapons, and thus they're small. Would it be better to use a bigger one to handle all weapons? I also did just unlock Tokamaks, so upgrading is possible.
PRE-EDIT: Something I did while tweaking for this post caused the incremental failure rate to shoot up. Guess I gotta add more engineering space.
Missile design:
Missile Size: 4.00 MSP (10.000 Tons) Warhead: 6 Radiation Damage: 6 Manoeuvre Rating: 25
Speed: 24,000 km/s Fuel: 625 Flight Time: 56 minutes Range: 80.19m km
Cost Per Missile: 5.10 Development Cost: 510
Chance to Hit: 1k km/s 600% 3k km/s 200% 5k km/s 120.0% 10k km/s 60.0%
Materials Required
Tritanium 1.5
Gallicite 3.60
Fuel: 625
And on the opposite side of the ship tonnage spectrum, here's an interceptor:
River class Interceptor 424 tons 22 Crew 122.3 BP TCS 8 TH 14 EM 0
4726 km/s Armour 7-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 3
Maint Life 8.01 Years MSP 36 AFR 7% IFR 0.1% 1YR 1 5YR 15 Max Repair 35 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 1.5 days Morale Check Required
Magneto-plasma Fighter Drive EP40.00 (1) Power 40 Fuel Use 1562.50% Signature 14.00 Explosion 25%
Fuel Capacity 30,000 Litres Range 0.8 billion km (48 hours at full power)
R60/C3 Meson Cannon (1) Range 60,000km TS: 4,726 km/s Power 3-3 RM 60,000 km ROF 5
Beam Fire Control R64-TS4200M (50%) (1) Max Range: 64,000 km TS: 4,200 km/s 84 69 53 38 22 6 0 0 0 0
Stellarator Fusion Reactor R3 0.60 (1) Total Power Output 3 Exp 5%
This design is classed as a Fighter for production, combat and planetary interaction
This isn't going to be the sole fighter design, of course. There is actually a lot of wiggle room here to tweak the armor, speed, or maybe weapons here, though if I go for more speed I'll have to use a bigger, speedier BFC. I went with mesons because of armor penetration - despite the meson nerf, a few levels into countering armor retardation should still allow a few hits through. I'm fairly certain that if I threw equal tonnages of the interceptor at the above battleship, the interceptors would probably win.
Now that I think about it, that's a feature I wouldn't mind seeing. Designating a ship as a derelict or training target and allowing other ships of yours to attack it for either design testing or crew training.