So I designed this thing:
Bruiser class Assault Transport 32 500 tons 1192 Crew 12081.2 BP TCS 650 TH 14400 EM 6000
22153 km/s Armour 10-90 Shields 200-300 Sensors 11/14/0/0 Damage Control Rating 25 PPV 32
Maint Life 1.13 Years MSP 4485 AFR 563% IFR 7.8% 1YR 3539 5YR 53089 Max Repair 1200 MSP
Intended Deployment Time: 12 months Spare Berths 0
Drop Capacity: 5 Battalions
2400 EP Magneto-plasma Drive (6) Power 2400 Fuel Use 389.71% Signature 2400 Exp 30%
Fuel Capacity 2 000 000 Litres Range 2.8 billion km (35 hours at full power)
Theta R300/576 Shields (50) Total Fuel Cost 1 200 Litres per hour (28 800 per day)
R7.5/C3 High Power Microwave (2) Range 75 000km TS: 22153 km/s Power 3-3 RM 7.5 ROF 5 1 1 1 1 1 1 1 0 0 0
Gauss Cannon R4-50 (2x4) Range 40 000km TS: 22153 km/s Accuracy Modifier 50% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Gauss Cannon R4-8 (40x4) Range 40 000km TS: 22153 km/s Accuracy Modifier 8% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S06 144-25000 (2) Max Range: 288 000 km TS: 25000 km/s 97 93 90 86 83 79 76 72 69 65
Stellarator Fusion Reactor Technology PB-1 (1) Total Power Output 6 Armour 0 Exp 5%
Active Search Sensor MR302-R200 (1) GPS 30600 Range 302.9m km Resolution 200
Active Search Sensor MR20-R1 (1) GPS 144 Range 20.2m km MCR 2.2m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-14 (1) Sensitivity 14 Detect Sig Strength 1000: 14m km
This design is classed as a Military Vessel for maintenance purposes
The fuel range is bad, but that doesn't matter given I can just place tankers in strategic locations before battle. Not sure if I should swap the 40 mini-gauss for the bigger ones but having 90 shots per interval sounds fun. I'm wondering if anyone notices any major flaws, the ship's role is boarding active capitals, precursor spammer platforms and fast moving scoutships.
It is somehow faster than my fighters.